|
| | ~Entity () |
| | Default destructor. More...
|
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| void | _deinitialise (void) |
| | Tear down the internal structures of this Entity, rendering it uninitialised. More...
|
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| const Affine3 * | _getBoneMatrices (void) const |
| | Internal method for retrieving bone matrix information. More...
|
| |
| bool | _getBuffersMarkedForAnimation (void) const |
| | Are buffers already marked as vertex animated? More...
|
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| VertexData * | _getHardwareVertexAnimVertexData (void) const |
| | Advanced method to get the hardware morph vertex information. More...
|
| |
| Real | _getMeshLodFactorTransformed () const |
| | Get the LOD strategy transformation of the mesh LOD factor. More...
|
| |
| unsigned short | _getNumBoneMatrices (void) const |
| | Internal method for retrieving bone matrix information. More...
|
| |
| TempBlendedBufferInfo * | _getSkelAnimTempBufferInfo (void) |
| | Advanced method to get the temp buffer information for software skeletal animation. More...
|
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| VertexData * | _getSkelAnimVertexData (void) const |
| | Advanced method to get the temporarily blended skeletal vertex information for entities which are software skinned. More...
|
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| VertexData * | _getSoftwareVertexAnimVertexData (void) const |
| | Advanced method to get the temporarily blended software vertex animation information. More...
|
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| TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo (void) |
| | Advanced method to get the temp buffer information for software morph animation. More...
|
| |
| void | _initialise (bool forceReinitialise=false) |
| | Try to initialise the Entity from the underlying resources. More...
|
| |
| bool | _isAnimated (void) const |
| | Tests if any animation applied to this entity. More...
|
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| bool | _isSkeletonAnimated (void) const |
| | Tests if skeleton was animated. More...
|
| |
| void | _markBuffersUsedForAnimation (void) |
| | Mark just this vertex data as animated. More...
|
| |
| void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
| | Internal method called to notify the object that it has been attached to a node. More...
|
| |
| void | _notifyCurrentCamera (Camera *cam) override |
| | Internal method to notify the object of the camera to be used for the next rendering operation. More...
|
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| void | _releaseManualHardwareResources () override |
| | Notifies the movable object that hardware resources were lost. More...
|
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| void | _restoreManualHardwareResources () override |
| | Notifies the movable object that hardware resources should be restored. More...
|
| |
| void | _updateAnimation (void) |
| | Advanced method to perform all the updates required for an animated entity. More...
|
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| void | _updateRenderQueue (RenderQueue *queue) override |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
|
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| void | addSoftwareAnimationRequest (bool normalsAlso) |
| | Add a request for software animation. More...
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| |
| TagPoint * | attachObjectToBone (const String &boneName, MovableObject *pMovable, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) |
| | Attaches another object to a certain bone of the skeleton which this entity uses. More...
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| VertexDataBindChoice | chooseVertexDataForBinding (bool hasVertexAnim) |
| | Choose which vertex data to bind to the renderer. More...
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| Entity * | clone (const String &newName) const |
| | Clones this entity and returns a pointer to the clone. More...
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| void | detachAllObjectsFromBone (void) |
| | Detach all MovableObjects previously attached using attachObjectToBone. More...
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| MovableObject * | detachObjectFromBone (const String &movableName) |
| | Detach a MovableObject previously attached using attachObjectToBone. More...
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| void | detachObjectFromBone (MovableObject *obj) |
| | Detaches an object by pointer. More...
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| AnimationStateSet * | getAllAnimationStates (void) const |
| | For entities based on animated meshes, gets the AnimationState objects for all animations. More...
|
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| bool | getAlwaysUpdateMainSkeleton () const |
| | The skeleton of the main entity will be updated even if the an LOD entity is being displayed. More...
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| AnimationState * | getAnimationState (const String &name) const |
| | For entities based on animated meshes, gets the AnimationState object for a single animation. More...
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| ChildObjectListIterator | getAttachedObjectIterator (void) |
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| const ChildObjectList & | getAttachedObjects () const |
| | Gets an iterator to the list of objects attached to bones on this entity. More...
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| const AxisAlignedBox & | getBoundingBox (void) const override |
| | Retrieves the local axis-aligned bounding box for this object. More...
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| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object. More...
|
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| AxisAlignedBox | getChildObjectsBoundingBox (void) const |
| | Merge all the child object Bounds a return it. More...
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| ushort | getCurrentLodIndex () |
| | Returns the current LOD used to render. More...
|
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| bool | getDisplaySkeleton (void) const |
| | Returns whether or not the entity is currently displaying its skeleton. More...
|
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| EdgeData * | getEdgeList (void) override |
| | Returns details of the edges which might be used to determine a silhouette. More...
|
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| Entity * | getManualLodLevel (size_t index) const |
| | Gets a pointer to the entity representing the numbered manual level of detail. More...
|
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| const MeshPtr & | getMesh (void) const |
| | Gets the Mesh that this Entity is based on. More...
|
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| const String & | getMovableType (void) const override |
| | Returns the type name of this object. More...
|
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| size_t | getNumManualLodLevels (void) const |
| | Returns the number of manual levels of detail that this entity supports. More...
|
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| size_t | getNumSubEntities (void) const |
| | Retrieves the number of SubEntity objects making up this entity. More...
|
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| const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) override |
| | Gets an list of the renderables required to render the shadow volume. More...
