# filelist

dirname: /usr/lib/piglit/tests/glslparsertest/shaders
filenames:
  while2.frag/while1.frag/while.frag/vertexOnly2.frag/vertexOnly1.frag/vertexOnly.frag/vertex.vert/version3.V110.frag/version2.V110.frag/vector.frag/varying3.frag/varying2.frag/varying1.frag/varying.frag/uniform1.frag/uniform.frag/typecast.frag/swizzle3.frag/swizzle2.frag/swizzle1.frag/struct9.frag/struct8.frag/struct7.frag/struct6.frag/struct5.frag/struct4.frag/struct3.frag/struct2.frag/struct11.frag/struct10.frag/struct1.frag/scoping2.frag/scoping1.frag/preprocess7.frag/preprocess6.frag/preprocess4.frag/preprocess3.frag/preprocess2.frag/preprocess10.frag/preprocess1.frag/preprocess0.frag/parser9.frag/parser8.frag/parser7.frag/parser6.frag/parser5.frag/parser4.frag/parser3.frag/parser10.frag/parser1.vert/normal.vert/matrix.V110.frag/main3.vert/main2.vert/main1.vert/increment6.frag/increment4.frag/increment3.frag/increment2.frag/increment1.frag/if2.frag/if1.frag/identifier3.frag/identifier2.frag/identifier1.frag/hvec4.frag/hvec3.frag/hvec2.frag/function9.frag/function8.frag/function7.frag/function5.frag/function4.frag/function3.frag/function2.V110.frag/function10.frag/function1.frag/fragmentOnly4.vert/fragmentOnly3.vert/fragmentOnly2.vert/fragmentOnly1.vert/fragmentOnly.vert/float4.frag/float3.frag/float2.frag/extension9.V110.frag/extension8.V110.frag/extension7.V110.frag/extension6.V110.frag/extension5.V110.frag/extension3.V110.frag/extension2.V110.frag/dvec4.frag/dvec3.frag/dvec2.frag/dowhile.frag/dataType9.frag/dataType8.frag/dataType7.frag/dataType6.frag/dataType5.frag/dataType4.frag/dataType3.frag/dataType2.frag/dataType19.frag/dataType13.frag/dataType10.frag/dataType1.frag/continue.frag/constructor3.V110.frag/constructor2.frag/constructor1.frag/constFunc.frag/conditional3.frag/conditional2.frag/conditional1.frag/comment.frag/comma3.vert/comma2.vert/comma2.frag/comma1.vert/break.frag/attribute2.vert/attribute1.vert/attribute.vert/attribute.frag/array9.frag/array8.frag/array7.frag/array6.frag/array5.frag/array4.frag/array3.frag/array2.frag/array13.frag/array12.frag/array11.frag/array10.frag/array1.frag/array02.vert/array01.vert/TextureRectangleSamplers.frag/TernaryOp.frag/ParseTest4.frag/ParseTest3.frag/MainParameters.vert/IncludeDirective.frag/FunctionParam.vert/CorrectVersion1.V110.frag/CorrectVersion.V110.frag/CorrectUnsizedArray.frag/CorrectSwizzle3.frag/CorrectSwizzle2.vert/CorrectSwizzle2.frag/CorrectSwizzle1.vert/CorrectSwizzle1.frag/CorrectScalarVectorExpressions.frag/CorrectReservedWords.frag/CorrectPreprocess9.frag/CorrectPreprocess8.frag/CorrectPreprocess5.frag/CorrectParseTest1.frag/CorrectParseTest.frag/CorrectParse2.vert/CorrectParse2.frag/CorrectParse1.frag/CorrectModule.frag/CorrectMatComma2.frag/CorrectMatComma.frag/CorrectFunction1.vert/CorrectFunction.vert/CorrectFuncOverload.vert/CorrectFuncOverload.frag/CorrectFull.vert/CorrectFull.frag/CorrectExtension4.V110.frag/CorrectExtension10.V110.frag/CorrectExtension1.V110.frag/CorrectConstruct.vert/CorrectConstFolding2.vert/CorrectConstFolding1.vert/CorrectComma.frag/CorrectBuiltInOveride.frag/ConstantConversions.frag/CGStandardLibrary.frag/CGDataTypes.frag/3Dlabs-license.txt

filetypes:
  fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.30/execution/uniform-initializer
filetypes: ffffffffff
filenames:
  vs-uint.shader_test/vs-uint-set-by-other-stage.shader_test/vs-uint-set-by-API.shader_test/vs-uint-from-const.shader_test/vs-uint-array.shader_test/fs-uint.shader_test/fs-uint-set-by-other-stage.shader_test/fs-uint-set-by-API.shader_test/fs-uint-from-const.shader_test/fs-uint-array.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/fragment-outputs
filetypes: fff
filenames:
  write-gl_FragColor-dead-and-gl_FragData.frag/write-gl_FragColor-and-gl_FragData.frag/write-gl_FragColor-and-gl_FragData-dead.frag


dirname: /usr/lib/piglit/tests/spec/ext_texture_array
filetypes: fffffffffffffffffffffffff
filenames:
  render-2darray.shader_test/render-2darray-1slice.shader_test/render-1darray.shader_test/render-1darray-1slice.shader_test/glsl-fs-shadow2DArray.shader_test/glsl-fs-shadow2DArray-09.shader_test/glsl-fs-shadow2DArray-08.shader_test/glsl-fs-shadow2DArray-07.shader_test/glsl-fs-shadow2DArray-06.shader_test/glsl-fs-shadow2DArray-05.shader_test/glsl-fs-shadow2DArray-04.shader_test/glsl-fs-shadow2DArray-03.shader_test/glsl-fs-shadow2DArray-02.shader_test/glsl-fs-shadow2DArray-01.shader_test/glsl-fs-shadow1DArray.shader_test/glsl-fs-shadow1DArray-bias.shader_test/glsl-fs-shadow1DArray-09.shader_test/glsl-fs-shadow1DArray-08.shader_test/glsl-fs-shadow1DArray-07.shader_test/glsl-fs-shadow1DArray-06.shader_test/glsl-fs-shadow1DArray-05.shader_test/glsl-fs-shadow1DArray-04.shader_test/glsl-fs-shadow1DArray-03.shader_test/glsl-fs-shadow1DArray-02.shader_test/glsl-fs-shadow1DArray-01.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.50/uniform_buffer
filetypes: ffffffffffffffffff
filenames:
  struct_base_alignment.shader_test/gs-two-members.shader_test/gs-struct.shader_test/gs-struct-pad.shader_test/gs-struct-copy.shader_test/gs-struct-copy-complicated.shader_test/gs-mat4x3.shader_test/gs-mat4x3-row-major.shader_test/gs-mat4.shader_test/gs-mat4-row-major.shader_test/gs-mat3x4.shader_test/gs-mat3x4-row-major.shader_test/gs-floats.shader_test/gs-float-array-variable-index.shader_test/gs-float-array-const-index.shader_test/gs-bools.shader_test/gs-basic.shader_test/gs-array-copy.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.40/uniform_buffer
filetypes: fffffffffffffffffffffffffffff
filenames:
  vs-two-members.shader_test/vs-struct.shader_test/vs-struct-pad.shader_test/vs-struct-copy.shader_test/vs-struct-copy-complicated.shader_test/vs-mat4.shader_test/vs-mat4-row-major.shader_test/vs-floats.shader_test/vs-float-array-variable-index.shader_test/vs-float-array-const-index.shader_test/vs-bools.shader_test/vs-basic.shader_test/vs-array-copy.shader_test/fs-two-members.shader_test/fs-struct.shader_test/fs-struct-pad.shader_test/fs-struct-copy.shader_test/fs-struct-copy-complicated.shader_test/fs-saturated-vec-array.shader_test/fs-mat4.shader_test/fs-mat4-row-major.shader_test/fs-floats.shader_test/fs-float-array-variable-index.shader_test/fs-float-array-const-index.shader_test/fs-exp2.shader_test/fs-bvec-array.shader_test/fs-bools.shader_test/fs-basic.shader_test/fs-array-copy.shader_test


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/linker
filetypes: fffff
filenames:
  stream-negative-value.shader_test/stream-invalid-prim-output.shader_test/stream-different-zero-gs-fs.shader_test/sample-qualifier-vs-fs.shader_test/sample-qualifier-unqualified-vs-fs.shader_test


dirname: /usr/lib/piglit/tests
filetypes: dddddddddddddddddffffffffffffffffffffffffffffffffffffffffff
filenames:
  util/texturing/spec/shaders/security/py_modules/hiz/glx/glslparsertest/glean/general/fbo/fast_color_clear/egl/cl/bugs/asmparsertest/xts.pyo/xts.pyc/xts.py/sanity.pyo/sanity.pyc/sanity.py/quick_cl.pyo/quick_cl.pyc/quick_cl.py/quick.pyo/quick.pyc/quick.py/oglconform.pyo/oglconform.pyc/oglconform.py/llvmpipe.pyo/llvmpipe.pyc/llvmpipe.py/igt.pyo/igt.pyc/igt.py/gpu.pyo/gpu.pyc/gpu.py/es3conform.pyo/es3conform.pyc/es3conform.py/deqp_gles3.pyo/deqp_gles3.pyc/deqp_gles3.py/cpu.pyo/cpu.pyc/cpu.py/cl.pyo/cl.pyc/cl.py/all.pyo/all.pyc/all.py/__init__.pyo/__init__.pyc/__init__.py


