
All mudobjects field:

Title ^single line^
Altname ^single line^
Clones ^single line^
Location ^single line^
SpecialStr ^single line^


All item fields:

Guard ^single line^
ItemFlag1 0     -- long int
ItemFlag2 0     -- long int


All moveable fields:

Brief1 ^
multi-line
^
Brief2 ^
multi-line
^
Size 0           -- int
Weight 0         -- int
NumAllowed 0     -- int
PercentAllowed 0 -- int


All mobile fields:

Brief ^
multi-line
^
StartWieldLeft  ^single line^ -- not the same as a "StartMobile" type tag
StartWieldRight ^single line^  
StartWear ^single line^
BareWeapon ^single line^
Strength 15			-- int
Dexterity 15			-- int
Constitution 15			-- int
Intel 15			-- int
MobFlag1 0			-- long int
MobFlag2 0			-- long int
Speed 0				-- int
Aggression 0			-- int
Wimpy 0                         -- int
MaxMagic 0                      -- int
MaxEndurance 0                  -- int
StartRankList -- indicates the start of the rank lists, list of abilities
StartRank -- Indicates the start of an individual rank object
Name ^single line^
Rank 0                          -- int
Experience 0                    -- int
EndRank -- marks the end
StartRank
Name ^single line^
Rank 0                          -- int
Experience 0                    -- int
EndRank
EndRankList -- marks the end
StartTellReplies -- indicates the start of the tell replies
StartReply -- indicates the start of an individual tell reply
Keywords ^single line^
Reply ^
Multi-line
^
EndReply -- marks the end
StartReply -- can have multiple tell replies in here
Keywords ^single line^
Reply ^
Multi-line
^
EndReply
EndTellReplies -- indicates the end of the tell replies...all tell replies for this mob must fall between these two
StartShop -- the start of a shop object in the mobile
Name ^single line^
Currency ^single line^
StartShopItems  -- indicates the beginning of the list of shop items
StartItem       -- Indicate the start of a particular shop item
ItemName ^single line^
AliasName ^single line^
Value 0    	    -- int
ItemType 0      -- int
NumberOf 0      -- int
Desc ^
multi-line
^
EndItem
StartItem       -- Can have multiple of these
ItemName ^single line^
AliasName ^single line^
Value 0    	    -- int
ItemType 0      -- int
NumberOf 0      -- int
Desc ^
multi-line
^
EndItem
EndShopItems
EndShop

Location fields:

North ^single line^
South ^single line^
East ^single line^
West ^single line^
Up ^single line^
Down ^single line^
Northeast ^single line^
Northwest ^single line^
Southeast ^single line^
Southwest ^single line^
Listen ^
Multi-line
^
Smell ^
Multi-line
^
ExtraDesc1 ^
Multi-line
^
ExtraDesc2 ^
Multi-line
^
HorizSize 0  -- int
VertSize 0   -- int
Height 0     -- int
Terrain 0    -- int
LocFlag1 0	 -- long int
LocFlag2 0	 -- long int

Door fields:

KeyNames ^single line^
DoorState 0       -- int
InsideBrief0 ^
Multi-line
^
InsideBrief1 ^
Multi-line
^
InsideBrief2 ^
Multi-line
^
InsideBrief3 ^
Multi-line
^
OutsideLoc ^single line^
OutsideDesc ^
Multi-line
^
Distance 0	-- int
RopeName ^single line^
// If Brief0 (or Brief1) is used instead of InsideBrief0, it writes
// the field to both InsideBrief0 and OutsideBrief0, etc
Brief0 ^
Multi-line
^
Brief1 ^
Multi-line
^

Book fields:

Subject ^single line^


Weapon fields:

WeaponClass ^single line^
Damage 0		-- int
DepStrength 0	-- int
DepDexterity 0	-- int
WieldType 0		-- int


Boat fields:

MoveStr ^single line^
WaterBrief ^single line^


Rope fields:

RopeLength 0 	-- int


Wearable fields:

