# filelist

dirname: /usr/share/doc/HTML/fr/kalzium
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dirname: /usr/share/doc/HTML/fr/kbounce
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filenames:
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dirname: /usr/share/doc/HTML/fr/kmouth
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filenames:
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dirname: /usr/share/doc/HTML/fr/kanagram
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dirname: /usr/share/doc/HTML/fr/kioslave
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filenames:
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dirname: /usr/share/doc/HTML/fr/kmplot
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dirname: /usr/share/doc/HTML/fr/kcontrol/windowspecific
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dirname: /usr/share/php/Zend/Di/Definition
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filenames:
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dirname: /usr/share/php/Zend/Di/Exception
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dirname: /usr/share/php/Zend/Di
filetypes: ddddfffffffff
filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi/endpoint
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filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi/class-use
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filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi
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filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/cci
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/cci/class-use
filetypes: fffffffffffffffff
filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi/work/class-use
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filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource
filetypes: dddfffffffffff
filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/class-use
filetypes: fffffff
filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi/work
filetypes: dfffffffffffffffffffffff
filenames:
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dirname: /usr/share/javadoc/jboss-connector-1.7-api/javax/resource/spi/security
filetypes: dffffff
filenames:
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dirname: /usr/lib/python3.3/site-packages/backlash
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filenames:
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dirname: /usr/lib/python3.3/site-packages/backlash/tracing/reporters/__pycache__
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filenames:
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dirname: /usr/lib/python3.3/site-packages/backlash/__pycache__
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dirname: /usr/lib/python3.3/site-packages/backlash/tracing/slowrequests/__pycache__
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dirname: /usr/share/kde4/apps/kexi/pics
filetypes: fffff
filenames:
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dirname: /usr/share/kde4/apps/kexi/icons/oxygen/64x64/mimetypes
filetypes: fffffff
filenames:
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dirname: /usr/share/kde4/services/kexi
filetypes: fffffff
filenames:
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dirname: /usr/share/kde4/services/kformdesigner
filetypes: ffff
filenames:
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dirname: /usr/share/kde4/apps/kexi/icons/hicolor/22x22/actions
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filenames:
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dirname: /usr/share/kde4/apps/kexi/icons/oxygen/scalable/mimetypes
filetypes: dfffffff
filenames:
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dirname: /usr/share/kde4/apps/kexi/icons/hicolor/16x16/actions
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filenames:
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dirname: /usr/share/kde4/apps/kexi/icons/oxygen/scalable/mimetypes/small/16x16
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filenames:
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dirname: /usr/share/doc/HTML/en/kexi
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dirname: /usr/lib64/kde4
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dirname: /usr/share/kde4/apps/kexi/icons/hicolor/32x32/actions
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dirname: /usr/include/geany
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dirname: /usr/lib/python2.7/site-packages/OpenGL/raw/GLX/ARB
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dirname: /usr/lib/python2.7/site-packages/OpenGL/GLES2/ARM
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windowoverlap/vs-point_size-zero/vpfp-generic/vp-max-array/vp-ignore-input/vp-combined-image-units/vp-clipdistance-04/vp-clipdistance-03/vp-clipdistance-02/vp-clipdistance-01/vp-bad-program/vp-address-06/vp-address-05/vp-address-04/vp-address-03/vp-address-02/vp-address-01/vertexid-drawelements/vertexid-drawarrays/vertexid-beginend/vertex-program-two-side/vertex-attrib-divisor-index-error/version-mixing/vbo-subdata-zero/vbo-subdata-sync/vbo-map-unsync/vbo-map-remap/vbo-bufferdata/vbo-buffer-unmap/varying-packing-simple/varray-disabled/vao-element-array-buffer/vao-02/vao-01/useshaderprogram-flushverts-1/useshaderprogram-bad-type/useshaderprogram-bad-program/user-clip/useprogram-refcount-1/useprogram-inside-begin/useprogram-flushverts-2/useprogram-flushverts-1/two-sided-lighting-separate-specular/two-sided-lighting/trinity-fp1/triangle-rasterization-overdraw/triangle-rasterization/triangle-guardband-viewport/tri-tex-crash/timer_query/texwrap/texunits/textureSize/textureGather/texture-rg/texture-packed-formats/texture-al/texsubimage/texredefine/texrect_simple_arb_texrect/texrect-many/teximage-errors/texgen/texelFetch/texdepth/tex3d-npot/tex3d-maxsize/tex3d-depth1/tex3d/tex1d-2dborder/tex-swizzle/tex-srgb/tex-skipped-unit/tex-miplevel-selection/tex-border-1/sync_api/streaming-texture-leak/stencil-wrap/stencil-twoside/stencil-drawpixels/sso-user-varying-02/sso-user-varying-01/sso-uniforms-02/sso-uniforms-01/sso-simple/sized-texture-format-channels/shader_runner/select/scissor-stencil-clear/scissor-polygon/scissor-offscreen/scissor-many/scissor-depth-clear/scissor-copypixels/scissor-clear/scissor-bitmap/sampler-cube-shadow/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT/s3tc-texsubimage/s3tc-teximage/s3tc-errors/roundmode-pixelstore/roundmode-getintegerv/rgtc-teximage-02/rgtc-teximage-01/rg-teximage-02/rg-teximage-01/rg-draw-pixels/recursion/readpix-z/read-front/r300-readcache/quad-invariance/push-pop-texture-state/proxy-texture/provoking-vertex/primitive-restart-draw-mode/primitive-restart/pos-array/polygon-offset/polygon-mode-offset/polygon-mode/point-sprite/point-line-no-cull/pbo-teximage-tiling-2/pbo-teximage-tiling/pbo-teximage/pbo-readpixels-small/pbo-read-argb8888/pbo-drawpixels/oes_compressed_etc2_texture-miptree/oes-read-format/occlusion_query_order/occlusion_query_meta_no_fragments/occlusion_query_meta_fragments/occlusion_query_lifetime/occlusion_query/occlusion-query-discard/object_purgeable-api-vbo/object_purgeable-api-texture/object_purgeable-api-pbo/nv_conditional_render-vertex_array/nv_conditional_render-generatemipmap/nv_conditional_render-drawpixels/nv_conditional_render-dlist/nv_conditional_render-copytexsubimage/nv_conditional_render-copyteximage/nv_conditional_render-copypixels/nv_conditional_render-clear/nv_conditional_render-blitframebuffer/nv_conditional_render-bitmap/nv_conditional_render-begin-zero/nv_conditional_render-begin-while-active/multi-draw-elements-base-vertex/mixing-clip-distance-and-clip-vertex-disallowed/mipmap-setup/max-texture-size-level/max-texture-size/max-samplers/max-clip-distances/masked-clear/map_buffer_range_test/map_buffer_range_error_check/map_buffer_range-invalidate/longprim/lodclamp-between-max/lodclamp-between/lodclamp/lodbias/link-unresolved-function/link-mismatch-layout-03/link-mismatch-layout-02/link-mismatch-layout-01/linestipple/line-flat-clip-color/line-aa-width/levelclamp/khr_debug-push-pop-group_gl/khr_debug-object-label_gl/isinf-and-isnan/isbufferobj/integer-errors/instanced_arrays/initialized-vbo/initialized-texmemory/initialized-fbo/infinite-spot-light/incomplete-texture/hiz-stencil-test-window-depth1/hiz-stencil-test-window-depth0/hiz-stencil-test-fbo-d24s8/hiz-stencil-test-fbo-d24-s8/hiz-stencil-test-fbo-d0-s8/hiz-stencil-read-window-depth1/hiz-stencil-read-window-depth0/hiz-stencil-read-fbo-d24s8/hiz-stencil-read-fbo-d24-s8/hiz-stencil-read-fbo-d0-s8/hiz-depth-test-window-stencil1/hiz-depth-test-window-stencil0/hiz-depth-test-fbo-d24s8/hiz-depth-test-fbo-d24-s8/hiz-depth-test-fbo-d24-s0/hiz-depth-stencil-test-fbo-d24s8/hiz-depth-stencil-test-fbo-d24-s8/hiz-depth-stencil-test-fbo-d24-s0/hiz-depth-stencil-test-fbo-d0-s8/hiz-depth-read-window-stencil1/hiz-depth-read-window-stencil0/hiz-depth-read-fbo-d24s8/hiz-depth-read-fbo-d24-s8/hiz-depth-read-fbo-d24-s0/hiz/gpu_shader4_attribs/glx-window-life/glx-visuals-stencil/glx-visuals-depth/glx-tfp/glx-swap-singlebuffer/glx-swap-pixmap-bad/glx-swap-pixmap/glx-swap-exchange/glx-swap-event/glx-string-sanity/glx-shader-sharing/glx-query-renderer-coverage/glx-query-drawable/glx-query-context-info-ext/glx-pixmap13-life/glx-pixmap-multi/glx-pixmap-life/glx-pixmap-crosscheck/glx-oml-sync-control-waitformsc/glx-oml-sync-control-swapbuffersmsc-return/glx-oml-sync-control-swapbuffersmsc-divisor-zero/glx-oml-sync-control-getmscrate/glx-multithread-texture/glx-multithread-shader-compile/glx-multithread-makecurrent-4/glx-multithread-makecurrent-3/glx-multithread-makecurrent-2/glx-multithread-makecurrent-1/glx-multithread/glx-multi-context-ib-1/glx-make-glxdrawable-current/glx-make-current-single-process/glx-make-current-multi-process/glx-make-current/glx-import-context-single-process/glx-import-context-multi-process/glx-import-context-has-same-context-id/glx-get-current-display-ext/glx-get-context-id/glx-free-context/glx-fbo-binding/glx-fbconfig-sanity/glx-fbconfig-compliance/glx-dont-care-mask/glx-destroycontext-2/glx-destroycontext-1/glx-create-context-valid-flag-forward-compatible/glx-create-context-valid-attribute-null/glx-create-context-valid-attribute-empty/glx-create-context-require-robustness/glx-create-context-pre-GL32-profile/glx-create-context-invalid-reset-strategy/glx-create-context-invalid-render-type-color-index/glx-create-context-invalid-render-type/glx-create-context-invalid-profile/glx-create-context-invalid-gl-version/glx-create-context-invalid-flag-forward-compatible/glx-create-context-invalid-flag/glx-create-context-invalid-es-version/glx-create-context-invalid-attribute/glx-create-context-indirect-es2-profile/glx-create-context-default-minor-version/glx-create-context-default-major-version/glx-create-context-current-no-framebuffer/glx-create-context-core-profile/glx-copy-sub-buffer/glx-close-display/glx-buffer-age/glslparsertest/glsl-vs-user-varying-ff/glsl-vs-texturematrix-2/glsl-vs-texturematrix-1/glsl-vs-statechange-1/glsl-vs-raytrace-bug26691/glsl-vs-point-size/glsl-vs-normalscale/glsl-vs-mvp-statechange/glsl-vs-mov-after-deref/glsl-vs-loop-nested/glsl-vs-loop/glsl-vs-if-bool/glsl-vs-functions/glsl-vs-arrays/glsl-useprogram-displaylist/glsl-unused-varying/glsl-uniform-update/glsl-uniform-out-of-bounds-2/glsl-uniform-out-of-bounds/glsl-sin/glsl-routing/glsl-resource-not-bound/glsl-render-after-bad-attach/glsl-reload-source/glsl-preprocessor-comments/glsl-orangebook-ch06-bump/glsl-novertexdata/glsl-max-vertex-attrib/glsl-max-varyings/glsl-mat-attribute/glsl-lod-bias/glsl-link-test/glsl-link-initializer-03/glsl-link-empty-prog-02/glsl-link-empty-prog-01/glsl-link-bug38015/glsl-link-bug30552/glsl-light-model/glsl-kwin-blur-2/glsl-kwin-blur-1/glsl-invalid-asm-02/glsl-invalid-asm-01/glsl-getattriblocation/glsl-getactiveuniform-length/glsl-getactiveuniform-count/glsl-getactiveuniform-array-size/glsl-fwidth/glsl-fs-user-varying-ff/glsl-fs-textureenvcolor-statechange/glsl-fs-texturecube-2/glsl-fs-texturecube/glsl-fs-texture2drect/glsl-fs-sqrt-branch/glsl-fs-shader-stencil-export/glsl-fs-sampler-numbering/glsl-fs-raytrace-bug27060/glsl-fs-pointcoord/glsl-fs-loop-nested/glsl-fs-loop/glsl-fs-fragcoord-zw-perspective/glsl-fs-fragcoord-zw-ortho/glsl-fs-fragcoord/glsl-fs-fogscale/glsl-fs-fogcolor-statechange/glsl-fs-flat-color/glsl-fs-exp2/glsl-fs-discard-02/glsl-fs-color-matrix/glsl-fs-bug25902/glsl-explicit-location-05/glsl-explicit-location-04/glsl-explicit-location-03/glsl-explicit-location-02/glsl-explicit-location-01/glsl-empty-vs-no-fs/glsl-dlist-getattriblocation/glsl-derivs/glsl-deriv-varyings/glsl-cos/glsl-bug-22603/glsl-bindattriblocation/glsl-arb-fragment-coord-conventions-define/glsl-arb-fragment-coord-conventions/glsl-1.50-vs-named-block-no-modify/glsl-1.50-vs-input-arrays/glsl-1.50-transform-feedback-type-and-size/glsl-1.50-query-gs-prim-types/glsl-1.50-interface-blocks-api-access-members/glsl-1.50-interface-block-centroid/glsl-1.50-gs-output-layout-qualifiers/glsl-1.50-gs-mismatch-prim-type/glsl-1.50-gs-input-layout-qualifiers/glsl-1.50-gs-emits-too-few-verts/glsl-1.50-getshaderiv-may-return-GS/glsl-1.50-get-active-attrib-array/glsl-1.50-geometry-tri-strip-ordering-with-prim-restart/glsl-1.50-geometry-primitive-types/glsl-1.50-geometry-primitive-id-restart/glsl-1.50-geometry-end-primitive-optional-with-points-out/glsl-1.50-geometry-end-primitive/glsl-1.40-tf-no-position/glsl-1.30-texel-offset-limits/glinfo/glean/gl30basic/gl-get-active-attrib-returns-all-inputs/gl-coord-replace-doesnt-eliminate-frag-tex-coords/gl-3.3-vertex-attrib-pointer-type-size-match/gl-3.3-vertex-attrib-p-types/gl-3.3-minmax/gl-3.2-texture-border-deprecated/gl-3.2-minmax/gl-3.2-layered-rendering-readpixels/gl-3.2-layered-rendering-gl-layer-render/gl-3.2-layered-rendering-gl-layer-not-layered/gl-3.2-layered-rendering-gl-layer-cube-map/gl-3.2-layered-rendering-gl-layer/gl-3.2-layered-rendering-framebuffertexture-defaults/gl-3.2-layered-rendering-framebuffertexture-buffer-textures/gl-3.2-layered-rendering-framebuffertexture/gl-3.2-layered-rendering-framebuffer-layered-attachments/gl-3.2-layered-rendering-framebuffer-layer-count-mismatch/gl-3.2-layered-rendering-framebuffer-layer-complete/gl-3.2-layered-rendering-framebuffer-layer-attachment-mismatch/gl-3.2-layered-rendering-clear-depth/gl-3.2-layered-rendering-clear-color-mismatched-layer-count/gl-3.2-layered-rendering-clear-color-all-types/gl-3.2-layered-rendering-clear-color/gl-3.2-layered-rendering-blit/gl-3.2-get-integer-64v/gl-3.2-get-integer-64iv/gl-3.2-get-buffer-parameter-i64v/gl-3.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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers
filenames:
  unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/unused-gl_FrontColor-smooth-gl_Color.shader_test/unused-gl_FrontColor-noperspective-gl_Color.shader_test/unused-gl_FrontColor-flat-gl_Color.shader_test/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_BackColor-unused-default-gl_Color.shader_test/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_BackColor-unused-flat-gl_Color.shader_test/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/smooth-gl_FrontColor-unused-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test/smooth-gl_FrontColor-flat-gl_Color.shader_test/smooth-gl_FrontColor-flat-gl_BackColor.shader_test/smooth-gl_FrontColor-default-gl_Color.shader_test/smooth-gl_FrontColor-default-gl_BackColor.shader_test/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/smooth-gl_BackColor-unused-gl_Color.shader_test/smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test/smooth-gl_BackColor-noperspective-gl_Color.shader_test/smooth-gl_BackColor-flat-gl_FrontColor.shader_test/smooth-gl_BackColor-flat-gl_Color.shader_test/smooth-gl_BackColor-default-gl_FrontColor.shader_test/smooth-gl_BackColor-default-gl_Color.shader_test/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontColor-unused-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test/noperspective-gl_FrontColor-flat-gl_Color.shader_test/noperspective-gl_FrontColor-flat-gl_BackColor.shader_test/noperspective-gl_FrontColor-default-gl_Color.shader_test/noperspective-gl_FrontColor-default-gl_BackColor.shader_test/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackColor-unused-gl_Color.shader_test/noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test/noperspective-gl_BackColor-smooth-gl_Color.shader_test/noperspective-gl_BackColor-flat-gl_FrontColor.shader_test/noperspective-gl_BackColor-flat-gl_Color.shader_test/noperspective-gl_BackColor-default-gl_FrontColor.shader_test/noperspective-gl_BackColor-default-gl_Color.shader_test/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/flat-gl_FrontColor-unused-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_BackColor.shader_test/flat-gl_FrontColor-noperspective-gl_Color.shader_test/flat-gl_FrontColor-noperspective-gl_BackColor.shader_test/flat-gl_FrontColor-default-gl_Color.shader_test/flat-gl_FrontColor-default-gl_BackColor.shader_test/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/flat-gl_BackColor-unused-gl_Color.shader_test/flat-gl_BackColor-smooth-gl_FrontColor.shader_test/flat-gl_BackColor-smooth-gl_Color.shader_test/flat-gl_BackColor-noperspective-gl_FrontColor.shader_test/flat-gl_BackColor-noperspective-gl_Color.shader_test/flat-gl_BackColor-default-gl_FrontColor.shader_test/flat-gl_BackColor-default-gl_Color.shader_test/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/default-gl_FrontColor-smooth-gl_Color.shader_test/default-gl_FrontColor-smooth-gl_BackColor.shader_test/default-gl_FrontColor-noperspective-gl_Color.shader_test/default-gl_FrontColor-noperspective-gl_BackColor.shader_test/default-gl_FrontColor-flat-gl_Color.shader_test/default-gl_FrontColor-flat-gl_BackColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/default-gl_BackColor-smooth-gl_FrontColor.shader_test/default-gl_BackColor-smooth-gl_Color.shader_test/default-gl_BackColor-noperspective-gl_FrontColor.shader_test/default-gl_BackColor-noperspective-gl_Color.shader_test/default-gl_BackColor-flat-gl_FrontColor.shader_test/default-gl_BackColor-flat-gl_Color.shader_test

filetypes:
[cell repeats an earlier one in this file: 162 characters]


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions
filenames:
  vs-trunc-vec4.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec2.shader_test/vs-trunc-float.shader_test/vs-tanh-vec4.shader_test/vs-tanh-vec3.shader_test/vs-tanh-vec2.shader_test/vs-tanh-float.shader_test/vs-sinh-vec4.shader_test/vs-sinh-vec3.shader_test/vs-sinh-vec2.shader_test/vs-sinh-float.shader_test/vs-sign-ivec4.shader_test/vs-sign-ivec3.shader_test/vs-sign-ivec2.shader_test/vs-sign-int.shader_test/vs-roundEven-vec4.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-float.shader_test/vs-round-vec4.shader_test/vs-round-vec3.shader_test/vs-round-vec2.shader_test/vs-round-float.shader_test/vs-op-uplus-uvec4.shader_test/vs-op-uplus-uvec3.shader_test/vs-op-uplus-uvec2.shader_test/vs-op-uplus-uint.shader_test/vs-op-sub-uvec4-uvec4.shader_test/vs-op-sub-uvec4-uint.shader_test/vs-op-sub-uvec3-uvec3.shader_test/vs-op-sub-uvec3-uint.shader_test/vs-op-sub-uvec2-uvec2.shader_test/vs-op-sub-uvec2-uint.shader_test/vs-op-sub-uint-uvec4.shader_test/vs-op-sub-uint-uvec3.shader_test/vs-op-sub-uint-uvec2.shader_test/vs-op-sub-uint-uint.shader_test/vs-op-selection-bool-uvec4-uvec4.shader_test/vs-op-selection-bool-uvec3-uvec3.shader_test/vs-op-selection-bool-uvec2-uvec2.shader_test/vs-op-selection-bool-uint-uint.shader_test/vs-op-rshift-uvec4-uvec4.shader_test/vs-op-rshift-uvec4-uint.shader_test/vs-op-rshift-uvec4-ivec4.shader_test/vs-op-rshift-uvec4-int.shader_test/vs-op-rshift-uvec3-uvec3.shader_test/vs-op-rshift-uvec3-uint.shader_test/vs-op-rshift-uvec3-ivec3.shader_test/vs-op-rshift-uvec3-int.shader_test/vs-op-rshift-uvec2-uvec2.shader_test/vs-op-rshift-uvec2-uint.shader_test/vs-op-rshift-uvec2-ivec2.shader_test/vs-op-rshift-uvec2-int.shader_test/vs-op-rshift-uint-uint.shader_test/vs-op-rshift-uint-int.shader_test/vs-op-rshift-ivec4-uvec4.shader_test/vs-op-rshift-ivec4-uint.shader_test/vs-op-rshift-ivec4-ivec4.shader_test/vs-op-rshift-ivec4-int.shader_test/vs-op-rshift-ivec3-uvec3.shader_test/vs-op-rshift-ivec3-uint.shader_test/vs-op-rshift-ivec3-ivec3.shader_test/vs-op-rshift-ivec3-int.shader_test/vs-op-rshift-ivec2-uvec2.shader