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/samplers
filetypes: ffffffff
filenames:
  return.frag/return-struct.frag/out.frag/out-struct.frag/nonuniform.frag/nonuniform-struct.frag/inout.frag/inout-struct.frag


dirname: /usr/lib/piglit/tests/spec/arb_uniform_buffer_object
filetypes: ddffffff
filenames:
  preprocessor/compiler/struct_base_alignment.shader_test/std140-row_major-array-struct-struct-mat2x3-mat2x4-and-int.shader_test/row-major-matrix-inside-array-of-struct.shader_test/field_after_struct_base_alignment.shader_test/example_from_spec.shader_test/2-buffers-bug.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler
filetypes: dddddddddddddddffffff
filenames:
  texcoord/struct/storage-qualfiers/statements/special-characters/samplers/reserved/qualifiers/literals/fragment-outputs/expressions/declarations/constant-expressions/assignment-operators/arithmetic-operators/version-macro.frag/version-macro-default.frag/row_major.frag/invalid-version.vert/invalid-version-es.vert/extension-semicolon.frag


dirname: /usr/lib/piglit/tests/spec/glsl-1.20/execution
filetypes: ddddffffffffffffffff
filenames:
  variable-indexing/uniform-initializer/qualifiers/clipping/vs-deref-literal-array-of-structs.shader_test/vs-assign-varied-struct.shader_test/vs-all-equal-bool-array.shader_test/fs-vec4-const-array-indirect-access-256-elements.shader_test/fs-vec4-const-array-indirect-access-128-elements.shader_test/fs-vec4-const-array-indirect-access-064-elements.shader_test/fs-vec4-const-array-indirect-access-048-elements.shader_test/fs-vec4-const-array-indirect-access-032-elements.shader_test/fs-vec4-const-array-indirect-access-016-elements.shader_test/fs-vec4-const-array-indirect-access-008-elements.shader_test/fs-vec4-const-array-indirect-access-004-elements.shader_test/fs-deref-literal-array-of-structs.shader_test/fs-deref-array-of-matrix-element.shader_test/fs-const-array-of-struct.shader_test/fs-const-array-of-struct-of-array.shader_test/fs-assign-varied-struct.shader_test


dirname: /usr/lib/piglit/tests/cl
filetypes: dddffff
filenames:
  program/custom/api/template_program.program_test/template_program.cl/doc_program.program_test/doc_program.cl


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader_fp64/execution
filetypes: dffffffffff
filenames:
  built-in-functions/vs-out-fs-in-double.shader_test/gs-fs-vs-double.shader_test/glsl-uniform-initializer-8.shader_test/glsl-uniform-initializer-7.shader_test/glsl-uniform-initializer-6.shader_test/glsl-uniform-initializer-5.shader_test/glsl-uniform-initializer-4.shader_test/glsl-uniform-initializer-3.shader_test/glsl-uniform-initializer-2.shader_test/glsl-uniform-initializer-1.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.20/compiler/qualifiers
filetypes: fffffffffffffffffffffff
filenames:
  out-conversion-int-to-float.vert/out-02.vert/out-01.vert/invariant-08.vert/invariant-07.vert/invariant-06.vert/invariant-05.vert/invariant-04.vert/invariant-03.frag/invariant-02.vert/invariant-01.vert/inout-01.vert/in-02.vert/in-01.vert/fn-out-array-allowed.vert/fn-out-array-allowed.frag/fn-out-array-allowed-cstyle.vert/fn-out-array-allowed-cstyle.frag/fn-inout-array-allowed.vert/fn-inout-array-allowed.frag/fn-inout-array-allowed-cstyle.vert/fn-inout-array-allowed-cstyle.frag/centroid-01.vert


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/compiler/sample-qualifier
filetypes: fffffffffffff
filenames:
  vs-sample-out-qualifier.vert/vs-sample-in-qualifier.vert/gs-sample-out-qualifier.geom/gs-sample-in-qualifier.geom/fs-sample-uniform-disallowed.frag/fs-sample-temp-disallowed.frag/fs-sample-out-qualifier.frag/fs-sample-in-uniform-block-disallowed.frag/fs-sample-in-struct-disallowed.frag/fs-sample-in-qualifier.frag/fs-sample-in-no-writes.frag/fs-sample-in-interface-block.frag/fs-sample-centroid-disallowed.frag


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/compiler/precise-qualifier
filetypes: fffffffffffff
filenames:
  precise-13.vert/precise-12.vert/precise-11.vert/precise-10.vert/precise-09.vert/precise-08.vert/precise-07.vert/precise-06.vert/precise-05.vert/precise-04.vert/precise-03.vert/precise-02.vert/precise-01.vert


dirname: /usr/lib/piglit/tests/spec/glsl-1.20/linker
filetypes: ffffffff
filenames:
  link-order-b-a.shader_test/link-order-a-b.shader_test/intrastage-unsized-array2.shader_test/intrastage-unsized-array.shader_test/intrastage-unsized-array-mismatch2.shader_test/intrastage-unsized-array-mismatch.shader_test/double-indirect-1.shader_test/array-initializers-1.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler/fragment_coord_conventions
filetypes: fffffffffffff
filenames:
  use-between-redeclarations-2.frag/use-between-redeclarations-1.frag/use-before-redeclaration-2.frag/use-before-redeclaration-1.frag/layout-qualifiers-missing.frag/layout-qualifiers-matching.frag/layout-qualifiers-conflicting-case-6.frag/layout-qualifiers-conflicting-case-5.frag/layout-qualifiers-conflicting-case-4.frag/layout-qualifiers-conflicting-case-3.frag/layout-qualifiers-conflicting-case-2.frag/layout-qualifiers-conflicting-case-1.frag/layout-qualifier-basic-check.frag


dirname: /usr/lib/piglit/tests/spec/gles-3.0
filetypes: ffffffffffffffff
filenames:
  waffles-decompressed-etc2-srgb8-pt-alpha1-64x32-miptree.ktx/waffles-decompressed-etc2-srgb8-alpha8-64x32-miptree.ktx/waffles-decompressed-etc2-srgb8-64x32-miptree.ktx/waffles-decompressed-etc2-rgba8-64x32-miptree.ktx/waffles-decompressed-etc2-rgb8-pt-alpha1-64x32-miptree.ktx/waffles-decompressed-etc2-rgb8-64x32-miptree.ktx/waffles-decompressed-etc2-rg11-64x32-miptree.ktx/waffles-decompressed-etc2-r11-64x32-miptree.ktx/waffles-compressed-etc2-srgb8-pt-alpha1-64x32-miptree.ktx/waffles-compressed-etc2-srgb8-alpha8-64x32-miptree.ktx/waffles-compressed-etc2-srgb8-64x32-miptree.ktx/waffles-compressed-etc2-rgba8-64x32-miptree.ktx/waffles-compressed-etc2-rgb8-pt-alpha1-64x32-miptree.ktx/waffles-compressed-etc2-rgb8-64x32-miptree.ktx/waffles-compressed-etc2-rg11-64x32-miptree.ktx/waffles-compressed-etc2-r11-64x32-miptree.ktx


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/literals
filetypes: ffffffff
filenames:
  valid-octal.vert/valid-hex.vert/valid-float-exponent-e.vert/valid-float-exponent-capital-e.vert/invalid-octal.vert/invalid-hex.vert/invalid-float-suffix-f.vert/invalid-float-suffix-capital-f.vert


dirname: /usr/lib/piglit/tests/spec/arb_explicit_attrib_location/1.20/compiler
filetypes: fffffffffffffffffffffffffffffffffffffffffff
filenames:
  varying-01.vert/varying-01.frag/out-05.vert/out-04.vert/out-03.vert/out-02.vert/out-02.frag/out-01.vert/out-01.frag/layout-14.frag/layout-13.frag/layout-12.frag/layout-11.vert/layout-11.frag/layout-10.vert/layout-10.frag/layout-09.vert/layout-09.frag/layout-08.vert/layout-08.frag/layout-07.vert/layout-07.frag/layout-06.vert/layout-06.frag/layout-05.vert/layout-05.frag/layout-04.vert/layout-04.frag/layout-03.vert/layout-03.frag/layout-02.vert/layout-02.frag/layout-01.vert/layout-01.frag/index-01.frag/in-05.frag/in-04.frag/in-03.frag/in-02.vert/in-02.frag/in-01.vert/in-01.frag/attribute-01.vert


