# $Header: /home/jcb/newmj/RCS/Makefile.in,v 11.9 2002/01/07 21:45:29 jcb Rel $
# Master makefile for the xmj suite.

### NOTE NOTE NOTE
### This makefile uses some features specific to GNU make.
### If you do not have GNU make, you will need to adjust it.
### In particular, example Windows specific settings are included here
### by means of    ifdef Win32   conditionals (where Win32 is a Makefile
### variable that can be set on the command line, for example).
### It should be easy to edit these out.
### As far as I know, the only other non-portable feature is the
### use of %-pattern rules, but they occur in many makes.

# The things you are most likely to change come first!

# first target: don't change!
all::

### Local configuration options. Read and edit as necessary.

# The directory in which to find the tile pixmaps that are
# compiled into the program. Beware of licensing considerations.
# (The tiles-v1 pixmaps may only be linked into GPLed programs.)
FALLBACKTILES=./tiles-v1

# The directory in which to find tile pixmaps.
# Defaults to NULL, causing the compiled-in tiles to be used.
TILESET=NULL

# The search path for finding tile pixmap directories.
# Defaults to NULL, meaning current directory.
TILESETPATH=NULL

# Where to install the programs.
# (Don't bother with this on Windows; I don't have an install target
# for Windows.)
# The binaries go into  $(DESTDIR)$(BINDIR)
DESTDIR = /usr/local/
BINDIR = bin
# The man pages go into $(DESTDIR)$(MANDIR)
MANDIR = man/man1
# and the appropriate suffix is 1
MANSUFFIX = 1

### End of local configuration.

### System dependent settings.
# This section contains compiler settings etc.
# If you think this reminds of you something, you're right: this
# makefile was made by stripping out most of an imake-generated file.

# It's best to use gcc if you can.
CC = gcc

# C debugging and optimization flags. 
# In development, we turn on all reasonable warnings, thus:
# CDEBUGFLAGS = -g -Wall -W -Wstrict-prototypes -Wmissing-prototypes
# However, in the production releases, we don't because other people's
# code (e.g. glib) may provoke warnings.
# Also, we do NOT enable optimization by default, because RedHat 6
# Linux distributions have a seriously buggy C compiler.
CDEBUGFLAGS = -g
# The -Wconversion flag is also useful to detect (more than usual)
# abuse of enums, but it generates many superfluous warnings, so
# is not on by default.
# To check for non-ANSI usages, use -ansi; 
# to get all the ANSI-mandated warnings, use -pedantic, but 
# this is so pedantic it's not worth it.

# Defines for the compilation.
ifdef Win32
# This doesn't work if one tries to set these. Does anybody know
# how to get a double quote through DOS or whatever to gcc ?
DEFINES = -DTILESET=$(TILESET) -DTILESETPATH=$(TILESETPATH) -DWIN32=1
else
DEFINES = -DTILESET='$(TILESET)' -DTILESETPATH='$(TILESETPATH)'
endif

# Options for compiling.
ifdef Win32
# I assume you're using mingw. If you're using cygwin, you also
# need -fno-cygwin.
CCOPTIONS = -fnative-struct
endif

# Extra libraries needed above whatever the system provides you with.
# Things like -lnsl on Solaris are the most likely examples.
ifdef Win32
# We need the winsock libraries
LDLIBS = -LC:/winnt/system32 -lwsock32
else
# Red Hat and Mandrake (and probably most other) Linux systems
# need nothing, as any needed libraries are brought in for gtk anyway.
LDLIBS =
# If you are on Solaris, you may need the following:
# LDLIBS = -lsocket -lnsl
# If you are on HP-UX, you may need
# LDLIBS = -lm
endif

# The xmj program is built with gtk+, so it needs to know where the
# libraries and headers are.
ifdef Win32
# You'll need to say explicitly where they are, as here:
EXTRA_INCLUDES=-IC:/gtk/glib -IC:/gtk
# We also add the flag that makes xmj.exe be a GUI program
GUILIBS=-LC:/gtk -lgtk-1.3 -lgdk-1.3 -lglib-1.3 -lgmodule-1.3 -Wl,-subsystem,windows
else
# Not Windows. If gtk+ is properly installed, this is all that's needed.
EXTRA_INCLUDES=`gtk-config --cflags`
GUILIBS=`gtk-config --libs`
endif