_test/vs-op-rshift-ivec2-uint.shader_test/vs-op-rshift-ivec2-ivec2.shader_test/vs-op-rshift-ivec2-int.shader_test/vs-op-rshift-int-uint.shader_test/vs-op-rshift-int-int.shader_test/vs-op-neg-uvec4.shader_test/vs-op-neg-uvec3.shader_test/vs-op-neg-uvec2.shader_test/vs-op-neg-uint.shader_test/vs-op-ne-uvec4-uvec4.shader_test/vs-op-ne-uvec4-uvec4-using-if.shader_test/vs-op-ne-uvec3-uvec3.shader_test/vs-op-ne-uvec3-uvec3-using-if.shader_test/vs-op-ne-uvec2-uvec2.shader_test/vs-op-ne-uvec2-uvec2-using-if.shader_test/vs-op-ne-uint-uint.shader_test/vs-op-ne-uint-uint-using-if.shader_test/vs-op-mult-uvec4-uvec4.shader_test/vs-op-mult-uvec4-uint.shader_test/vs-op-mult-uvec3-uvec3.shader_test/vs-op-mult-uvec3-uint.shader_test/vs-op-mult-uvec2-uvec2.shader_test/vs-op-mult-uvec2-uint.shader_test/vs-op-mult-uint-uvec4.shader_test/vs-op-mult-uint-uvec3.shader_test/vs-op-mult-uint-uvec2.shader_test/vs-op-mult-uint-uint.shader_test/vs-op-mod-uvec4-uvec4.shader_test/vs-op-mod-uvec4-uint.shader_test/vs-op-mod-uvec3-uvec3.shader_test/vs-op-mod-uvec3-uint.shader_test/vs-op-mod-uvec2-uvec2.shader_test/vs-op-mod-uvec2-uint.shader_test/vs-op-mod-uint-uvec4.shader_test/vs-op-mod-uint-uvec3.shader_test/vs-op-mod-uint-uvec2.shader_test/vs-op-mod-uint-uint.shader_test/vs-op-mod-ivec4-ivec4.shader_test/vs-op-mod-ivec4-int.shader_test/vs-op-mod-ivec3-ivec3.shader_test/vs-op-mod-ivec3-int.shader_test/vs-op-mod-ivec2-ivec2.shader_test/vs-op-mod-ivec2-int.shader_test/vs-op-mod-int-ivec4.shader_test/vs-op-mod-int-ivec3.shader_test/vs-op-mod-int-ivec2.shader_test/vs-op-mod-int-int.shader_test/vs-op-lt-uint-uint.shader_test/vs-op-lt-uint-uint-using-if.shader_test/vs-op-lshift-uvec4-uvec4.shader_test/vs-op-lshift-uvec4-uint.shader_test/vs-op-lshift-uvec4-ivec4.shader_test/vs-op-lshift-uvec4-int.shader_test/vs-op-lshift-uvec3-uvec3.shader_test/vs-op-lshift-uvec3-uint.shader_test/vs-op-lshift-uvec3-ivec3.shader_test/vs-op-lshift-uvec3-int.shader_test/vs-op-lshift-uvec2-uvec2.shader_test/vs-op-lshift-uvec2-uint.shader_test/vs-op-lshift-uvec2-ivec2.shader_test/vs-op-lshift-uvec2-int.shader_test/vs-op-lshift-uint-uint.shader_test/vs-op-lshift-uint-int.shader_test/vs-op-lshift-ivec4-uvec4.shader_test/vs-op-lshift-ivec4-uint.shader_test/vs-op-lshift-ivec4-ivec4.shader_test/vs-op-lshift-ivec4-int.shader_test/vs-op-lshift-ivec3-uvec3.shader_test/vs-op-lshift-ivec3-uint.shader_test/vs-op-lshift-ivec3-ivec3.shader_test/vs-op-lshift-ivec3-int.shader_test/vs-op-lshift-ivec2-uvec2.shader_test/vs-op-lshift-ivec2-uint.shader_test/vs-op-lshift-ivec2-ivec2.shader_test/vs-op-lshift-ivec2-int.shader_test/vs-op-lshift-int-uint.shader_test/vs-op-lshift-int-int.shader_test/vs-op-le-uint-uint.shader_test/vs-op-le-uint-uint-using-if.shader_test/vs-op-gt-uint-uint.shader_test/vs-op-gt-uint-uint-using-if.shader_test/vs-op-ge-uint-uint.shader_test/vs-op-ge-uint-uint-using-if.shader_test/vs-op-eq-uvec4-uvec4.shader_test/vs-op-eq-uvec4-uvec4-using-if.shader_test/vs-op-eq-uvec3-uvec3.shader_test/vs-op-eq-uvec3-uvec3-using-if.shader_test/vs-op-eq-uvec2-uvec2.shader_test/vs-op-eq-uvec2-uvec2-using-if.shader_test/vs-op-eq-uint-uint.shader_test/vs-op-eq-uint-uint-using-if.shader_test/vs-op-div-uvec4-uvec4.shader_test/vs-op-div-uvec4-uint.shader_test/vs-op-div-uvec3-uvec3.shader_test/vs-op-div-uvec3-uint.shader_test/vs-op-div-uvec2-uvec2.shader_test/vs-op-div-uvec2-uint.shader_test/vs-op-div-uint-uvec4.shader_test/vs-op-div-uint-uvec3.shader_test/vs-op-div-uint-uvec2.shader_test/vs-op-div-uint-uint.shader_test/vs-op-div-large-uint-uint.shader_test/vs-op-complement-uvec4.shader_test/vs-op-complement-uvec3.shader_test/vs-op-complement-uvec2.shader_test/vs-op-complement-uint.shader_test/vs-op-complement-ivec4.shader_test/vs-op-complement-ivec3.shader_test/vs-op-complement-ivec2.shader_test/vs-op-complement-int.shader_test/vs-op-bitxor-uvec4-uvec4.shader_test/vs-op-bitxor-uvec4-uint.shader_test/vs-op-bitxor-uvec3-uvec3.shader_test/vs-op-bitxor-uvec3-uint.shader_test/vs-op-bitxor-uvec2-uvec2.shader_test/vs-op-bitxor-uvec2-uint.shader_test/vs-op-bitxor-uint-uvec4.shader_test/vs-op-bitxor-uint-uvec3.shader_test/vs-op-bitxor-uint-uvec2.shader_test/vs-op-bitxor-uint-uint.shader_test/vs-op-bitxor-ivec4-ivec4.shader_test/vs-op-bitxor-ivec4-int.shader_test/vs-op-bitxor-ivec3-ivec3.shader_test/vs-op-bitxor-ivec3-int.shader_test/vs-op-bitxor-ivec2-ivec2.shader_test/vs-op-bitxor-ivec2-int.shader_test/vs-op-bitxor-int-ivec4.shader_test/vs-op-bitxor-int-ivec3.shader_test/vs-op-bitxor-int-ivec2.shader_test/vs-op-bitxor-int-int.shader_test/vs-op-bitor-uvec4-uvec4.shader_test/vs-op-bitor-uvec4-uint.shader_test/vs-op-bitor-uvec3-uvec3.shader_test/vs-op-bitor-uvec3-uint.shader_test/vs-op-bitor-uvec2-uvec2.shader_test/vs-op-bitor-uvec2-uint.shader_test/vs-op-bitor-uint-uvec4.shader_test/vs-op-bitor-uint-uvec3.shader_test/vs-op-bitor-uint-uvec2.shader_test/vs-op-bitor-uint-uint.shader_test/vs-op-bitor-ivec4-ivec4.shader_test/vs-op-bitor-ivec4-int.shader_test/vs-op-bitor-ivec3-ivec3.shader_test/vs-op-bitor-ivec3-int.shader_test/vs-op-bitor-ivec2-ivec2.shader_test/vs-op-bitor-ivec2-int.shader_test/vs-op-bitor-int-ivec4.shader_test/vs-op-bitor-int-ivec3.shader_test/vs-op-bitor-int-ivec2.shader_test/vs-op-bitor-int-int.shader_test/vs-op-bitand-uvec4-uvec4.shader_test/vs-op-bitand-uvec4-uint.shader_test/vs-op-bitand-uvec3-uvec3.shader_test/vs-op-bitand-uvec3-uint.shader_test/vs-op-bitand-uvec2-uvec2.shader_test/vs-op-bitand-uvec2-uint.shader_test/vs-op-bitand-uint-uvec4.shader_test/vs-op-bitand-uint-uvec3.shader_test/vs-op-bitand-uint-uvec2.shader_test/vs-op-bitand-uint-uint.shader_test/vs-op-bitand-ivec4-ivec4.shader_test/vs-op-bitand-ivec4-int.shader_test/vs-op-bitand-ivec3-ivec3.shader_test/vs-op-bitand-ivec3-int.shader_test/vs-op-bitand-ivec2-ivec2.shader_test/vs-op-bitand-ivec2-int.shader_test/vs-op-bitand-int-ivec4.shader_test/vs-op-bitand-int-ivec3.shader_test/vs-op-bitand-int-ivec2.shader_test/vs-op-bitand-int-int.shader_test/vs-op-add-uvec4-uvec4.shader_test/vs-op-add-uvec4-uint.shader_test/vs-op-add-uvec3-uvec3.shader_test/vs-op-add-uvec3-uint.shader_test/vs-op-add-uvec2-uvec2.shader_test/vs-op-add-uvec2-uint.shader_test/vs-op-add-uint-uvec4.shader_test/vs-op-add-uint-uvec3.shader_test/vs-op-add-uint-uvec2.shader_test/vs-op-add-uint-uint.shader_test/vs-notEqual-uvec4-uvec4.shader_test/vs-notEqual-uvec3-uvec3.shader_test/vs-notEqual-uvec2-uvec2.shader_test/vs-mix-vec4-vec4-bvec4.shader_test/vs-mix-vec3-vec3-bvec3.shader_test/vs-mix-vec2-vec2-bvec2.shader_test/vs-mix-float-float-bool.shader_test/vs-min-uvec4-uvec4.shader_test/vs-min-uvec4-uint.shader_test/vs-min-uvec3-uvec3.shader_test/vs-min-uvec3-uint.shader_test/vs-min-uvec2-uvec2.shader_test/vs-min-uvec2-uint.shader_test/vs-min-uint-uint.shader_test/vs-min-ivec4-ivec4.shader_test/vs-min-ivec4-int.shader_test/vs-min-ivec3-ivec3.shader