dirname: /usr/lib/piglit/bin
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/execution/built-in-functions
filenames:
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vs-determinant-mat4.shader_test/vs-determinant-mat3.shader_test/vs-determinant-mat2.shader_test/gs-trunc-vec4.shader_test/gs-trunc-vec3.shader_test/gs-trunc-vec2.shader_test/gs-trunc-float.shader_test/gs-transpose-mat4x3.shader_test/gs-transpose-mat4x2.shader_test/gs-transpose-mat4.shader_test/gs-transpose-mat3x4.shader_test/gs-transpose-mat3x2.shader_test/gs-transpose-mat3.shader_test/gs-transpose-mat2x4.shader_test/gs-transpose-mat2x3.shader_test/gs-transpose-mat2.shader_test/gs-tanh-vec4.shader_test/gs-tanh-vec3.shader_test/gs-tanh-vec2.shader_test/gs-tanh-float.shader_test/gs-tan-vec4.shader_test/gs-tan-vec3.shader_test/gs-tan-vec2.shader_test/gs-tan-float.shader_test/gs-step-vec4-vec4.shader_test/gs-step-vec3-vec3.shader_test/gs-step-vec2-vec2.shader_test/gs-step-float-vec4.shader_test/gs-step-float-vec3.shader_test/gs-step-float-vec2.shader_test/gs-step-float-float.shader_test/gs-sqrt-vec4.shader_test/gs-sqrt-vec3.shader_test/gs-sqrt-vec2.shader_test/gs-sqrt-float.shader_test/gs-smoothstep-vec4-vec4-vec4.shader_test/gs-smoothstep-vec3-vec3-vec3.shader_test/gs-smoothstep-vec2-vec2-vec2.shader_test/gs-smoothstep-float-float-vec4.shader_test/gs-smoothstep-float-float-vec3.shader_test/gs-smoothstep-float-float-vec2.shader_test/gs-smoothstep-float-float-float.shader_test/gs-sinh-vec4.shader_test/gs-sinh-vec3.shader_test/gs-sinh-vec2.shader_test/gs-sinh-float.shader_test/gs-sin-vec4.shader_test/gs-sin-vec3.shader_test/gs-sin-vec2.shader_test/gs-sin-float.shader_test/gs-sign-vec4.shader_test/gs-sign-vec3.shader_test/gs-sign-vec2.shader_test/gs-sign-ivec4.shader_test/gs-sign-ivec3.shader_test/gs-sign-ivec2.shader_test/gs-sign-int.shader_test/gs-sign-float.shader_test/gs-roundEven-vec4.shader_test/gs-roundEven-vec3.shader_test/gs-roundEven-vec2.shader_test/gs-roundEven-float.shader_test/gs-round-vec4.shader_test/gs-round-vec3.shader_test/gs-round-vec2.shader_test/gs-round-float.shader_test/gs-refract-vec4-vec4-float.shader_test/gs-refract-vec3-vec3-float.shader_test/gs-refract-vec2-vec2-float.shader_test/gs-refract-float-float-float.shader_test/gs-reflect-vec4-vec4.shader_test/gs-reflect-vec3-vec3.shader_test/gs-reflect-vec2-vec2.shader_test/gs-reflect-float-float.shader_test/gs-radians-vec4.shader_test/gs-radians-vec3.shader_test/gs-radians-vec2.shader_test/gs-radians-float.shader_test/gs-pow-vec4-vec4.shader_test/gs-pow-vec3-vec3.shader_test/gs-pow-vec2-vec2.shader_test/gs-pow-float-float.shader_test/gs-outerProduct-vec4-vec4.shader_test/gs-outerProduct-vec4-vec3.shader_test/gs-outerProduct-vec4-vec2.shader_test/gs-outerProduct-vec3-vec4.shader_test/gs-outerProduct-vec3-vec3.shader_test/gs-outerProduct-vec3-vec2.shader_test/gs-outerProduct-vec2-vec4.shader_test/gs-outerProduct-vec2-vec3.shader_test/gs-outerProduct-vec2-vec2.shader_test/gs-op-xor-bool-bool.shader_test/gs-op-xor-bool-bool-using-if.shader_test/gs-op-uplus-vec4.shader_test/gs-op-uplus-vec3.shader_test/gs-op-uplus-vec2.shader_test/gs-op-uplus-uvec4.shader_test/gs-op-uplus-uvec3.shader_test/gs-op-uplus-uvec2.shader_test/gs-op-uplus-uint.shader_test/gs-op-uplus-mat4x3.shader_test/gs-op-uplus-mat4x2.shader_test/gs-op-uplus-mat4.shader_test/gs-op-uplus-mat3x4.shader_test/gs-op-uplus-mat3x2.shader_test/gs-op-uplus-mat3.shader_test/gs-op-uplus-mat2x4.shader_test/gs-op-uplus-mat2x3.shader_test/gs-op-uplus-mat2.shader_test/gs-op-uplus-ivec4.shader_test/gs-op-uplus-ivec3.shader_test/gs-op-uplus-ivec2.shader_test/gs-op-uplus-int.shader_test/gs-op-uplus-float.shader_test/gs-op-sub-vec4-vec4.shader_test/gs-op-sub-vec4-float.shader_test/gs-op-sub-vec3-vec3.shader_test/gs-op-sub-vec3-float.shader_test/gs-op-sub-vec2-vec2.shader_test/gs-op-sub-vec2-float.shader_test/gs-op-sub-uvec4-uvec4.shader_test/gs-op-sub-uvec4-uint.shader_test/gs-op-sub-uvec3-uvec3.shader_test/gs-op-sub-uvec3-uint.shader_test/gs-op-sub-uvec2-uvec2.shader_test/gs-op-sub-uvec2-uint.shader_test/gs-op-sub-uint-uvec4.shader_test/gs-op-sub-uint-uvec3.shader_test/gs-op-sub-uint-uvec2.shader_test/gs-op-sub-uint-uint.shader_test/gs-op-sub-mat4x3-mat4x3.shader_test/gs-op-sub-mat4x3-float.shader_test/gs-op-sub-mat4x2-mat4x2.shader_test/gs-op-sub-mat4x2-float.shader_test/gs-op-sub-mat4-mat4.shader_test/gs-op-sub-mat4-float.shader_test/gs-op-sub-mat3x4-mat3x4.shader_test/gs-op-sub-mat3x4-float.shader_test/gs-op-sub-mat3x2-mat3x2.shader_test/gs-op-sub-mat3x2-float.shader_test/gs-op-sub-mat3-mat3.shader_test/gs-op-sub-mat3-float.shader_test/gs-op-sub-mat2x4-mat2x4.shader_test/gs-op-sub-mat2x4-float.shader_test/gs-op-sub-mat2x3-mat2x3.shader_test/gs-op-sub-mat2x3-float.shader_test/gs-op-sub-mat2-mat2.shader_test/gs-op-sub-mat2-float.shader_test/gs-op-sub-ivec4-ivec4.shader_test/gs-op-sub-ivec4-int.shader_test/gs-op-sub-ivec3-ivec3.shader_test/gs-op-sub-ivec3-int.shader_test/gs-op-sub-ivec2-ivec2.shader_test/gs-op-sub-ivec2-int.shader_test/gs-op-sub-int-ivec4.shader_test/gs-op-sub-int-ivec3.shader_test/gs-op-sub-int-ivec2.shader_test/gs-op-sub-int-int.shader_test/gs-op-sub-float-vec4.shader_test/gs-op-sub-float-vec3.shader_test/gs-op-sub-float-vec2.shader_test/gs-op-sub-float-mat4x3.shader_test/gs-op-sub-float-mat4x2.shader_test/gs-op-sub-float-mat4.shader_test/gs-op-sub-float-mat3x4.shader_test/gs-op-sub-float-mat3x2.shader_test/gs-op-sub-float-mat3.shader_test/gs-op-sub-float-mat2x4.shader_test/gs-op-sub-float-mat2x3.shader_test/gs-op-sub-float-mat2.shader_test/gs-op-sub-float-float.shader_test/gs-op-selection-bool-vec4-vec4.shader_test/gs-op-selection-bool-vec3-vec3.shader_test/gs-op-selection-bool-vec2-vec2.shader_test/gs-op-selection-bool-uvec4-uvec4.shader_test/gs-op-selection-bool-uvec3-uvec3.shader_test/gs-op-selection-bool-uvec2-uvec2.shader_test/gs-op-selection-bool-uint-uint.shader_test/gs-op-selection-bool-mat4x3-mat4x3.shader_test/gs-op-selection-bool-mat4x2-mat4x2.shader_test/gs-op-selection-bool-mat4-mat4.shader_test/gs-op-selection-bool-mat3x4-mat3x4.shader_test/gs-op-selection-bool-mat3x2-mat3x2.shader_test/gs-op-selection-bool-mat3-mat3.shader_test/gs-op-selection-bool-mat2x4-mat2x4.shader_test/gs-op-selection-bool-mat2x3-mat2x3.shader_test/gs-op-selection-bool-mat2-mat2.shader_test/gs-op-selection-bool-ivec4-ivec4.shader_test/gs-op-selection-bool-ivec3-ivec3.shader_test/gs-op-selection-bool-ivec2-ivec2.shader_test/gs-op-selection-bool-int-int.shader_test/gs-op-selection-bool-float-float.shader_test/gs-op-selection-bool-bvec4-bvec4.shader_test/gs-op-selection-bool-bvec3-bvec3.shader_test/gs-op-selection-bool-bvec2-bvec2.shader_test/gs-op-selection-bool-bool-bool.shader_test/gs-op-selection-bool-bool-bool-using-if.shader_test/gs-op-rshift-uvec4-uvec4.shader_test/gs-op-rshift-uvec4-uint.shader_test/gs-op-rshift-uvec4-ivec4.shader_test/gs-op-rshift-uvec4-int.shader_test/gs-op-rshift-uvec3-uvec3.shader_test/gs-op-rshift-uvec3-uint.shader_test/gs-op-rshift-uvec3-ivec3.shader_test/gs-op-rshift-uvec3-int.shader_test/gs-op-rshift-uvec2-uvec2.shader_test/gs-op-rshift-uvec2-uint.shader_test/gs-op-rshift-uvec2-ivec2.shader_test/gs-op-rshift-uvec2-int.shader_test/gs-op-rshift-uint-uint.shader_test/gs-op-rshift-uint-int.shader_test/gs-op-rshift-ivec4-uvec4.shader_test/gs-op-rshift-ivec4-uint.shader_test/gs-op-rshift-ivec4-ivec4.shader_test/gs-op-rshift-ivec4-int.shader_test/gs-op-rshift-ivec3-uvec3.shader_test/gs-op-rshift-ivec3-uint.shader_test/gs-op-rshift-ivec3-ivec3.shader_test/gs-op-rshift-ivec3-int.shader_test/gs-op-rshift-ivec2-uvec2.shader_test/gs-op-rshift-ivec2-uint.shader_test/gs-op-rshift-ivec2-ivec2.shader_test/gs-op-rshift-ivec2-int.shader_test/gs-op-rshift-int-uint.shader_test/gs-op-rshift-int-int.shader_test/gs-op-or-bool-bool.shader_test/gs-op-or-bool-bool-using-if.shader_test/gs-op-not-bool.shader_test/gs-op-not-bool