# We use gcc to link as well
CCLINK = $(CC)

# don't mess with these
ALLINCLUDES = $(INCLUDES) $(EXTRA_INCLUDES)
ALLDEFINES = $(ALLINCLUDES) $(EXTRA_DEFINES) $(DEFINES)
CFLAGS = $(EXTRA_CFLAGS) $(CDEBUGFLAGS) $(CCOPTIONS) $(ALLDEFINES)
LDOPTIONS = $(CDEBUGFLAGS) $(CCOPTIONS)  $(EXTRA_LDOPTIONS)

# various auxiliary program and settings.
ifndef Win32
# GNU make, we hope
MAKE = make
CP = cp -f
RM = rm -f
# makedep is a gcc-based makedepend that doesn't look at the 
# standard files.
DEPEND = ./makedep
DEPENDFLAGS =
# perl is needed for generating several files
PERL = perl
# suffix of executables
EXE = 
# programs used in installation
MKDIRHIER = mkdir -p
INSTALL = install
INSTALLFLAGS = -c
INSTPGMFLAGS = -s
INSTMANFLAGS = -m 0444
else
# Windows
# GNU make, we hope
MAKE = make
CP = xcopy
RM = rm /f
# we don't have a makedepend on windows ...
DEPEND =
DEPENDFLAGS =
# perl is needed for generating several files
PERL = perl
# suffix of executables
EXE = .exe
# programs used in installation: not in windows
MKDIRHIER = 
INSTALL = 
INSTALLFLAGS = 
INSTPGMFLAGS = 
INSTMANFLAGS = 
endif

### There should be no need to edit after this point,
### unless you're using a non-GNU make.


all:: Makefile

Makefile: Makefile.in
	$(RM) $@
	$(CP) $< $@
	make depend

# This variable lists all the auto-generated program files.
AUTOGENS = enc_cmsg.c enc_pmsg.c dec_cmsg.c dec_pmsg.c cmsg_union.h cmsg_size.c pmsg_union.h pmsg_size.c game-enums.c game-enums.h player-enums.c player-enums.h protocol-enums.c protocol-enums.h tiles-enums.c tiles-enums.h fbtiles.c version.h

# This is a trick to make the auto-generated files be created
# by make depend, if they're not already there. Otherwise the
# make depend won't put them in the dependencies.
depend:: $(AUTOGENS)
	echo Remade some auto-generated files

# The programs
PROGRAMS = xmj$(EXE) mj-server$(EXE) mj-player$(EXE)

all:: $(PROGRAMS)

# The controller target. Requires player, tiles, protocol, sysdep

SRCS1 = controller.c player.c tiles.c protocol.c game.c scoring.c sysdep.c
OBJS1 = controller.o player.o tiles.o protocol.o game.o scoring.o sysdep.o

 OBJS = $(OBJS1) $(OBJS2) $(OBJS3)
 SRCS = $(SRCS1) $(SRCS2) $(SRCS3)

mj-server$(EXE): $(OBJS1)
	$(RM) $@
	$(CCLINK) -o $@ $(LDOPTIONS) $(OBJS1)  $(LDLIBS)  $(EXTRA_LOAD_FLAGS)

ifndef Win32

install:: mj-server$(EXE)
	@if [ -d $(DESTDIR)$(BINDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(BINDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTPGMFLAGS)  mj-server$(EXE) $(DESTDIR)$(BINDIR)/mj-server

install.man:: mj-server.man
	@if [ -d $(DESTDIR)$(MANDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(MANDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTMANFLAGS) mj-server.man $(DESTDIR)$(MANDIR)/mj-server.$(MANSUFFIX)

endif # Win32

# the greedy player

SRCS2 = greedy.c client.c player.c tiles.c protocol.c game.c sysdep.c
OBJS2 = greedy.o client.o player.o tiles.o protocol.o game.o sysdep.o

mj-player$(EXE): $(OBJS2) $(DEPLIBS2)
	$(RM) $@
	$(CCLINK) -o $@ $(LDOPTIONS) $(OBJS2)  $(LDLIBS)  $(EXTRA_LOAD_FLAGS)