Armor 0		-- int
WearFlag1 0		-- long int


Merger fields:

NumberOf 0 		-- int


Food fields:

Energy 0		-- int


Money fields:

MoneyIndex 0 	-- int


Specials fields:

Name ^single line^
Trigger ^single line^
Activation 0 	-- unsigned long
Interval 0 		-- unsigned long
NumTimes 0 		-- int
Counter 0		-- long int
Code ^
multi-line
^
Comments ^
multi-line
^

All Ability fields:

Name ^single line^
ActingActor ^
multi-line
^
ActingTarget ^
multi-line
^
ActingRoom ^
multi-line
^
SuccessActor ^
multi-line
^
SuccessTarget ^
multi-line
^
SuccessRoom ^
multi-line
^
FailureActor ^
multi-line
^
FailureTarget ^
multi-line
^
FailureRoom ^
multi-line
^
SpecialName ^single-line^
SuccessTrigger ^single-line^
FailTrigger ^single-line^
AttemptTrigger ^single-line^
Drain 0    -- int
StartDepencencyList
StartDependency
DependencyType 0  -- int
DependencyString ^single-line^
DependencyInt  0  -- int
EndDependency
StartDependency
DependencyType 0  -- int
DependencyString ^single-line^
DependencyInt  0  -- int
EndDependency
EndDependencyList

All spell fields:

SpellFlag1 0      -- long


All skill fields:

SkillFlag1 0      -- long


All Action fields:

Name ^single-line^
Actor ^
multi-line
^
Crowd ^
multi-line
^
Target ^
multi-line
^
Sender ^
multi-line
^
Bystander ^
multi-line
^
ActFlag1 0    -- long


All Race fields:

Name ^single-line^
Description ^
multi-line
^
InitialDesc ^
multi-line
^
InitialBrief ^
multi-line
^
InitialAbility ^single-line^
InitialLocation ^single-line^
DeathLocation ^single-line^
DeathText ^
multi-line
^
InitialStrength 0  -- int
InitialDexterity 0  -- int
InitialIntel 0  -- int
StartTutorialList
StartTutorial
Name ^single-line^
Sequence 0    -- int
TutorialSpecial ^single-line^
Mandatory 0   -- int
EndTutorial
EndTutorialList


All quest fields:

Name ^single-line^
Description ^
Multi-line
^
Difficulty 0     -- int
Puzzles 0        -- int
Combat 0         -- int
QuestPoints 0    -- int
Required 0 	 -- int


All levels fields:

Name ^single-line^
ChainName ^single-line^
AwardString ^
Multi-line
^
LevelString ^
Multi-line
^
LevelNumber 0    -- int
MinStrength 0    -- int
MinDexterity 0    -- int
MinIntel 0    -- int
MinExperience 0    -- int
RequiredAbilities ^single-line^
SpecialRequirements ^
Multi-line
^
WhenAwarded ^
Multi-line
^
LevelFlag1 0    -- long


All mask fields

Name ^single-line^
ComFlag1 0   -- long
ComFlag2 0   -- long
ComFlag3 0   -- long
ComFlag4 0   -- long
ComFlag5 0   -- long
ComFlag6 0   -- long
AdminFlag1 0 -- long
AdminFlag2 0 -- long
AdminFlag3 0 -- long
AdminFlag4 0 -- long
AdminFlag5 0 -- long
AdminFlag6 0 -- long



All inclination fields:

Name ^single-line^
Description ^
multi-line
^
Special ^single-line^
StrengthOffset 0  -- int
DexterityOffset 0  -- int
IntelOffset 0  -- int
ConstitutionOffset 0  -- int
ConstitutionOffset 0  -- int


All Talent fields:

Name ^single-line^
Description ^
multi-line
^
Special ^single-line^
Cost 0     -- int
Allowed 0  -- int


All ChatLine fields:

Name ^single-line^
LeadInActor ^single-line^
LeadInCrowd ^single-line^
TextColor ^single-line^
Border ^single-line^
ChatFlag1  0    -- long