#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')

incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'

cflags = []
if env['OURPLATFORM']=='win32-vc':
    cflags.append('/Ox')

env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