ifndef Win32

install:: mj-player$(EXE)
	@if [ -d $(DESTDIR)$(BINDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(BINDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTPGMFLAGS)  mj-player$(EXE) $(DESTDIR)$(BINDIR)/mj-player

install.man:: mj-player.man
	@if [ -d $(DESTDIR)$(MANDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(MANDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTMANFLAGS) mj-player.man $(DESTDIR)$(MANDIR)/mj-player.$(MANSUFFIX)

endif # Win32

# the gui

ifdef Win32
# the icon resource file and object
ICONOBJ = iconres.o
iconres.o: iconres.rs icon.ico
	windres iconres.rs iconres.o
else
ICONOBJ =
endif

SRCS3 = gui.c gui-dial.c lazyfixed.c vlazyfixed.c client.c player.c tiles.c fbtiles.c protocol.c game.c sysdep.c
OBJS3 = gui.o gui-dial.o client.o lazyfixed.o vlazyfixed.o player.o tiles.o fbtiles.o protocol.o game.o sysdep.o $(ICONOBJ)

xmj$(EXE): $(OBJS3) $(DEPLIBS3)
	$(RM) $@
	$(CCLINK) -o $@ $(LDOPTIONS) $(OBJS3) $(GUILIBS) $(LDLIBS)  $(EXTRA_LOAD_FLAGS)

install:: xmj$(EXE)
	@if [ -d $(DESTDIR)$(BINDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(BINDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTPGMFLAGS)  xmj$(EXE) $(DESTDIR)$(BINDIR)/xmj

install.man:: xmj.man
	@if [ -d $(DESTDIR)$(MANDIR) ]; then set +x; \
	else (set -x; $(MKDIRHIER) $(DESTDIR)$(MANDIR)); fi
	$(INSTALL) $(INSTALLFLAGS) $(INSTMANFLAGS) xmj.man $(DESTDIR)$(MANDIR)/xmj.$(MANSUFFIX)

# version.h is now made from version.h.in by the release script.
# so if we are not making a release, we'd better provide it if
# it isn't there.
version.h:
	cp version.h.in $@
	chmod u+w $@

# rule to generate the fallback tiles
fbtiles.c: $(FALLBACKTILES) makefallbacktiles Makefile
	$(PERL) makefallbacktiles $(FALLBACKTILES) >fbtiles.c

# Rules for the auto generated files

enc_cmsg.c: protocol.h proto-encode-msg.pl
	$(PERL) proto-encode-msg.pl -cmsg

enc_pmsg.c: protocol.h proto-encode-msg.pl
	$(PERL) proto-encode-msg.pl -pmsg

dec_cmsg.c: protocol.h proto-decode-msg.pl
	$(PERL) proto-decode-msg.pl -cmsg

dec_pmsg.c: protocol.h proto-decode-msg.pl
	$(PERL) proto-decode-msg.pl -pmsg

# rules for the other auxiliary files
# the commands will be executed twice, but never mind.
cmsg_union.h cmsg_size.c: protocol.h proto-encode-msg.pl
	$(PERL) proto-encode-msg.pl -cmsg

pmsg_union.h pmsg_size.c: protocol.h proto-encode-msg.pl
	$(PERL) proto-encode-msg.pl -pmsg

# Rule for the enum parsing files:
%-enums.h: %.h make-enums.pl
	$(PERL) make-enums.pl $<

%-enums.c: %.h make-enums.pl
	$(PERL) make-enums.pl $<

# distclean also removes the auto-generated files and the Makefile
distclean:: clean
	$(RM) Makefile $(AUTOGENS)

# used to build a source release
textdocs:: use.txt rules.txt

use.txt rules.txt: xmj.man
	$(RM) use.txt rules.txt
	$(PERL) maketxt xmj.man
	chmod 444 use.txt rules.txt



depend::
	$(DEPEND) $(DEPENDFLAGS) -- $(ALLDEFINES) $(DEPEND_DEFINES) -- $(SRCS)

clean::
	$(RM) $(PROGRAMS)