_test/vs-min-ivec3-int.shader_test/vs-min-ivec2-ivec2.shader_test/vs-min-ivec2-int.shader_test/vs-min-int-int.shader_test/vs-max-uvec4-uvec4.shader_test/vs-max-uvec4-uint.shader_test/vs-max-uvec3-uvec3.shader_test/vs-max-uvec3-uint.shader_test/vs-max-uvec2-uvec2.shader_test/vs-max-uvec2-uint.shader_test/vs-max-uint-uint.shader_test/vs-max-ivec4-ivec4.shader_test/vs-max-ivec4-int.shader_test/vs-max-ivec3-ivec3.shader_test/vs-max-ivec3-int.shader_test/vs-max-ivec2-ivec2.shader_test/vs-max-ivec2-int.shader_test/vs-max-int-int.shader_test/vs-lessThanEqual-uvec4-uvec4.shader_test/vs-lessThanEqual-uvec3-uvec3.shader_test/vs-lessThanEqual-uvec2-uvec2.shader_test/vs-lessThan-uvec4-uvec4.shader_test/vs-lessThan-uvec3-uvec3.shader_test/vs-lessThan-uvec2-uvec2.shader_test/vs-greaterThanEqual-uvec4-uvec4.shader_test/vs-greaterThanEqual-uvec3-uvec3.shader_test/vs-greaterThanEqual-uvec2-uvec2.shader_test/vs-greaterThan-uvec4-uvec4.shader_test/vs-greaterThan-uvec3-uvec3.shader_test/vs-greaterThan-uvec2-uvec2.shader_test/vs-equal-uvec4-uvec4.shader_test/vs-equal-uvec3-uvec3.shader_test/vs-equal-uvec2-uvec2.shader_test/vs-cosh-vec4.shader_test/vs-cosh-vec3.shader_test/vs-cosh-vec2.shader_test/vs-cosh-float.shader_test/vs-clamp-uvec4-uvec4-uvec4.shader_test/vs-clamp-uvec4-uint-uint.shader_test/vs-clamp-uvec3-uvec3-uvec3.shader_test/vs-clamp-uvec3-uint-uint.shader_test/vs-clamp-uvec2-uvec2-uvec2.shader_test/vs-clamp-uvec2-uint-uint.shader_test/vs-clamp-uint-uint-uint.shader_test/vs-clamp-ivec4-ivec4-ivec4.shader_test/vs-clamp-ivec4-int-int.shader_test/vs-clamp-ivec3-ivec3-ivec3.shader_test/vs-clamp-ivec3-int-int.shader_test/vs-clamp-ivec2-ivec2-ivec2.shader_test/vs-clamp-ivec2-int-int.shader_test/vs-clamp-int-int-int.shader_test/vs-atanh-vec4.shader_test/vs-atanh-vec3.shader_test/vs-atanh-vec2.shader_test/vs-atanh-float.shader_test/vs-asinh-vec4.shader_test/vs-asinh-vec3.shader_test/vs-asinh-vec2.shader_test/vs-asinh-float.shader_test/vs-acosh-vec4.shader_test/vs-acosh-vec3.shader_test/vs-acosh-vec2.shader_test/vs-acosh-float.shader_test/vs-abs-ivec4.shader_test/vs-abs-ivec3.shader_test/vs-abs-ivec2.shader_test/vs-abs-int.shader_test/fs-trunc-vec4.shader_test/fs-trunc-vec3.shader_test/fs-trunc-vec2.shader_test/fs-trunc-float.shader_test/fs-tanh-vec4.shader_test/fs-tanh-vec3.shader_test/fs-tanh-vec2.shader_test/fs-tanh-float.shader_test/fs-sinh-vec4.shader_test/fs-sinh-vec3.shader_test/fs-sinh-vec2.shader_test/fs-sinh-float.shader_test/fs-sign-ivec4.shader_test/fs-sign-ivec3.shader_test/fs-sign-ivec2.shader_test/fs-sign-int.shader_test/fs-roundEven-vec4.shader_test/fs-roundEven-vec3.shader_test/fs-roundEven-vec2.shader_test/fs-roundEven-float.shader_test/fs-round-vec4.shader_test/fs-round-vec3.shader_test/fs-round-vec2.shader_test/fs-round-float.shader_test/fs-op-uplus-uvec4.shader_test/fs-op-uplus-uvec3.shader_test/fs-op-uplus-uvec2.shader_test/fs-op-uplus-uint.shader_test/fs-op-sub-uvec4-uvec4.shader_test/fs-op-sub-uvec4-uint.shader_test/fs-op-sub-uvec3-uvec3.shader_test/fs-op-sub-uvec3-uint.shader_test/fs-op-sub-uvec2-uvec2.shader_test/fs-op-sub-uvec2-uint.shader_test/fs-op-sub-uint-uvec4.shader_test/fs-op-sub-uint-uvec3.shader_test/fs-op-sub-uint-uvec2.shader_test/fs-op-sub-uint-uint.shader_test/fs-op-selection-bool-uvec4-uvec4.shader_test/fs-op-selection-bool-uvec3-uvec3.shader_test/fs-op-selection-bool-uvec2-uvec2.shader_test/fs-op-selection-bool-uint-uint.shader_test/fs-op-rshift-uvec4-uvec4.shader_test/fs-op-rshift-uvec4-uint.shader_test/fs-op-rshift-uvec4-ivec4.shader_test/fs-op-rshift-uvec4-int.shader_test/fs-op-rshift-uvec3-uvec3.shader_test/fs-op-rshift-uvec3-uint.shader_test/fs-op-rshift-uvec3-ivec3.shader_test/fs-op-rshift-uvec3-int.shader_test/fs-op-rshift-uvec2-uvec2.shader_test/fs-op-rshift-uvec2-uint.shader_test/fs-op-rshift-uvec2-ivec2.shader_test/fs-op-rshift-uvec2-int.shader_test/fs-op-rshift-uint-uint.shader_test/fs-op-rshift-uint-int.shader_test/fs-op-rshift-ivec4-uvec4.shader_test/fs-op-rshift-ivec4-uint.shader_test/fs-op-rshift-ivec4-ivec4.shader_test/fs-op-rshift-ivec4-int.shader_test/fs-op-rshift-ivec3-uvec3.shader_test/fs-op-rshift-ivec3-uint.shader_test/fs-op-rshift-ivec3-ivec3.shader_test/fs-op-rshift-ivec3-int.shader_test/fs-op-rshift-ivec2-uvec2.shader_test/fs-op-rshift-ivec2-uint.shader_test/fs-op-rshift-ivec2-ivec2.shader_test/fs-op-rshift-ivec2-int.shader_test/fs-op-rshift-int-uint.shader_test/fs-op-rshift-int-int.shader_test/fs-op-neg-uvec4.shader_test/fs-op-neg-uvec3.shader_test/fs-op-neg-uvec2.shader_test/fs-op-neg-uint.shader_test/fs-op-ne-uvec4-uvec4.shader_test/fs-op-ne-uvec4-uvec4-using-if.shader_test/fs-op-ne-uvec3-uvec3.shader_test/fs-op-ne-uvec3-uvec3-using-if.shader_test/fs-op-ne-uvec2-uvec2.shader_test/fs-op-ne-uvec2-uvec2-using-if.shader_test/fs-op-ne-uint-uint.shader_test/fs-op-ne-uint-uint-using-if.shader_test/fs-op-mult-uvec4-uvec4.shader_test/fs-op-mult-uvec4-uint.shader_test/fs-op-mult-uvec3-uvec3.shader_test/fs-op-mult-uvec3-uint.shader_test/fs-op-mult-uvec2-uvec2.shader_test/fs-op-mult-uvec2-uint.shader_test/fs-op-mult-uint-uvec4.shader_test/fs-op-mult-uint-uvec3.shader_test/fs-op-mult-uint-uvec2.shader_test/fs-op-mult-uint-uint.shader_test/fs-op-mod-uvec4-uvec4.shader_test/fs-op-mod-uvec4-uint.shader_test/fs-op-mod-uvec3-uvec3.shader_test/fs-op-mod-uvec3-uint.shader_test/fs-op-mod-uvec2-uvec2.shader_test/fs-op-mod-uvec2-uint.shader_test/fs-op-mod-uint-uvec4.shader_test/fs-op-mod-uint-uvec3.shader_test/fs-op-mod-uint-uvec2.shader_test/fs-op-mod-uint-uint.shader_test/fs-op-mod-ivec4-ivec4.shader_test/fs-op-mod-ivec4-int.shader_test/fs-op-mod-ivec3-ivec3.shader_test/fs-op-mod-ivec3-int.shader_test/fs-op-mod-ivec2-ivec2.shader_test/fs-op-mod-ivec2-int.shader_test/fs-op-mod-int-ivec4.shader_test/fs-op-mod-int-ivec3.shader_test/fs-op-mod-int-ivec2.shader_test/fs-op-mod-int-int.shader_test/fs-op-lt-uint-uint.shader_test/fs-op-lt-uint-uint-using-if.shader_test/fs-op-lshift-uvec4-uvec4.shader_test/fs-op-lshift-uvec4-uint.shader_test/fs-op-lshift-uvec4-ivec4.shader_test/fs-op-lshift-uvec4-int.shader_test/fs-op-lshift-uvec3-uvec3.shader_test/fs-op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dirname: /usr/lib64/piglit/tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers
filetypes: ffffffffffffff
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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions
filenames:
  vs-determinant-mat4.shader_test/vs-determinant-mat3.shader_test/vs-determinant-mat2.shader_test/gs-trunc-vec4.shader_test/gs-trunc-vec3.shader_test/gs-trunc-vec2.shader_test/gs-trunc-float.shader_test/gs-transpose-mat4x3.shader_test/gs-transpose-mat4x2.shader_test/gs-transpose-mat4.shader_test/gs-transpose-mat3x4.shader_test/gs-transpose-mat3x2.shader_test/gs-transpose-mat3.shader_test/gs-transpose-mat2x4.shader_test/gs-transpose-mat2x3.shader_test/gs-transpose-mat2.shader_test/gs-tanh-vec4.shader_test/gs-tanh-vec3.shader_test/gs-tanh-vec2.shader_test/gs-tanh-float.shader_test/gs-tan-vec4.shader_test/gs-tan-vec3.shader_test/gs-tan-vec2.shader_test/gs-tan-float.shader_test/gs-step-vec4-vec4.shader_test/gs-step-vec3-vec3.shader_test/gs-step-vec2-vec2.shader_test/gs-step-float-vec4.shader_test/gs-step-float-vec3.shader_test/gs-step-float-vec2.shader_test/gs-step-float-float.shader_test/gs-sqrt-vec4.shader_test/gs-sqrt-vec3.shader_test/gs-sqrt-vec2.shader_test/gs-sqrt-float.shader_test/gs-smoothstep-vec4-vec4-vec4.shader_test/gs-smoothstep-vec3-vec3-vec3.shader_test/gs-smoothstep-vec2-vec2-vec2.shader_test/gs-smoothstep-float-float-vec4.shader_test/gs-smoothstep-float-float-vec3.shader_test/gs-smoothstep-float-float-vec2.shader_test/gs-smoothstep-float-float-float.shader_test/gs-sinh-vec4.shader_test/gs-sinh-vec3.shader_test/gs-sinh-vec2.shader_test/gs-sinh-float.shader_test/gs-sin-vec4.shader_test/gs-sin-vec3.shader_test/gs-sin-vec2.shader_test/gs-sin-float.shader_test/gs-sign-vec4.shader_test/gs-sign-vec3.shader_test/gs-sign-vec2.shader_test/gs-sign-ivec4.shader_test/gs-sign-ivec3.shader_test/gs-sign-ivec2.shader_test/gs-sign-int.shader_test/gs-sign-float.shader_test/gs-roundEven-vec4.shader_test/gs-roundEven-vec3.shader_test/gs-roundEven-vec2.shader_test/gs-roundEven-float.shader_test/gs-round-vec4.shader_test/gs-round-vec3.shader_test/gs-round-vec2.shader_test/gs-round-float.shader_test/gs-refract-vec4-vec4-float.shader_test/gs-refract-vec3-vec3-float.shader_test/gs-refract-vec2-vec2-float.shader_test/gs-refract-float-float-float.shader_test/gs-reflect-vec4-vec4.shader_test/gs-reflect-vec3-vec3.shader_test/gs-reflect-vec2-vec2.shader_test/gs-reflect-float-float.shader_test/gs-radians-vec4.shader_test/gs-radians-vec3.shader_test/gs-radians-vec2.shader_test/gs-radians-float.shader_test/gs-pow-vec4-vec4.shader_test/gs-pow-vec3-vec3.shader_test/gs-pow-vec2-vec2.shader_test/gs-pow-float-float.shader_test/gs-outerProduct-vec4-vec4.shader_test/gs-outerProduct-vec4-vec3.shader_test/gs-outerProduct-vec4-vec2.shader_test/gs-outerProduct-vec3-vec4.shader_test/gs-outerProduct-vec3-vec3.shader_test/gs-outerProduct-vec3-vec2.shader_test/gs-outerProduct-vec2-vec4.shader_test/gs-outerProduct-vec2-vec3.shader_test/gs-outerProduct-vec2-vec2.shader_test/gs-op-xor-bool-bool.shader_test/gs-op-xor-bool-bool-using-if.shader_test/gs-op-uplus-vec4.shader_test/gs-op-uplus-vec3.shader_test/gs-op-uplus-vec2.shader_test/gs-op-uplus-uvec4.shader_test/gs-op-uplus-uvec3.shader_test/gs-op-uplus-uvec2.shader_test/gs-op-uplus-uint.shader_test/gs-op-uplus-mat4x3.shader_test/gs-op-uplus-mat4x2.shader_test/gs-op-uplus-mat4.shader_test/gs-op-uplus-mat3x4.shader_test/gs-op-uplus-mat3x2.shader_test/gs-op-uplus-mat3.shader_test/gs-op-uplus-mat2x4.shader_test/gs-op-uplus-mat2x3.shader_test/gs-op-uplus-mat2.shader_test/gs-op-uplus-ivec4.shader_test/gs-op-uplus-ivec3.shader_test/gs-op-uplus-ivec2.shader_test/gs-op-uplus-int.shader_test/gs-op-uplus-float.shader_test/gs-op-sub-vec4-vec4.shader_test/gs-op-sub-vec4-float.shader_test/gs-op-sub-vec3-vec3.shader_test/gs-op-sub-vec3-float.shader_test/gs-op-sub-vec2-vec2.shader_test/gs-op-sub-vec2-float.shader_test/gs-op-sub-uvec4-uvec4.shader_test/gs-op-sub-uvec4-uint.shader_test/gs-op-sub-uvec3-uvec3.shader_test/gs-op-sub-uvec3-uint.shader_test/gs-op-sub-uvec2-uvec2.shader_test/gs-op-sub-uvec2-uint.shader_test/gs-op-sub-uint-uvec4.shader_test/gs-op-sub-uint-uvec3.shader_test/gs-op-sub-uint-uvec2.shader_test/gs-op-sub-uint-uint.shader_test/gs-op-sub-mat4x3-mat4x3.shader_test/gs-op-sub-mat4x3-float.shader_test/gs-op-sub-mat4x2-mat4x2.shader_test/gs-op-sub-mat4x2-float.shader_test/gs-op-sub-mat4-mat4.shader_test/gs-op-sub-mat4-float.shader_test/gs-op-sub-mat3x4-mat3x4.shader_test/gs-op-sub-mat3x4-float.shader_test/gs-op-sub-mat3x2-mat3x2.shader_test/gs-op-sub-mat3x2-float.shader_test/gs-op-sub-mat3-mat3.shader_test/gs-op-sub-mat3-float.shader_test/gs-op-sub-mat2x4-mat2x4.shader_test/gs-op-sub-mat2x4-float.shader_test/gs-op-sub-mat2x3-mat2x3.shader_test/gs-op-sub-mat2x3-float.shader_test/gs-op-sub-mat2-mat2.shader_test/gs-op-sub-mat2-float.shader_test/gs-op-sub-ivec4-ivec4.shader_test/gs-op-sub-ivec4-int.shader_test/gs-op-sub-ivec3-ivec3.shader_test/gs-op-sub-ivec3-int.shader_test/gs-op-sub-ivec2-ivec2.shader_test/gs-op-sub-ivec2-int.shader_test/gs-op-sub-int-ivec4.shader_test/gs-op-sub-int-ivec3.shader_test/gs-op-sub-int-ivec2.shader_test/gs-op-sub-int-int.shader_test/gs-op-sub-float-vec4.shader_test/gs-op-sub-float-vec3.shader_test/gs-op-sub-float-vec2.shader_test/gs-op-sub-float-mat4x3.shader_test/gs-op-sub-float-mat4x2.shader_test/gs-op-sub-float-mat4.shader_test/gs-op-sub-float-mat3x4.shader_test/gs-op-sub-float-mat3x2.shader_test/gs-op-sub-float-mat3.shader_test/gs-op-sub-float-mat2x4.shader_test/gs-op-sub-float-mat2x3.shader_test/gs-op-sub-float-mat2.shader_test/gs-op-sub-float-float.shader_test/gs-op-selection-bool-vec4-vec4.shader_test/gs-op-selection-bool-vec3-vec3.shader_test/gs-op-selection-bool-vec2-vec2.shader_test/gs-op-selection-bool-uvec4-uvec4.shader_test/gs-op-selection-bool-uvec3-uvec3.shader_test/gs-op-selection-bool-uvec2-uvec2.shader_test/gs-op-selection-bool-uint-uint.shader_test/gs-op-selection-bool-mat4x3-mat4x3.shader_test/gs-op-selection-bool-mat4x2-mat4x2.shader_test/gs-op-selection-bool-mat4-mat4.shader_test/gs-op-selection-bool-mat3x4-mat3x4.shader_test/gs-op-selection-bool-mat3x2-mat3x2.shader_test/gs-op-selection-bool-mat3-mat3.shader_test/gs-op-selection-bool-mat2x4-mat2x4.shader_test/gs-op-selection-bool-mat2x3-mat2x3.shader_test/gs-op-selection-bool-mat2-mat2.shader_test/gs-op-selection-bool-ivec4-ivec4.shader_test/gs-op-selection-bool-ivec3-ivec3.shader_test/gs-op-selection-bool-ivec2-ivec2.shader_test/gs-op-selection-bool-int-int.shader_test/gs-op-selection-bool-float-float.shader_test/gs-op-selection-bool-bvec4-bvec4.shader_test/gs-op-selection-bool-bvec3-bvec3.shader_test/gs-op-selection-bool-bvec2-bvec2.shader_test/gs-op-selection-bool-bool-bool.shader_test/gs-op-selection-bool-bool-bool-using-if.shader_test/gs-op-rshift-uvec4-uvec4.shader_test/gs-op-rshift-uvec4-uint.shader_test/gs-op-rshift-uvec4-ivec4.shader_test/gs-op-rshift-uvec4-int.shader_test/gs-op-rshift-uvec3-uvec3.shader_test/gs-op-rshift-uvec3-uint.shader_test/gs-op-rshift-uvec3-ivec3.shader_test/gs-op-rshift-uvec3-int.shader_test/gs-op-rshift-uvec2-uvec2.shader_test/gs-op-rshift-uvec2-uint.shader_test/gs-op-rshift-uvec2-ivec2.shader_test/gs-op-rshift-uvec2-int.shader_test/gs-op-rshift-uint-uint.shader_test/gs-op-rshift-uint-int.shader_test/gs-op-rshift-ivec4-uvec4.shader_test/gs-op-rshift-ivec4-uint.shader_test/gs-op-rshift-ivec4-ivec4.shader_test/gs-op-rshift-ivec4-int.shader_test/gs-op-rshift-ivec3-uvec3.shader_test/gs-op-rshift