-using-if.shader_test/gs-op-neg-vec4.shader_test/gs-op-neg-vec3.shader_test/gs-op-neg-vec2.shader_test/gs-op-neg-uvec4.shader_test/gs-op-neg-uvec3.shader_test/gs-op-neg-uvec2.shader_test/gs-op-neg-uint.shader_test/gs-op-neg-mat4x3.shader_test/gs-op-neg-mat4x2.shader_test/gs-op-neg-mat4.shader_test/gs-op-neg-mat3x4.shader_test/gs-op-neg-mat3x2.shader_test/gs-op-neg-mat3.shader_test/gs-op-neg-mat2x4.shader_test/gs-op-neg-mat2x3.shader_test/gs-op-neg-mat2.shader_test/gs-op-neg-ivec4.shader_test/gs-op-neg-ivec3.shader_test/gs-op-neg-ivec2.shader_test/gs-op-neg-int.shader_test/gs-op-neg-float.shader_test/gs-op-ne-vec4-vec4.shader_test/gs-op-ne-vec4-vec4-using-if.shader_test/gs-op-ne-vec3-vec3.shader_test/gs-op-ne-vec3-vec3-using-if.shader_test/gs-op-ne-vec2-vec2.shader_test/gs-op-ne-vec2-vec2-using-if.shader_test/gs-op-ne-uvec4-uvec4.shader_test/gs-op-ne-uvec4-uvec4-using-if.shader_test/gs-op-ne-uvec3-uvec3.shader_test/gs-op-ne-uvec3-uvec3-using-if.shader_test/gs-op-ne-uvec2-uvec2.shader_test/gs-op-ne-uvec2-uvec2-using-if.shader_test/gs-op-ne-uint-uint.shader_test/gs-op-ne-uint-uint-using-if.shader_test/gs-op-ne-mat4x3-mat4x3.shader_test/gs-op-ne-mat4x3-mat4x3-using-if.shader_test/gs-op-ne-mat4x2-mat4x2.shader_test/gs-op-ne-mat4x2-mat4x2-using-if.shader_test/gs-op-ne-mat4-mat4.shader_test/gs-op-ne-mat4-mat4-using-if.shader_test/gs-op-ne-mat3x4-mat3x4.shader_test/gs-op-ne-mat3x4-mat3x4-using-if.shader_test/gs-op-ne-mat3x2-mat3x2.shader_test/gs-op-ne-mat3x2-mat3x2-using-if.shader_test/gs-op-ne-mat3-mat3.shader_test/gs-op-ne-mat3-mat3-using-if.shader_test/gs-op-ne-mat2x4-mat2x4.shader_test/gs-op-ne-mat2x4-mat2x4-using-if.shader_test/gs-op-ne-mat2x3-mat2x3.shader_test/gs-op-ne-mat2x3-mat2x3-using-if.shader_test/gs-op-ne-mat2-mat2.shader_test/gs-op-ne-mat2-mat2-using-if.shader_test/gs-op-ne-ivec4-ivec4.shader_test/gs-op-ne-ivec4-ivec4-using-if.shader_test/gs-op-ne-ivec3-ivec3.shader_test/gs-op-ne-ivec3-ivec3-using-if.shader_test/gs-op-ne-ivec2-ivec2.shader_test/gs-op-ne-ivec2-ivec2-using-if.shader_test/gs-op-ne-int-int.shader_test/gs-op-ne-int-int-using-if.shader_test/gs-op-ne-float-float.shader_test/gs-op-ne-float-float-using-if.shader_test/gs-op-ne-bvec4-bvec4.shader_test/gs-op-ne-bvec4-bvec4-using-if.shader_test/gs-op-ne-bvec3-bvec3.shader_test/gs-op-ne-bvec3-bvec3-using-if.shader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dirname: /usr/lib/piglit/tests/spec/arb_geometry_shader4/execution
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dirname: /usr/lib/piglit/generated_tests/spec/amd_shader_trinary_minmax/execution/built-in-functions
filenames:
  vs-min3-vec4-vec4-vec4.shader_test/vs-min3-vec3-vec3-vec3.shader_test/vs-min3-vec2-vec2-vec2.shader_test/vs-min3-uvec4-uvec4-uvec4.shader_test/vs-min3-uvec3-uvec3-uvec3.shader_test/vs-min3-uvec2-uvec2-uvec2.shader_test/vs-min3-uint-uint-uint.shader_test/vs-min3-ivec4-ivec4-ivec4.shader_test/vs-min3-ivec3-ivec3-ivec3.shader_test/vs-min3-ivec2-ivec2-ivec2.shader_test/vs-min3-int-int-int.shader_test/vs-min3-float-float-float.shader_test/vs-mid3-vec4-vec4-vec4.shader_test/vs-mid3-vec3-vec3-vec3.shader_test/vs-mid3-vec2-vec2-vec2.shader_test/vs-mid3-uvec4-uvec4-uvec4.shader_test/vs-mid3-uvec3-uvec3-uvec3.shader_test/vs-mid3-uvec2-uvec2-uvec2.shader_test/vs-mid3-uint-uint-uint.shader_test/vs-mid3-ivec4-ivec4-ivec4.shader_test/vs-mid3-ivec3-ivec3-ivec3.shader_test/vs-mid3-ivec2-ivec2-ivec2.shader_test/vs-mid3-int-int-int.shader_test/vs-mid3-float-float-float.shader_test/vs-max3-vec4-vec4-vec4.shader_test/vs-max3-vec3-vec3-vec3.shader_test/vs-max3-vec2-vec2-vec2.shader_test/vs-max3-uvec4-uvec4-uvec4.shader_test/vs-max3-uvec3-uvec3-uvec3.shader_test/vs-max3-uvec2-uvec2-uvec2.shader_test/vs-max3-uint-uint-uint.shader_test/vs-max3-ivec4-ivec4-ivec4.shader_test/vs-max3-ivec3-ivec3-ivec3.shader_test/vs-max3-ivec2-ivec2-ivec2.shader_test/vs-max3-int-int-int.shader_test/vs-max3-float-float-float.shader_test/gs-min3-vec4-vec4-vec4.shader_test/gs-min3-vec3-vec3-vec3.shader_test/gs-min3-vec2-vec2-vec2.shader_test/gs-min3-uvec4-uvec4-uvec4.shader_test/gs-min3-uvec3-uvec3-uvec3.shader_test/gs-min3-uvec2-uvec2-uvec2.shader_test/gs-min3-uint-uint-uint.shader_test/gs-min3-ivec4-ivec4-ivec4.shader_test/gs-min3-ivec3-ivec3-ivec3.shader_test/gs-min3-ivec2-ivec2-ivec2.shader_test/gs-min3-int-int-int.shader_test/gs-min3-float-float-float.shader_test/gs-mid3-vec4-vec4-vec4.shader_test/gs-mid3-vec3-vec3-vec3.shader_test/gs-mid3-vec2-vec2-vec2.shader_test/gs-mid3-uvec4-uvec4-uvec4.shader_test/gs-mid3-uvec3-uvec3-uvec3.shader_test/gs-mid3-uvec2-uvec2-uvec2.shader_test/gs-mid3-uint-uint-uint.shader_test/gs-mid3-ivec4-ivec4-ivec4.shader_test/gs-mid3-ivec3-ivec3-ivec3.shader_test/gs-mid3-ivec2-ivec2-ivec2.shader_test/gs-mid3-int-int-int.shader_test/gs-mid3-float-float-float.shader_test/gs-max3-vec4-vec4-vec4.shader_test/gs-max3-vec3-vec3-vec3.shader_test/gs-max3-vec2-vec2-vec2.shader_test/gs-max3-uvec4-uvec4-uvec4.shader_test/gs-max3-uvec3-uvec3-uvec3.shader_test/gs-max3-uvec2-uvec2-uvec2.shader_test/gs-max3-uint-uint-uint.shader_test/gs-max3-ivec4-ivec4-ivec4.shader_test/gs-max3-ivec3-ivec3-ivec3.shader_test/gs-max3-ivec2-ivec2-ivec2.shader_test/gs-max3-int-int-int.shader_test/gs-max3-float-float-float.shader_test/fs-min3-vec4-vec4-vec4.shader_test/fs-min3-vec3-vec3-vec3.shader_test/fs-min3-vec2-vec2-vec2.shader_test/fs-min3-uvec4-uvec4-uvec4.shader_test/fs-min3-uvec3-uvec3-uvec3.shader_test/fs-min3-uvec2-uvec2-uvec2.shader_test/fs-min3-uint-uint-uint.shader_test/fs-min3-ivec4-ivec4-ivec4.shader_test/fs-min3-ivec3-ivec3-ivec3.shader_test/fs-min3-ivec2-ivec2-ivec2.shader_test/fs-min3-int-int-int.shader_test/fs-min3-float-float-float.shader_test/fs-mid3-vec4-vec4-vec4.shader_test/fs-mid3-vec3-vec3-vec3.shader_test/fs-mid3-vec2-vec2-vec2.shader_test/fs-mid3-uvec4-uvec4-uvec4.shader_test/fs-mid3-uvec3-uvec3-uvec3.shader_test/fs-mid3-uvec2-uvec2-uvec2.shader_test/fs-mid3-uint-uint-uint.shader_test/fs-mid3-ivec4-ivec4-ivec4.shader_test/fs-mid3-ivec3-ivec3-ivec3.shader_test/fs-mid3-ivec2-ivec2-ivec2.shader_test/fs-mid3-int-int-int.shader_test/fs-mid3-float-float-float.shader_test/fs-max3-vec4-vec4-vec4.shader_test/fs-max3-vec3-vec3-vec3.shader_test/fs-max3-vec2-vec2-vec2.shader_test/fs-max3-uvec4-uvec4-uvec4.shader_test/fs-max3-uvec3-uvec3-uvec3.shader_test/fs-max3-uvec2-uvec2-uvec2.shader_test/fs-max3-uint-uint-uint.shader_test/fs-max3-ivec4-ivec4-ivec4.shader_test/fs-max3-ivec3-ivec3-ivec3.shader_test/fs-max3-ivec2-ivec2-ivec2.shader_test/fs-max3-int-int-int.shader_test/fs-max3-float-float-float.shader_test/cs-min3-vec4-vec4-vec4.shader_test/cs-min3-vec3-vec3-vec3.shader_test/cs-min3-vec2-vec2-vec2.shader_test/cs-min3-uvec4-uvec4-uvec4.shader_test/cs-min3-uvec3-uvec3-uvec3.shader_test/cs-min3-uvec2-uvec2-uvec2.shader_test/cs-min3-uint-uint-uint.shader_test/cs-min3-ivec4-ivec4-ivec4.shader_test/cs-min3-ivec3-ivec3-ivec3.shader_test/cs-min3-ivec2-ivec2-ivec2.shader_test/cs-min3-int-int-int.shader_test/cs-min3-float-float-float.shader_test/cs-mid3-vec4-vec4-vec4.shader_test/cs-mid3-vec3-vec3-vec3.shader_test/cs-mid3-vec2-vec2-vec2.shader_test/cs-mid3-uvec4-uvec4-uvec4.shader_test/cs-mid3-uvec3-uvec3-uvec3.shader_test/cs-mid3-uvec2-uvec2-uvec2.shader_test/cs-mid3-uint-uint-uint.shader_test/cs-mid3-ivec4-ivec4-ivec4.shader_test/cs-mid3-ivec3-ivec3-ivec3.shader_test/cs-mid3-ivec2-ivec2-ivec2.shader_test/cs-mid3-int-int-int.shader_test/cs-mid3-float-float-float.shader_test/cs-max3-vec4-vec4-vec4.shader_test/cs-max3-vec3-vec3-vec3.shader_test/cs-max3-vec2-vec2-vec2.shader_test/cs-max3-uvec4-uvec4-uvec4.shader_test/cs-max3-uvec3-uvec3-uvec3.shader_test/cs-max3-uvec2-uvec2-uvec2.shader_test/cs-max3-uint-uint-uint.shader_test/cs-max3-ivec4-ivec4-ivec4.shader_test/cs-max3-ivec3-ivec3-ivec3.shader_test/cs-max3-ivec2-ivec2-ivec2.shader_test/cs-max3-int-int-int.shader_test/cs-max3-float-float-float.shader_test