clean::
	$(RM) *.o core errs *~
# DO NOT DELETE
controller.o: controller.c controller.h tiles.h player.h player-enums.h \
  protocol.h cmsg_union.h pmsg_union.h protocol-enums.h game.h \
  game-enums.h scoring.h sysdep.h version.h
player.o: player.c player.h tiles.h player-enums.h sysdep.h \
  player-enums.c
tiles.o: tiles.c tiles.h protocol.h player.h player-enums.h cmsg_union.h \
  pmsg_union.h protocol-enums.h sysdep.h
protocol.o: protocol.c protocol.h tiles.h player.h player-enums.h \
  cmsg_union.h pmsg_union.h protocol-enums.h sysdep.h enc_cmsg.c \
  dec_cmsg.c enc_pmsg.c dec_pmsg.c cmsg_size.c pmsg_size.c \
  protocol-enums.c
game.o: game.c game.h tiles.h player.h player-enums.h protocol.h \
  cmsg_union.h pmsg_union.h protocol-enums.h game-enums.h sysdep.h \
  game-enums.c
scoring.o: scoring.c tiles.h player.h player-enums.h controller.h \
  protocol.h cmsg_union.h pmsg_union.h protocol-enums.h game.h \
  game-enums.h scoring.h sysdep.h
sysdep.o: sysdep.c sysdep.h
greedy.o: greedy.c client.h game.h tiles.h player.h player-enums.h \
  protocol.h cmsg_union.h pmsg_union.h protocol-enums.h game-enums.h \
  sysdep.h version.h
client.o: client.c sysdep.h client.h game.h tiles.h player.h \
  player-enums.h protocol.h cmsg_union.h pmsg_union.h protocol-enums.h \
  game-enums.h
player.o: player.c player.h tiles.h player-enums.h sysdep.h \
  player-enums.c
tiles.o: tiles.c tiles.h protocol.h player.h player-enums.h cmsg_union.h \
  pmsg_union.h protocol-enums.h sysdep.h
protocol.o: protocol.c protocol.h tiles.h player.h player-enums.h \
  cmsg_union.h pmsg_union.h protocol-enums.h sysdep.h enc_cmsg.c \
  dec_cmsg.c enc_pmsg.c dec_pmsg.c cmsg_size.c pmsg_size.c \
  protocol-enums.c
game.o: game.c game.h tiles.h player.h player-enums.h protocol.h \
  cmsg_union.h pmsg_union.h protocol-enums.h game-enums.h sysdep.h \
  game-enums.c
sysdep.o: sysdep.c sysdep.h
gui.o: gui.c gui.h lazyfixed.h sysdep.h vlazyfixed.h client.h game.h \
  tiles.h player.h player-enums.h protocol.h cmsg_union.h pmsg_union.h \
  protocol-enums.h game-enums.h version.h
gui-dial.o: gui-dial.c gui.h lazyfixed.h sysdep.h vlazyfixed.h client.h \
  game.h tiles.h player.h player-enums.h protocol.h cmsg_union.h \
  pmsg_union.h protocol-enums.h game-enums.h version.h
lazyfixed.o: lazyfixed.c lazyfixed.h sysdep.h
vlazyfixed.o: vlazyfixed.c vlazyfixed.h sysdep.h
client.o: client.c sysdep.h client.h game.h tiles.h player.h \
  player-enums.h protocol.h cmsg_union.h pmsg_union.h protocol-enums.h \
  game-enums.h
player.o: player.c player.h tiles.h player-enums.h sysdep.h \
  player-enums.c
tiles.o: tiles.c tiles.h protocol.h player.h player-enums.h cmsg_union.h \
  pmsg_union.h protocol-enums.h sysdep.h
fbtiles.o: fbtiles.c
protocol.o: protocol.c protocol.h tiles.h player.h player-enums.h \
  cmsg_union.h pmsg_union.h protocol-enums.h sysdep.h enc_cmsg.c \
  dec_cmsg.c enc_pmsg.c dec_pmsg.c cmsg_size.c pmsg_size.c \
  protocol-enums.c
game.o: game.c game.h tiles.h player.h player-enums.h protocol.h \
  cmsg_union.h pmsg_union.h protocol-enums.h game-enums.h sysdep.h \
  game-enums.c
sysdep.o: sysdep.c sysdep.h
