#!/usr/bin/python
import sys
Import ('env')


source_files = ['bmfont.cpp',
                'GPC_Canvas.cpp',
                'GPC_Engine.cpp',
                'GPC_KeyboardDevice.cpp',
                'GPC_MouseDevice.cpp',
                'GPC_RawImage.cpp',
                'GPC_RawLoadDotBlendArray.cpp',
                'GPC_RawLogoArrays.cpp',
                'GPC_RenderTools.cpp',
                'GPC_System.cpp']

incs = ['.',
        '#intern/string',
        '#intern/ghost',
        '#intern/guardedalloc',
        '#intern/moto/include',
        '#intern/container',
        '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
        '#source/gameengine/Converter',
        '#source/gameengine/BlenderRoutines',
        '#source/blender/imbuf',
        '#source/gameengine/Ketsji',
        '#source/blender/blenlib',
        '#source/blender/blenfont',
        '#source/blender/blenkernel',
        '#source/blender',
        '#source/blender/include',
        '#source/blender/makesdna',
        '#source/gameengine/BlenderRoutines',
        '#source/gameengine/Rasterizer',
        '#source/gameengine/GameLogic',
        '#source/gameengine/Expressions',
        '#source/gameengine/Network',
        '#source/gameengine/SceneGraph',
        '#source/gameengine/Physics/common',
        '#source/gameengine/Network/LoopBackNetwork',
        '#source/gameengine/GamePlayer/ghost',
        '#source/blender/misc',
        '#source/blender/blenloader',
        '#source/blender/gpu',
        '#extern/glew/include']

defs = [ 'GLEW_STATIC' ]

if env['WITH_BF_PYTHON']:
    incs += Split(env['BF_PYTHON_INC'])
    defs.append('WITH_PYTHON')

incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])

env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