filetypes:
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dirname: /usr/lib/piglit/tests/glslparsertest/glsl2
filenames:
  xreal-lighting-dbs-omni.vert/xreal-lighting-dbs-omni.frag/xreal-lighting-db-omni.vert/xreal-lighting-db-omni.frag/xreal-lighting-d-omni.vert/xreal-lighting-d-omni.frag/xonotic-vs-generic-diffuse.vert/void-01.vert/unsized-array-non-const-index.vert/uniform-02.vert/uniform-01.vert/unary-plus.frag/too-many-samplers.frag/tex_rect-08.frag/tex_rect-07.frag/tex_rect-06.frag/tex_rect-05.frag/tex_rect-04.frag/tex_rect-03.frag/tex_rect-02.frag/tex_rect-01.frag/tex_lod-13.frag/tex_lod-12.frag/tex_lod-11.frag/tex_lod-10.frag/tex_lod-09.frag/tex_lod-08.frag/tex_lod-07.frag/tex_lod-06.frag/tex_lod-05.frag/tex_lod-04.frag/tex_lod-03.frag/tex_lod-02.frag/tex_lod-01.frag/swiz-02.vert/swiz-01.vert/struct-06.frag/struct-05.vert/struct-04.vert/struct-03.vert/struct-02.vert/struct-01.vert/scoping-02.frag/scoping-01.frag/sampler-06.frag/sampler-05.frag/sampler-04.frag/sampler-03.frag/sampler-02.frag/sampler-01.frag/return-qualifier.frag/return-conversion.frag/return-conversion-2.frag/return-conversion-03.vert/repeated-channel-assignment.vert/redeclaration-19.vert/redeclaration-18.vert/redeclaration-17.vert/redeclaration-16.vert/redeclaration-15.vert/redeclaration-14.vert/redeclaration-13.vert/redeclaration-12.vert/redeclaration-11.vert/redeclaration-10.vert/redeclaration-09.vert/redeclaration-08.vert/redeclaration-07.vert/redeclaration-06.vert/redeclaration-05.vert/redeclaration-04.vert/redeclaration-03.vert/redeclaration-02.vert/redeclaration-01.vert/preprocessor-01.frag/precision-06.vert/precision-05.vert/precision-04.vert/precision-03.vert/precision-02.vert/precision-01.vert/pragma-08.frag/pragma-07.vert/pragma-06.vert/pragma-05.vert/pragma-04.vert/pragma-03.vert/pragma-02.vert/pragma-01.vert/parameters-08.vert/parameters-07.vert/parameters-06.vert/parameters-05.vert/parameters-04.vert/parameters-03.vert/parameters-02.vert/parameters-01.vert/norsetto-bumptbn_sh_fp.vert/norsetto-bumptbn_sh_fp.frag/max-uvec3.vert/matrix-12.vert/matrix-11.vert/matrix-10.vert/matrix-09.vert/matrix-08.vert/matrix-07.vert/matrix-06.vert/matrix-05.vert/matrix-04.vert/matrix-03.vert/matrix-02.vert/matrix-01.vert/loop-07.frag/loop-06.vert/loop-05.vert/loop-04.vert/loop-03.vert/loop-02.vert/loop-01.vert/logic-02.frag/logic-01.frag/local-function-03.frag/local-function-02.frag/local-function-01.frag/late-proto.vert/invariant-08.vert/invariant-07.vert/invariant-06.vert/invariant-05.vert/invariant-04.vert/invariant-03.vert/invariant-02.vert/invariant-01.vert/implicit-conversion-10.vert/implicit-conversion-09.vert/implicit-conversion-08.vert/implicit-conversion-07.vert/implicit-conversion-06.vert/implicit-conversion-05.vert/implicit-conversion-04.vert/implicit-conversion-03.vert/implicit-conversion-02.vert/implicit-conversion-01.vert/if-04.vert/if-03.vert/if-02.vert/if-01.vert/gst-gl-vconv9.frag/gst-gl-twirl.frag/gst-gl-tunnel.frag/gst-gl-texture-interp.frag/gst-gl-text-upload-yuy2-uyvy.frag/gst-gl-text-upload-i420-yv12.frag/gst-gl-text-upload-ayuv.frag/gst-gl-text-download-yuy2-uyvy.frag/gst-gl-text-download-i420-yv12.frag/gst-gl-sum.frag/gst-gl-squeeze.frag/gst-gl-square.frag/gst-gl-sobel.frag/gst-gl-sin.frag/gst-gl-rgb-to-curve.frag/gst-gl-multiply.frag/gst-gl-mosaic-v.vert/gst-gl-mosaic-f.frag/gst-gl-mirror.frag/gst-gl-luma-to-curve.frag/gst-gl-luma-threshold.frag/gst-gl-interpolate.frag/gst-gl-hconv9.frag/gst-gl-greedyh.frag/gst-gl-glass.frag/gst-gl-fisheye.frag/gst-gl-difference.frag/gst-gl-cube-v.vert/gst-gl-convolution.frag/gst-gl-bumper.vert/gst-gl-bumper.frag/gst-gl-bulge.frag/glsl-pp-elif-no-expression-2.frag/gen_builtin_test.pyo/gen_builtin_test.pyc/gen_builtin_test.py/function-11.vert/function-10.vert/function-09.vert/function-08.frag/function-07.vert/function-06.vert/function-05.vert/function-04.vert/function-03.vert/function-02.vert/function-01.vert/draw_buffers-09.frag/draw_buffers-08.frag/draw_buffers-07.vert/draw_buffers-06.vert/draw_buffers-05.vert/draw_buffers-01.frag/defined-02.vert/defined-01.vert/constructor-28.vert/constructor-27.vert/constructor-26.vert/constructor-25.vert/constructor-24.vert/constructor-23.vert/constructor-22.vert/constructor-21.vert/constructor-20.vert/constructor-19.vert/constructor-18.vert/constructor-17.vert/constructor-16.vert/constructor-15.vert/constructor-14.vert/constructor-13.vert/constructor-12.vert/constructor-11.vert/constructor-10.vert/constructor-09.vert/constructor-08.vert/constructor-07.vert/constructor-06.vert/constructor-05.vert/constructor-04.vert/constructor-03.vert/constructor-02.vert/constructor-01.vert/const-vec-scalar-05.frag/const-vec-scalar-04.frag/const-vec-scalar-03.frag/const-vec-scalar-02.frag/const-vec-scalar-01.frag/const-vec-mat.frag/const-userfunction.frag/const-matrix-multiply-02.frag/const-matrix-multiply-01.frag/const-mat-scalar-04.frag/const-mat-scalar-03.frag/const-mat-scalar-02.frag/const-mat-scalar-01.frag/const-implicit-conversion.frag/const-builtin-noise4.frag/const-builtin-noise3.frag/const-builtin-noise2.frag/const-builtin-noise1.frag/const-builtin-110.frag/const-array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filetypes:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.30/compiler/storage-qualifiers
filetypes: fffffffffffffffffffffff
filenames:
  vs-inout-01.vert/vs-centroid-in-01.vert/struct-member-varying.frag/struct-member-uniform.frag/struct-member-smooth.frag/struct-member-out.frag/struct-member-noperspective.frag/struct-member-in.frag/struct-member-const.frag/struct-member-centroid.frag/static-write-vertex-id.vert/static-write-in-indirect.vert/static-write-in-direct.vert/static-write-in-02.frag/static-write-in-01.frag/static-write-clip-distance.frag/static-write-centroid-in-01.frag/local-out-01.frag/local-in-01.frag/local-centroid-in-01.frag/function-param-centroid-in-01.frag/fs-inout-02.frag/fs-centroid-in-01.frag