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| SkeletonInstance * | getSkeleton (void) const |
| | Get this Entity's personal skeleton instance. More...
|
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| const EntitySet * | getSkeletonInstanceSharingSet () const |
| | Returns a pointer to the set of entities which share a SkeletonInstance. More...
|
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| bool | getSkipAnimationStateUpdate () const |
| | Entity's skeleton's AnimationState will not be automatically updated when set to true. More...
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| int | getSoftwareAnimationNormalsRequests (void) const |
| | Returns the number of requests that have been made for software animation of normals. More...
|
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| int | getSoftwareAnimationRequests (void) const |
| | Returns the number of requests that have been made for software animation. More...
|
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| const SubEntityList & | getSubEntities () const |
| | Retrieves SubEntity objects making up this entity. More...
|
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| SubEntity * | getSubEntity (const String &name) const |
| | Gets a pointer to a SubEntity by name. More...
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| SubEntity * | getSubEntity (size_t index) const |
| | Gets a pointer to a SubEntity, ie a part of an Entity. More...
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| uint32 | getTypeFlags (void) const |
| | Override to return specific type flag. More...
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| bool | getUpdateBoundingBoxFromSkeleton () const |
| | If true, the skeleton of the entity will be used to update the bounding box for culling. More...
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| VertexData * | getVertexDataForBinding (void) |
| | Retrieve the VertexData which should be used for GPU binding. More...
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| | Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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| const Sphere & | getWorldBoundingSphere (bool derive=false) const override |
| | Retrieves the worldspace bounding sphere for this object. More...
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| bool | hasAnimationState (const String &name) const |
| | Returns whether the AnimationState with the given name exists. More...
|
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| bool | hasSkeleton (void) const |
| | Returns whether or not this entity is skeletally animated. More...
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| bool | hasVertexAnimation (void) const |
| | Returns whether or not this entity is either morph or pose animated. More...
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| bool | isHardwareAnimationEnabled (void) |
| | Returns whether or not hardware animation is enabled. More...
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| bool | isInitialised (void) const |
| | Has this Entity been initialised yet? More...
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| void | loadingComplete (Resource *res) |
| | Resource::Listener hook to notify Entity that a delay-loaded Mesh is complete. More...
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| void | refreshAvailableAnimationState (void) |
| | Updates the internal animation state set to include the latest available animations from the attached skeleton. More...
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| void | removeSoftwareAnimationRequest (bool normalsAlso) |
| | Removes a request for software animation. More...
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| void | setAlwaysUpdateMainSkeleton (bool update) |
| | The skeleton of the main entity will be updated even if the an LOD entity is being displayed. More...
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| void | setDisplaySkeleton (bool display) |
| | Tells the Entity whether or not it should display it's skeleton, if it has one. More...
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| void | setMaterial (const MaterialPtr &material) |
| | Sets the material to use for the whole of this entity. More...
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| void | setMaterialLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
| | Sets a level-of-detail bias for the material detail of this entity. More...
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| void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Sets the material to use for the whole of this entity. More...
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| void | setMeshLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
| | Sets a level-of-detail bias for the mesh detail of this entity. More...
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| void | setPolygonModeOverrideable (bool PolygonModeOverrideable) |
| | Sets whether the polygon mode of this entire entity may be overridden by the camera detail settings. More...
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| void | setRenderQueueGroup (uint8 queueID) override |
| | Sets the render queue group this entity will be rendered through. More...
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| void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) override |
| | Sets the render queue group and group priority this entity will be rendered through. More...
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| void | setSkipAnimationStateUpdate (bool skip) |
| | Entity's skeleton's AnimationState will not be automatically updated when set to true. More...
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| void | setUpdateBoundingBoxFromSkeleton (bool update) |
| | If true, the skeleton of the entity will be used to update the bounding box for culling. More...
|
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| void | shareSkeletonInstanceWith (Entity *entity) |
| | Shares the SkeletonInstance with the supplied entity. More...
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| bool | sharesSkeletonInstance () const |
| | Returns whether this entity shares it's SkeltonInstance with other entity instances. More...
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| void | stopSharingSkeletonInstance () |
| | Stops sharing the SkeletonInstance with other entities. More...
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| |
| | MovableObject () |
| | Constructor. More...
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| |
| | MovableObject (const String &name) |
| | Named constructor. More...
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| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only) More...
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| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object. More...
