#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')

incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'

incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SDL_INC']

env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] )