dirname: /usr/lib/piglit/tests/spec/glsl-1.40/execution
filetypes: fff
filenames:
  glsl-fs-shadow2DRectProj.shader_test/glsl-fs-shadow2DRect.shader_test/gl_DepthRangeParameters.shader_test


dirname: /usr/lib/piglit/tests/shaders
filenames:
  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dirname: /usr/lib/piglit/tests/shaders/generic
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dirname: /usr/lib/piglit/tests/spec
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dirname: /usr/lib/piglit/tests/spec/arb_tessellation_shader/compiler
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filenames:
  cs-trunc-vec4.shader_test/cs-trunc-vec3.shader_test/cs-trunc-vec2.shader_test/cs-trunc-float.shader_test/cs-transpose-mat4x3.shader_test/cs-transpose-mat4x2.shader_test/cs-transpose-mat4.shader_test/cs-transpose-mat3x4.shader_test/cs-transpose-mat3x2.shader_test/cs-transpose-mat3.shader_test/cs-transpose-mat2x4.shader_test/cs-transpose-mat2x3.shader_test/cs-transpose-mat2.shader_test/cs-tanh-vec4.shader_test/cs-tanh-vec3.shader_test/cs-tanh-vec2.shader_test/cs-tanh-float.shader_test/cs-tan-vec4.shader_test/cs-tan-vec3.shader_test/cs-tan-vec2.shader_test/cs-tan-float.shader_test/cs-step-vec4-vec4.shader_test/cs-step-vec3-vec3.shader_test/cs-step-vec2-vec2.shader_test/cs-step-float-vec4.shader_test/cs-step-float-vec3.shader_test/cs-step-float-vec2.shader_test/cs-step-float-float.shader_test/cs-sqrt-vec4.shader_test/cs-sqrt-vec3.shader_test/cs-sqrt-vec2.shader_test/cs-sqrt-float.shader_test/cs-smoothstep-vec4-vec4-vec4.shader_test/cs-smoothstep-vec3-vec3-vec3.shader_test/cs-smoothstep-vec2-vec2-vec2.shader_test/cs-smoothstep-float-float-vec4.shader_test/cs-smoothstep-float-float-vec3.shader_test/cs-smoothstep-float-float-vec2.shader_test/cs-smoothstep-float-float-float.shader_test/cs-sinh-vec4.shader_test/cs-sinh-vec3.shader_test/cs-sinh-vec2.shader_test/cs-sinh-float.shader_test/cs-sin-vec4.shader_test/cs-sin-vec3.shader_test/cs-sin-vec2.shader_test/cs-sin-float.shader_test/cs-sign-vec4.shader_test/cs-sign-vec3.shader_test/cs-sign-vec2.shader_test/cs-sign-ivec4.shader_test/cs-sign-ivec3.shader_test/cs-sign-ivec2.shader_test/cs-sign-int.shader_test/cs-sign-float.shader_test/cs-roundEven-vec4.shader_test/cs-roundEven-vec3.shader_test/cs-roundEven-vec2.shader_test/cs-roundEven-float.shader_test/cs-round-vec4.shader_test/cs-round-vec3.shader_test/cs-round-vec2.shader_test/cs-round-float.shader_test/cs-refract-vec4-vec4-float.shader_test/cs-refract-vec3-vec3-float.shader_test/cs-refract-vec2-vec2-float.shader_test/cs-refract-float-float-float.shader_test/cs-reflect-vec4-vec4.shader_test/cs-reflect-vec3-vec3.shader_test/cs-reflect-vec2-vec2.shader_test/cs-reflect-float-float.shader_test/cs-radians-vec4.shader_test/cs-radians-vec3.shader_test/cs-radians-vec2.shader_test/cs-radians-float.shader_test/cs-pow-vec4-vec4.shader_test/cs-pow-vec3-vec3.shader_test/cs-pow-vec2-vec2.shader_test/cs-pow-float-float.shader_test/cs-outerProduct-vec4-vec4.shader_test/cs-outerProduct-vec4-vec3.shader_test/cs-outerProduct-vec4-vec2.shader_test/cs-outerProduct-vec3-vec4.shader_test/cs-outerProduct-vec3-vec3.shader_test/cs-outerProduct-vec3-vec2.shader_test/cs-outerProduct-vec2-vec4.shader_test/cs-outerProduct-vec2-vec3.shader_test/cs-outerProduct-vec2-vec2.shader_test/cs-op-xor-bool-bool.shader_test/cs-op-xor-bool-bool-using-if.shader_test/cs-op-uplus-vec4.shader_test/cs-op-uplus-vec3.shader_test/cs-op-uplus-vec2.shader_test/cs-op-uplus-uvec4.shader_test/cs-op-uplus-uvec3.shader_test/cs-op-uplus-uvec2.shader_test/cs-op-uplus-uint.shader_test/cs-op-uplus-mat4x3.shader_test/cs-op-uplus-mat4x2.shader_test/cs-op-uplus-mat4.shader_test/cs-op-uplus-mat3x4.shader_test/cs-op-uplus-mat3x2.shader_test/cs-op-uplus-mat3.shader_test/cs-op-uplus-mat2x4.shader_test/cs-op-uplus-mat2x3.shader_test/cs-op-uplus-mat2.shader_test/cs-op-uplus-ivec4.shader_test/cs-op-uplus-ivec3.shader_test/cs-op-uplus-ivec2.shader_test/cs-op-uplus-int.shader_test/cs-op-uplus-float.shader_test/cs-op-sub-vec4-vec4.shader_test/cs-op-sub-vec4-float.shader_test/cs-op-sub-vec3-vec3.shader_test/cs-op-sub-vec3-float.shader_test/cs-op-sub-vec2-vec2.shader_test/cs-op-sub-vec2-float.shader_test/cs-op-sub-uvec4-uvec4.shader_test/cs-op-sub-uvec4-uint.shader_test/cs-op-sub-uvec3-uvec3.shader_test/cs-op-sub-uvec3-uint.shader_test/cs-op-sub-uvec2-uvec2.shader_test/cs-op-sub-uvec2-uint.shader_test/cs-op-sub-uint-uvec4.shader_test/cs-op-sub-uint-uvec3.shader_test/cs-op-sub-uint-uvec2.shader_test/cs-op-sub-uint-uint.shader_test/cs-op-sub-mat4x3-mat4x3.shader_test/cs-op-sub-mat4x3-float.shader_test/cs-op-sub-mat4x2-mat4x2.shader_test/cs-op-sub-mat4x2-float.shader_test/cs-op-sub-mat4-mat4.shader_test/cs-op-sub-mat4-float.shader_test/cs-op-sub-mat3x4-mat3x4.shader_test/cs-op-sub-mat3x4-float.shader_test/cs-op-sub-mat3x2-mat3x2.shader_test/cs-op-sub-mat3x2-float.shader_test/cs-op-sub-mat3-mat3.shader_test/cs-op-sub-mat3-float.shader_test/cs-op-sub-mat2x4-mat2x4.shader_test/cs-op-sub-mat2x4-float.shader_test/cs-op-sub-mat2x3-mat2x3.shader_test/cs-op-sub-mat2x3-float.shader_test/cs-op-sub-mat2-mat2.shader_test/cs-op-sub-mat2-float.shader_test/cs-op-sub-ivec4-ivec4.shader_test/cs-op-sub-ivec4-int.shader_test/cs-op-sub-ivec3-ivec3.shader_test/cs-op-sub-ivec3-int.shader_test/cs-op-sub-ivec2-ivec2.shader_test/cs-op-sub-ivec2-int.shader_test/cs-op-sub-int-ivec4.shader_test/cs-op-sub-int-ivec3.shader_test/cs-op-sub-int-ivec2.shader_test/cs-op-sub-int-int.shader_test/cs-op-sub-float-vec4.shader_test/cs-op-sub-float-vec3.shader_test/cs-op-sub-float-vec2.shader_test/cs-op-sub-float-mat4x3.shader_test/cs-op-sub-float-mat4x2.shader_test/cs-op-sub-float-mat4.shader_test/cs-op-sub-float-mat3x4.shader_test/cs-op-sub-float-mat3x2.shader_test/cs-op-sub-float-mat3.shader_test/cs-op-sub-float-mat2x4.shader_test/cs-op-sub-float-mat2x3.shader_test/cs-op-sub-float-mat2.shader_test/cs-op-sub-float-float.shader_test/cs-op-selection-bool-vec4-vec4.shader_test/cs-op-selection-bool-vec3-vec3.shader_test/cs-op-selection-bool-vec2-vec2.shader_test/cs-op-selection-bool-uvec4-uvec4.shader_test/cs-op-selection-bool-uvec3-uvec3.shader_test/cs-op-selection-bool-uvec2-uvec2.shader_test/cs-op-selection-bool-uint-uint.shader_test/cs-op-selection-bool-mat4x3-mat4x3.shader_test/cs-op-selection-bool-mat4x2-mat4x2.shader_test/cs-op-selection-bool-mat4-mat4.shader_test/cs-op-selection-bool-mat3x4-mat3x4.shader_test/cs-op-selection-bool-mat3x2-mat3x2.shader_test/cs-op-selection-bool-mat3-mat3.shader_test/cs-op-selection-bool-mat2x4-mat2x4.shader_test/cs-op-selection-bool-mat2x3-mat2x3.shader_test/cs-op-selection-bool-mat2-mat2.shader_test/cs-op-selection-bool-ivec4-ivec4.shader_test/cs-op-selection-bool-ivec3-ivec3.shader_test/cs-op-selection-bool-ivec2-ivec2.shader_test/cs-op-selection-bool-int-int.shader_test/cs-op-selection-bool-float-float.shader_test/cs-op-selection-bool-bvec4-bvec4.shader_test/cs-op-selection-bool-bvec3-bvec3.shader_test/cs-op-selection-bool-bvec2-bvec2.shader_test/cs-op-selection-bool-bool-bool.shader_test/cs-op-selection-bool-bool-bool-using-if.shader_test/cs-op-rshift-uvec4-uvec4.shader_test/cs-op-rshift-uvec4-uint.shader_test/cs-op-rshift-uvec4-ivec4.shader_test/cs-op-rshift-uvec4-int.shader_test/cs-op-rshift-uvec3-uvec3.shader_test/cs-op-rshift-uvec3-uint.shader_test/cs-op-rshift-uvec3-ivec3.shader_test/cs-op-rshift-uvec3-int.