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| | DefaultGpuBufferAllocator () |
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| virtual | ~DefaultGpuBufferAllocator () |
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| void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta) |
| | Allocate (or reuse) vertex buffers for a terrain LOD. More...
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| void | freeAllBuffers () |
| | Free any buffers we're holding. More...
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| void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf) |
| | Free (or return to the pool) vertex buffers for terrain. More...
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| HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) |
| | Get a shared index buffer for a given number of settings. More...
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| void | warmStart (size_t numInstances, uint16 terrainSize, uint16 maxBatchSize, uint16 minBatchSize) |
| | 'Warm start' the allocator based on needing x instances of terrain with the given configuration. More...
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| | GpuBufferAllocator () |
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| virtual | ~GpuBufferAllocator () |
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| virtual void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta)=0 |
| | Allocate (or reuse) vertex buffers for a terrain LOD. More...
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| virtual void | freeAllBuffers ()=0 |
| | Free any buffers we're holding. More...
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| virtual void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf)=0 |
| | Free (or return to the pool) vertex buffers for terrain. More...
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| virtual HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)=0 |
| | Get a shared index buffer for a given number of settings. More...
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Standard implementation of a buffer allocator which re-uses buffers.