-ivec3-uint.shader_test/gs-op-rshift-ivec3-ivec3.shader_test/gs-op-rshift-ivec3-int.shader_test/gs-op-rshift-ivec2-uvec2.shader_test/gs-op-rshift-ivec2-uint.shader_test/gs-op-rshift-ivec2-ivec2.shader_test/gs-op-rshift-ivec2-int.shader_test/gs-op-rshift-int-uint.shader_test/gs-op-rshift-int-int.shader_test/gs-op-or-bool-bool.shader_test/gs-op-or-bool-bool-using-if.shader_test/gs-op-not-bool.shader_test/gs-op-not-bool-using-if.shader_test/gs-op-neg-vec4.shader_test/gs-op-neg-vec3.shader_test/gs-op-neg-vec2.shader_test/gs-op-neg-uvec4.shader_test/gs-op-neg-uvec3.shader_test/gs-op-neg-uvec2.shader_test/gs-op-neg-uint.shader_test/gs-op-neg-mat4x3.shader_test/gs-op-neg-mat4x2.shader_test/gs-op-neg-mat4.shader_test/gs-op-neg-mat3x4.shader_test/gs-op-neg-mat3x2.shader_test/gs-op-neg-mat3.shader_test/gs-op-neg-mat2x4.shader_test/gs-op-neg-mat2x3.shader_test/gs-op-neg-mat2.shader_test/gs-op-neg-ivec4.shader_test/gs-op-neg-ivec3.shader_test/gs-op-neg-ivec2.shader_test/gs-op-neg-int.shader_test/gs-op-neg-float.shader_test/gs-op-ne-vec4-vec4.shader_test/gs-op-ne-vec4-vec4-using-if.shader_test/gs-op-ne-vec3-vec3.shader_test/gs-op-ne-vec3-vec3-using-if.shader_test/gs-op-ne-vec2-vec2.shader_test/gs-op-ne-vec2-vec2-using-if.shader_test/gs-op-ne-uvec4-uvec4.shader_test/gs-op-ne-uvec4-uvec4-using-if.shader_test/gs-op-ne-uvec3-uvec3.shader_test/gs-op-ne-uvec3-uvec3-using-if.shader_test/gs-op-ne-uvec2-uvec2.shader_test/gs-op-ne-uvec2-uvec2-using-if.shader_test/gs-op-ne-uint-uint.shader_test/gs-op-ne-uint-uint-using-if.shader_test/gs-op-ne-mat4x3-mat4x3.shader_test/gs-op-ne-mat4x3-mat4x3-using-if.shader_test/gs-op-ne-mat4x2-mat4x2.shader_test/gs-op-ne-mat4x2-mat4x2-using-if.shader_test/gs-op-ne-mat4-mat4.shader_test/gs-op-ne-mat4-mat4-using-if.shader_test/gs-op-ne-mat3x4-mat3x4.shader_test/gs-op-ne-mat3x4-mat3x4-using-if.shader_test/gs-op-ne-mat3x2-mat3x2.shader_test/gs-op-ne-mat3x2-mat3x2-using-if.shader_test/gs-op-ne-mat3-mat3.shader_test/gs-op-ne-mat3-mat3-using-if.shader_test/gs-op-ne-mat2x4-mat2x4.shader_test/gs-op-ne-mat2x4-mat2x4-using-if.shader_test/gs-op-ne-mat2x3-mat2x3.shader_test/gs-op-ne-mat2x3-mat2x3-using-if.shader_test/gs-op-ne-mat2-mat2.shader_test/gs-op-ne-mat2-mat2-using-if.shader_test/gs-op-ne-ivec4-ivec4.shader_test/gs-op-ne-ivec4-ivec4-using-if.shader_test/gs-op-ne-ivec3-ivec3.shader_test/gs-op-ne-ivec3-ivec3-using-if.shader_test/gs-op-ne-ivec2-ivec2.shader_test/gs-op-ne-ivec2-ivec2-using-if.shader_test/gs-op-ne-int-int.shader_test/gs-op-ne-int-int-using-if.shader_test/gs-op-ne-float-float.shader_test/gs-op-ne-float-float-using-if.shader_test/gs-op-ne-bvec4-bvec4.shader_test/gs-op-ne-bvec4-bvec4-using-if.shader_test/gs-op-ne-bvec3-bvec3.shader_test/gs-op-ne-bvec3-bvec3-using-if.shader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filenames:
  vs-tan-vec4.shader_test/vs-tan-vec3.shader_test/vs-tan-vec2.shader_test/vs-tan-float.shader_test/vs-step-vec4-vec4.shader_test/vs-step-vec3-vec3.shader_test/vs-step-vec2-vec2.shader_test/vs-step-float-vec4.shader_test/vs-step-float-vec3.shader_test/vs-step-float-vec2.shader_test/vs-step-float-float.shader_test/vs-sqrt-vec4.shader_test/vs-sqrt-vec3.shader_test/vs-sqrt-vec2.shader_test/vs-sqrt-float.shader_test/vs-smoothstep-vec4-vec4-vec4.shader_test/vs-smoothstep-vec3-vec3-vec3.shader_test/vs-smoothstep-vec2-vec2-vec2.shader_test/vs-smoothstep-float-float-vec4.shader_test/vs-smoothstep-float-float-vec3.shader_test/vs-smoothstep-float-float-vec2.shader_test/vs-smoothstep-float-float-float.shader_test/vs-sin-vec4.shader_test/vs-sin-vec3.shader_test/vs-sin-vec2.shader_test/vs-sin-float.shader_test/vs-sign-vec4.shader_test/vs-sign-vec3.shader_test/vs-sign-vec2.shader_test/vs-sign-float.shader_test/vs-refract-vec4-vec4-float.shader_test/vs-refract-vec3-vec3-float.shader_test/vs-refract-vec2-vec2-float.shader_test/vs-refract-float-float-float.shader_test/vs-reflect-vec4-vec4.shader_test/vs-reflect-vec3-vec3.shader_test/vs-reflect-vec2-vec2.shader_test/vs-reflect-float-float.shader_test/vs-radians-vec4.shader_test/vs-radians-vec3.shader_test/vs-radians-vec2.shader_test/vs-radians-float.shader_test/vs-pow-vec4-vec4.shader_test/vs-pow-vec3-vec3.shader_test/vs-pow-vec2-vec2.shader_test/vs-pow-float-float.shader_test/vs-op-xor-bool-bool.shader_test/vs-op-xor-bool-bool-using-if.shader_test/vs-op-uplus-vec4.shader_test/vs-op-uplus-vec3.shader_test/vs-op-uplus-vec2.shader_test/vs-op-uplus-mat4.shader_test/vs-op-uplus-mat3.shader_test/vs-op-uplus-mat2.shader_test/vs-op-uplus-ivec4.shader_test/vs-op-uplus-ivec3.shader_test/vs-op-uplus-ivec2.shader_test/vs-op-uplus-int.shader_test/vs-op-uplus-float.shader_test/vs-op-sub-vec4-vec4.shader_test/vs-op-sub-vec4-float.shader_test/vs-op-sub-vec3-vec3.shader_test/vs-op-sub-vec3-float.shader_test/vs-op-sub-vec2-vec2.shader_test/vs-op-sub-vec2-float.shader_test/vs-op-sub-mat4-mat4.shader_test/vs-op-sub-mat4-float.shader_test/vs-op-sub-mat3-mat3.shader_test/vs-op-sub-mat3-float.shader_test/vs-op-sub-mat2-mat2.shader_test/vs-op-sub-mat2-float.shader_test/vs-op-sub-ivec4-ivec4.shader_test/vs-op-sub-ivec4-int.shader_test/vs-op-sub-ivec3-ivec3.shader_test/vs-op-sub-ivec3-int.shader_test/vs-op-sub-ivec2-ivec2.shader_test/vs-op-sub-ivec2-int.shader_test/vs-op-sub-int-ivec4.shader_test/vs-op-sub-int-ivec3.shader_test/vs-op-sub-int-ivec2.shader_test/vs-op-sub-int-int.shader_test/vs-op-sub-float-vec4.shader_test/vs-op-sub-float-vec3.shader_test/vs-op-sub-float-vec2.shader_test/vs-op-sub-float-mat4.shader_test/vs-op-sub-float-mat3.shader_test/vs-op-sub-float-mat2.shader_test/vs-op-sub-float-float.shader_test/vs-op-selection-bool-vec4-vec4.shader_test/vs-op-selection-bool-vec3-vec3.shader_test/vs-op-selection-bool-vec2-vec2.shader_test/vs-op-selection-bool-mat4-mat4.shader_test/vs-op-selection-bool-mat3-mat3.shader_test/vs-op-selection-bool-mat2-mat2.shader_test/vs-op-selection-bool-ivec4-ivec4.shader_test/vs-op-selection-bool-ivec3-ivec3.shader_test/vs-op-selection-bool-ivec2-ivec2.shader_test/vs-op-selection-bool-int-int.shader_test/vs-op-selection-bool-float-float.shader_test/vs-op-selection-bool-bvec4-bvec4.shader_test/vs-op-selection-bool-bvec3-bvec3.shader_test/vs-op-selection-bool-bvec2-bvec2.shader_test/vs-op-selection-bool-bool-bool.shader_test/vs-op-selection-bool-bool-bool-using-if.shader_test/vs-op-or-bool-bool.shader_test/vs-op-or-bool-bool-using-if.shader_test/vs-op-not-bool.shader_test/vs-op-not-bool-using-if.shader_test/vs-op-neg-vec4.shader_test/vs-op-neg-vec3.shader_test/vs-op-neg-vec2.shader_test/vs-op-neg-mat4.shader_test/vs-op-neg-mat3.shader_test/vs-op-neg-mat2.shader_test/vs-op-neg-ivec4.shader_test/vs-op-neg-ivec3.shader_test/vs-op-neg-ivec2.shader_test/vs-op-neg-int.shader_test/vs-op-neg-float.shader_test/vs-op-ne-vec4-vec4.shader_test/vs-op-ne-vec4-vec4-using-if.shader_test/vs-op-ne-vec3-vec3.shader_test/vs-op-