#!/usr/bin/python
Import ('env')

objs = []

o = SConscript('intern/SConscript')
objs += o

incs = '#/intern/guardedalloc #/intern/memutil #/intern/audaspace/intern ../blenkernel ../blenlib ../makesdna intern .'
incs += ' ../windowmanager ../editors/include ../gpu ../imbuf ../ikplugin ../blenfont ../blenloader'
incs += ' ../render/extern/include #/intern/cycles/blender'
incs += ' ../nodes'
incs += ' #/extern/glew/include'

incs += ' ../bmesh'


defs = []

if env['WITH_BF_OPENEXR']:
    defs.append('WITH_OPENEXR')

if env['WITH_BF_TIFF']:
    defs.append('WITH_TIFF')

if env['WITH_BF_OPENJPEG']:
    defs.append('WITH_OPENJPEG')

if env['WITH_BF_DDS']:
    defs.append('WITH_DDS')

if env['WITH_BF_CINEON']:
    defs.append('WITH_CINEON')

if env['WITH_BF_HDR']:
    defs.append('WITH_HDR')

if env['WITH_BF_FRAMESERVER']:
    defs.append('WITH_FRAMESERVER')

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')
    incs += ' ' + env['BF_FFMPEG_INC']

if env['WITH_BF_QUICKTIME']:
    defs.append('WITH_QUICKTIME')
    incs += ' ../quicktime'

if env['WITH_BF_GAMEENGINE']:
    defs.append('WITH_GAMEENGINE')

if env['BF_UNIT_TEST']:
    defs.append('UNIT_TEST')

if env['WITH_BF_PYTHON']:
    defs.append('WITH_PYTHON')

if env['WITH_BF_COLLADA']:
    defs.append('WITH_COLLADA')

if env['WITH_BF_OCEANSIM']:
    defs.append('WITH_OCEANSIM')

if env['WITH_BF_CYCLES']:
    defs.append('WITH_CYCLES')

if env['OURPLATFORM'] == 'linux':
    cflags='-pthread'
    incs += ' ../../../extern/binreloc/include'

if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
    incs += ' ' + env['BF_PTHREADS_INC']

if env['WITH_BF_INTERNATIONAL']:
    defs.append('WITH_INTERNATIONAL')

rnalib = env.BlenderLib ( 'bf_rna', objs, Split(incs), defines=defs, libtype=['core','player'], priority = [165,20] )

Return ('rnalib')