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| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only) More...
|
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node. More...
|
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| | Internal method called to notify the object that it has been attached to a node. More...
|
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| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only) More...
|
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| virtual void | _notifyCurrentCamera (Camera *cam) |
| | Internal method to notify the object of the camera to be used for the next rendering operation. More...
|
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| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only) More...
|
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| virtual void | _notifyMoved (void) |
| | Internal method called to notify the object that it has been moved. More...
|
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| virtual void | _releaseManualHardwareResources () |
| | Notifies the movable object that hardware resources were lost. More...
|
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| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored. More...
|
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| virtual void | _updateRenderQueue (RenderQueue *queue)=0 |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
|
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| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached. More...
|
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| virtual const AxisAlignedBox & | getBoundingBox (void) const =0 |
| | Retrieves the local axis-aligned bounding box for this object. More...
|
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| virtual Real | getBoundingRadius (void) const =0 |
| | Retrieves the radius of the origin-centered bounding sphere for this object. More...
|
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| Real | getBoundingRadiusScaled () const |
| | as getBoundingRadius, but with scaling applied More...
|
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| bool | getCastShadows (void) const |
| | Returns whether shadow casting is enabled for this object. More...
|
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
|
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| EdgeData * | getEdgeList (void) |
| | Returns details of the edges which might be used to determine a silhouette. More...
|
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| const AxisAlignedBox & | getLightCapBounds (void) const override |
| | Gets the world space bounding box of the light cap. More...
|
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| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object. More...
|
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| Listener * | getListener (void) const |
| | Gets the current listener for this object. More...
|
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| virtual const String & | getMovableType (void) const =0 |
| | Returns the type name of this object. More...
|
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| const String & | getName (void) const |
| | Returns the name of this object. More...
|
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| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached. More...
|
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| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached. More...
|
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| Real | getPointExtrusionDistance (const Light *l) const |
| | Get the distance to extrude for a point/spot light. More...
|
| |
| virtual uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object. More...
|
| |
| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
|
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| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered. More...
|
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| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
|
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| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity. More...
|
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| const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| | Define a default implementation of method from ShadowCaster which implements no shadows. More...
|
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| virtual uint32 | getTypeFlags (void) const |
| | Get the 'type flags' for this MovableObject. More...
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| const Any & | getUserAny (void) const |
| |
| UserObjectBindings & | getUserObjectBindings () |
| | Return an instance of user objects binding associated with this class. More...
|
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| const UserObjectBindings & | getUserObjectBindings () const |
| | Return an instance of user objects binding associated with this class. More...
|
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| virtual uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object. More...
|
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| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component. More...
|
| |
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
| | Retrieves the axis-aligned bounding box for this object in world coordinates. More...
|
| |
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object. More...
|
| |
| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint. More...
|
| |
| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled. More...
|
| |
| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
|
| |
| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode) More...
|
| |
| virtual bool | isVisible (void) const |
| | Returns whether or not this object is supposed to be visible or not. More...
|
| |
| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object. More...
|
| |
| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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| |
| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
|
| |
| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows. More...
|
| |
| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled. More...
|
| |
| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object. More...
|
| |
| void | setListener (Listener *listener) |
| | Sets a listener for this object. More...
|
| |
| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object. More...
|
| |
| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered. More...
|
| |
| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
|
| |
| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through. More...
|
| |
| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through. More...
|
| |
| void | setUserAny (const Any &anything) |
| |
| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object. More...
|
| |
| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component. More...
|
| |
| virtual void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)=0 |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
|
| |
Public Member Functions inherited from Ogre::ShadowCaster |
| virtual | ~ShadowCaster () |
| |
| virtual bool | getCastShadows (void) const =0 |
| | Returns whether or not this object currently casts a shadow. More...
|
| |
| virtual const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const =0 |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
|
| |
| virtual EdgeData * | getEdgeList (void)=0 |
| | Returns details of the edges which might be used to determine a silhouette. More...
|
| |
| virtual const AxisAlignedBox & | getLightCapBounds (void) const =0 |
| | Gets the world space bounding box of the light cap. More...
|
| |
| virtual Real | getPointExtrusionDistance (const Light *l) const =0 |
| | Get the distance to extrude for a point/spot light. More...
|
| |
| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0)=0 |
| | Gets an list of the renderables required to render the shadow volume. More...
|
| |
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const =0 |
| | Get the world bounding box of the caster. More...
|
| |
| bool | hasEdgeList () |
| | Returns whether the object has a valid edge list. More...
|
| |
| | AnimableObject () |
| |
| virtual | ~AnimableObject () |
| |
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value. More...
|
| |
| const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object. More...
|
| |
| virtual | ~Listener () |
| |
| virtual void | loadingComplete (Resource *) |
| | Called whenever the resource finishes loading. More...
|
| |
| virtual void | preparingComplete (Resource *) |
| | Called whenever the resource finishes preparing (paging into memory). More...
|
| |
| virtual void | unloadingComplete (Resource *) |
| | Called whenever the resource has been unloaded. More...
|
| |