ne-vec3-vec3-using-if.shader_test/vs-op-ne-vec2-vec2.shader_test/vs-op-ne-vec2-vec2-using-if.shader_test/vs-op-ne-mat4-mat4.shader_test/vs-op-ne-mat4-mat4-using-if.shader_test/vs-op-ne-mat3-mat3.shader_test/vs-op-ne-mat3-mat3-using-if.shader_test/vs-op-ne-mat2-mat2.shader_test/vs-op-ne-mat2-mat2-using-if.shader_test/vs-op-ne-ivec4-ivec4.shader_test/vs-op-ne-ivec4-ivec4-using-if.shader_test/vs-op-ne-ivec3-ivec3.shader_test/vs-op-ne-ivec3-ivec3-using-if.shader_test/vs-op-ne-ivec2-ivec2.shader_test/vs-op-ne-ivec2-ivec2-using-if.shader_test/vs-op-ne-int-int.shader_test/vs-op-ne-int-int-using-if.shader_test/vs-op-ne-float-float.shader_test/vs-op-ne-float-float-using-if.shader_test/vs-op-ne-bvec4-bvec4.shader_test/vs-op-ne-bvec4-bvec4-using-if.shader_test/vs-op-ne-bvec3-bvec3.shader_test/vs-op-ne-bvec3-bvec3-using-if.shader_test/vs-op-ne-bvec2-bvec2.shader_test/vs-op-ne-bvec2-bvec2-using-if.shader_test/vs-op-ne-bool-bool.shader_test/vs-op-ne-bool-bool-using-if.shader_test/vs-op-mult-vec4-vec4.shader_test/vs-op-mult-vec4-mat4.shader_test/vs-op-mult-vec4-float.shader_test/vs-op-mult-vec3-vec3.shader_test/vs-op-mult-vec3-mat3.shader_test/vs-op-mult-vec3-float.shader_test/vs-op-mult-vec2-vec2.shader_test/vs-op-mult-vec2-mat2.shader_test/vs-op-mult-vec2-float.shader_test/vs-op-mult-mat4-vec4.shader_test/vs-op-mult-mat4-mat4.shader_test/vs-op-mult-mat4-float.shader_test/vs-op-mult-mat3-vec3.shader_test/vs-op-mult-mat3-mat3.shader_test/vs-op-mult-mat3-float.shader_test/vs-op-mult-mat2-vec2.shader_test/vs-op-mult-mat2-mat2.shader_test/vs-op-mult-mat2-float.shader_test/vs-op-mult-ivec4-ivec4.shader_test/vs-op-mult-ivec4-int.shader_test/vs-op-mult-ivec3-ivec3.shader_test/vs-op-mult-ivec3-int.shader_test/vs-op-mult-ivec2-ivec2.shader_test/vs-op-mult-ivec2-int.shader_test/vs-op-mult-int-ivec4.shader_test/vs-op-mult-int-ivec3.shader_test/vs-op-mult-int-ivec2.shader_test/vs-op-mult-int-int.shader_test/vs-op-mult-float-vec4.shader_test/vs-op-mult-float-vec3.shader_test/vs-op-mult-float-vec2.shader_test/vs-op-mult-float-mat4.shader_test/vs-op-mult-float-mat3.shader_test/vs-op-mult-float-mat2.shader_test/vs-op-mult-float-float.shader_test/vs-op-lt-int-int.shader_test/vs-op-lt-int-int-using-if.shader_test/vs-op-lt-float-float.shader_test/vs-op-lt-float-float-using-if.shader_test/vs-op-le-int-int.shader_test/vs-op-le-int-int-using-if.shader_test/vs-op-le-float-float.shader_test/vs-op-le-float-float-using-if.shader_test/vs-op-gt-int-int.shader_test/vs-op-gt-int-int-using-if.shader_test/vs-op-gt-float-float.shader_test/vs-op-gt-float-float-using-if.shader_test/vs-op-ge-int-int.shader_test/vs-op-ge-int-int-using-if.shader_test/vs-op-ge-float-float.shader_test/vs-op-ge-float-float-using-if.shader_test/vs-op-eq-vec4-vec4.shader_test/vs-op-eq-vec4-vec4-using-if.shader_test/vs-op-eq-vec3-vec3.shader_test/vs-op-eq-vec3-vec3-using-if.shader_test/vs-op-eq-vec2-vec2.shader_test/vs-op-eq-vec2-vec2-using-if.shader_test/vs-op-eq-mat4-mat4.shader_test/vs-op-eq-mat4-mat4-using-if.shader_test/vs-op-eq-mat3-mat3.shader_test/vs-op-eq-mat3-mat3-using-if.shader_test/vs-op-eq-mat2-mat2.shader_test/vs-op-eq-mat2-mat2-using-if.shader_test/vs-op-eq-ivec4-ivec4.shader_test/vs-op-eq-ivec4-ivec4-using-if.shader_test/vs-op-eq-ivec3-ivec3.shader_test/vs-op-eq-ivec3-ivec3-using-if.shader_test/vs-op-eq-ivec2-ivec2.shader_test/vs-op-eq-ivec2-ivec2-using-if.shader_test/vs-op-eq-int-int.shader_test/vs-op-eq-int-int-using-if.shader_test/vs-op-eq-float-float.shader_test/vs-op-eq-float-float-using-if.shader_test/vs-op-eq-bvec4-bvec4.shader_test/vs-op-eq-bvec4-bvec4-using-if.shader_test/vs-op-eq-bvec3-bvec3.shader_test/vs-op-eq-bvec3-bvec3-using-if.shader_test/vs-op-eq-bvec2-bvec2.shader_test/vs-op-eq-bvec2-bvec2-using-if.shader_test/vs-op-eq-bool-bool.shader_test/vs-op-eq-bool-bool-using-if.shader_test/vs-op-div-vec4-vec4.shader_test/vs-op-div-vec4-float.shader_test/vs-op-div-vec3-vec3.shader_test/vs-op-div-vec3-float.shader_test/vs-op-div-vec2-vec2.shader_test/vs-op-div-vec2-float.shader_test/vs-op-div-mat4-mat4.shader_test/vs-op-div-mat4-float.shader_test/vs-op-div-mat3-mat3.shader_test/vs-op-div-mat3-float.shader_test/vs-op-div-mat2-mat2.shader_test/vs-op-div-mat2-float.shader_test/vs-op-div-ivec4-ivec4.shader_test/vs-op-div-ivec4-int.shader_test/vs-op-div-ivec3-ivec3.shader_test/vs-op-div-ivec3-int.shader_test/vs-op-div-ivec2-ivec2.shader_test/vs-op-div-ivec2-int.shader_test/vs-op-div-int-ivec4.shader_test/vs-op-div-int-ivec3.shader_test/vs-op-div-int-ivec2.shader_test/vs-op-div-int-int.shader_test/vs-op-div-float-vec4.shader_test/vs-op-div-float-vec3.shader_test/vs-op-div-float-vec2.shader_test/vs-op-div-float-mat4.shader_test/vs-op-div-float-mat3.shader_test/vs-op-div-float-mat2.shader_test/vs-op-div-float-float.shader_test/vs-op-and-bool-bool.shader_test/vs-op-and-bool-bool-using-if.shader_test/vs-op-add-vec4-vec4.shader_test/vs-op-add-vec4-float.shader_test/vs-op-add-vec3-vec3.shader_test/vs-op-add-vec3-float.shader_test/vs-op-add-vec2-vec2.shader_test/vs-op-add-vec2-float.shader_test/vs-op-add-mat4-mat4.shader_test/vs-op-add-mat4-float.shader_test/vs-op-add-mat3-mat3.shader_test/vs-op-add-mat3-float.shader_test/vs-op-add-mat2-mat2.shader_test/vs-op-add-mat2-float.shader_test/vs-op-add-ivec4-ivec4.shader_test/vs-op-add-ivec4-int.shader_test/vs-op-add-ivec3-ivec3.shader_test/vs-op-add-ivec3-int.shader_test/vs-op-add-ivec2-ivec2.shader_test/vs-op-add-ivec2-int.shader_test/vs-op-add-int-ivec4.shader_test/vs-op-add-int-ivec3.shader_test/vs-op-add-int-ivec2.shader_test/vs-op-add-int-int.shader_test/vs-op-add-float-vec4.shader_test/vs-op-add-float-vec3.shader_test/vs-op-add-float-vec2.shader_test/vs-op-add-float-mat4.shader_test/vs-op-add-float-mat3.shader_test/vs-op-add-float-mat2.shader_test/vs-op-add-float-float.shader_test/vs-notEqual-vec4-vec4.shader_test/vs-notEqual-vec3-vec3.shader_test/vs-notEqual-vec2-vec2.shader_test/vs-notEqual-ivec4-ivec4.shader_test/vs-notEqual-ivec3-ivec3.shader_test/vs-notEqual-ivec2-ivec2.shad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dirname: /usr/lib64/piglit/tests/spec/arb_texture_rg/execution
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/execution
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/compiler/precision-qualifiers
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dirname: /usr/lib64/piglit/tests/spec/arb_fragment_program_shadow
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dirname: /usr/lib64/piglit/tests/shaders/generic
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dirname: /usr/lib64/piglit/tests/cl/program/build/fail
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.20/compiler/built-in-functions
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dirname: /usr/lib64/piglit/tests/spec/arb_texture_rectangle
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