shader_test/cs-op-rshift-uvec2-uvec2.shader_test/cs-op-rshift-uvec2-uint.shader_test/cs-op-rshift-uvec2-ivec2.shader_test/cs-op-rshift-uvec2-int.shader_test/cs-op-rshift-uint-uint.shader_test/cs-op-rshift-uint-int.shader_test/cs-op-rshift-ivec4-uvec4.shader_test/cs-op-rshift-ivec4-uint.shader_test/cs-op-rshift-ivec4-ivec4.shader_test/cs-op-rshift-ivec4-int.shader_test/cs-op-rshift-ivec3-uvec3.shader_test/cs-op-rshift-ivec3-uint.shader_test/cs-op-rshift-ivec3-ivec3.shader_test/cs-op-rshift-ivec3-int.shader_test/cs-op-rshift-ivec2-uvec2.shader_test/cs-op-rshift-ivec2-uint.shader_test/cs-op-rshift-ivec2-ivec2.shader_test/cs-op-rshift-ivec2-int.shader_test/cs-op-rshift-int-uint.shader_test/cs-op-rshift-int-int.shader_test/cs-op-or-bool-bool.shader_test/cs-op-or-bool-bool-using-if.shader_test/cs-op-not-bool.shader_test/cs-op-not-bool-using-if.shader_test/cs-op-neg-vec4.shader_test/cs-op-neg-vec3.shader_test/cs-op-neg-vec2.shader_test/cs-op-neg-uvec4.shader_test/cs-op-neg-uvec3.shader_test/cs-op-neg-uvec2.shader_test/cs-op-neg-uint.shader_test/cs-op-neg-mat4x3.shader_test/cs-op-neg-mat4x2.shader_test/cs-op-neg-mat4.shader_test/cs-op-neg-mat3x4.shader_test/cs-op-neg-mat3x2.shader_test/cs-op-neg-mat3.shader_test/cs-op-neg-mat2x4.shader_test/cs-op-neg-mat2x3.shader_test/cs-op-neg-mat2.shader_test/cs-op-neg-ivec4.shader_test/cs-op-neg-ivec3.shader_test/cs-op-neg-ivec2.shader_test/cs-op-neg-int.shader_test/cs-op-neg-float.shader_test/cs-op-ne-vec4-vec4.shader_test/cs-op-ne-vec4-vec4-using-if.shader_test/cs-op-ne-vec3-vec3.shader_test/cs-op-ne-vec3-vec3-using-if.shader_test/cs-op-ne-vec2-vec2.shader_test/cs-op-ne-vec2-vec2-using-if.shader_test/cs-op-ne-uvec4-uvec4.shader_test/cs-op-ne-uvec4-uvec4-using-if.shader_test/cs-op-ne-uvec3-uvec3.shader_test/cs-op-ne-uvec3-uvec3-using-if.shader_test/cs-op-ne-uvec2-uvec2.shader_test/cs-op-ne-uvec2-uvec2-using-if.shader_test/cs-op-ne-uint-uint.shader_test/cs-op-ne-uint-uint-using-if.shader_test/cs-op-ne-mat4x3-mat4x3.shader_test/cs-op-ne-mat4x3-mat4x3-using-if.shader_test/cs-op-ne-mat4x2-mat4x2.shader_test/cs-op-ne-mat4x2-mat4x2-using-if.shader_test/cs-op-ne-mat4-mat4.shader_test/cs-op-ne-mat4-mat4-using-if.shader_test/cs-op-ne-mat3x4-mat3x4.shader_test/cs-op-ne-mat3x4-mat3x4-using-if.shader_test/cs-op-ne-mat3x2-mat3x2.shader_test/cs-op-ne-mat3x2-mat3x2-using-if.shader_test/cs-op-ne-mat3-mat3.shader_test/cs-op-ne-mat3-mat3-using-if.shader_test/cs-op-ne-mat2x4-mat2x4.shader_test/cs-op-ne-mat2x4-mat2x4-using-if.shader_test/cs-op-ne-mat2x3-mat2x3.shader_test/cs-op-ne-mat2x3-mat2x3-using-if.shader_test/cs-op-ne-mat2-mat2.shader_test/cs-op-ne-mat2-mat2-using-if.shader_test/cs-op-ne-ivec4-ivec4.shader_test/cs-op-ne-ivec4-ivec4-using-if.shader_test/cs-op-ne-ivec3-ivec3.shader_test/cs-op-ne-ivec3-ivec3-using-if.shader_test/cs-op-ne-ivec2-ivec2.shader_test/cs-op-ne-ivec2-ivec2-using-if.shader_test/cs-op-ne-int-int.shader_test/cs-op-ne-int-int-using-if.shader_test/cs-op-ne-float-float.shader_test/cs-op-ne-float-float-using-if.shader_test/cs-op-ne-bvec4-bvec4.shader_test/cs-op-ne-bvec4-bvec4-using-if.shader_test/cs-op-ne-bvec3-bvec3.shader_test/cs-op-ne-bvec3-bvec3-using-if.shader_test/cs-op-ne-bvec2-bvec2.shader_test/cs-op-ne-bvec2-bvec2-using-if.shader_test/cs-op-ne-bool-b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filenames:
  vs-tan-vec4.shader_test/vs-tan-vec3.shader_test/vs-tan-vec2.shader_test/vs-tan-float.shader_test/vs-step-vec4-vec4.shader_test/vs-step-vec3-vec3.shader_test/vs-step-vec2-vec2.shader_test/vs-step-float-vec4.shader_test/vs-step-float-vec3.shader_test/vs-step-float-vec2.shader_test/vs-step-float-float.shader_test/vs-sqrt-vec4.shader_test/vs-sqrt-vec3.shader_test/vs-sqrt-vec2.shader_test/vs-sqrt-float.shader_test/vs-smoothstep-vec4-vec4-vec4.shader_test/vs-smoothstep-vec3-vec3-vec3.shader_test/vs-smoothstep-vec2-vec2-vec2.shader_test/vs-smoothstep-float-float-vec4.shader_test/vs-smoothstep-float-float-vec3.shader_test/vs-smoothstep-float-float-vec2.shader_test/vs-smoothstep-float-float-float.shader_test/vs-sin-vec4.shader_test/vs-sin-vec3.shader_test/vs-sin-vec2.shader_test/vs-sin-float.shader_test/vs-sign-vec4.shader_test/vs-sign-vec3.shader_test/vs-sign-vec2.shader_test/vs-sign-float.shader_test/vs-refract-vec4-vec4-float.shader_test/vs-refract-vec3-vec3-float.shader_test/vs-refract-vec2-vec2-float.shader_test/vs-refract-float-float-float.shader_test/vs-reflect-vec4-vec4.shader_test/vs-reflect-vec3-vec3.shader_test/vs-reflect-vec2-vec2.shader_test/vs-reflect-float-float.shader_test/vs-radians-vec4.shader_test/vs-radians-vec3.shader_test/vs-radians-vec2.shader_test/vs-radians-float.shader_test/vs-pow-vec4-vec4.shader_test/vs-pow-vec3-vec3.shader_test/vs-pow-vec2-vec2.shader_test/vs-pow-float-float.shader_test/vs-op-xor-bool-bool.shader_test/vs-op-xor-bool-bool-using-if.shader_test/vs-op-uplus-vec4.shader_test/vs-op-uplus-vec3.shader_test/vs-op-uplus-vec2.shader_test/vs-op-uplus-mat4.shader_test/vs-op-uplus-mat3.shader_test/vs-op-uplus-mat2.shader_test/vs-op-uplus-ivec4.shader_test/vs-op-uplus-ivec3.shader_test/vs-op-uplus-ivec2.shader_test/vs-op-uplus-int.shader_test/vs-op-uplus-float.shader_test/vs-op-sub-vec4-vec4.shader_test/vs-op-sub-vec4-float.shader_test/vs-op-sub-vec3-vec3.shader_test/vs-op-sub-vec3-float.shader_test/vs-op-sub-vec2-vec2.shader_test/vs-op-sub-vec2-float.shader_test/vs-op-sub-mat4-mat4.shader_test/vs-op-sub-mat4-float.shader_test/vs-op-sub-mat3-mat3.shader_test/vs-op-sub-mat3-float.shader_test/vs-op-sub-mat2-mat2.shader_test/vs-op-sub-mat2-float.shader_test/vs-op-sub-ivec4-ivec4.shader_test/vs-op-sub-ivec4-int.shader_test/vs-op-sub-ivec3-ivec3.shader_test/vs-op-sub-ivec3-int.shader_test/vs-op-sub-ivec2-ivec2.shader_test/vs-op-sub-ivec2-int.shader_test/vs-op-sub-int-ivec4.shader_test/vs-op-sub-int-ivec3.shader_test/vs-op-sub-int-ivec2.shader_test/vs-op-sub-int-int.shader_test/vs-op-sub-float-vec4.shader_test/vs-op-sub-float-vec3.shader_test/vs-op-sub-float-vec2.shader_test/vs-op-sub-float-mat4.shader_test/vs-op-sub-float-mat3.shader_test/vs-op-sub-float-mat2.shader_test/vs-op-sub-float-float.shader_test/vs-op-selection-bool-vec4-vec4.shader_test/vs-op-selection-bool-vec3-vec3.shader_test/vs-op-selection-bool-vec2-vec2.shader_test/vs-op-selection-bool-mat4-mat4.shader_test/vs-op-selection-bool-mat3-mat3.shader_test/vs-op-selection-bool-mat2-mat2.shader_test/vs-op-selection-bool-ivec4-ivec4.shader_test/vs-op-selection-bool-ivec3-ivec3.shader_test/vs-op-selection-bool-ivec2-ivec2.shader_test/vs-op-selection-bool-int-int.shader_test/vs-op-selection-bool-float-float.shader_test/vs-op-selection-bool-bvec4-bvec4.shader_test/vs-op-selection-bool-bvec3-bvec3.shader_test/vs-op-selection-bool-bvec2-bvec2.shader_test/vs-op-selection-bool-bool-bool.shader_test/vs-op-selection-bool-bool-bool-using-if.shader_test/vs-op-or-bool-bool.shader_test/vs-op-or-bool-bool-using-if.shader_test/vs-op-not-bool.shader_test/vs-op-not-bool-using-if.shader_test/vs-op-neg-vec4.shader_test/vs-op-neg-vec3.shader_test/vs-op-neg-vec2.shader_test/vs-op-neg-mat4.shader_test/vs-op-neg-mat3.shader_test/vs-op-neg-mat2.shader_test/vs-op-neg-ivec4.shader_test/vs-op-neg-ivec3.shader_test/vs-op-neg-ivec2.shader_test/vs-op-neg-int.shader_test/vs-op-neg-float.shader_test/vs-op-ne-vec4-vec4.shader_test/vs-op-ne-vec4-vec4-using-if.shader_test/vs-op-ne-vec3-vec3.shader_test/vs-op-ne-vec3-vec3-using-if.shader_test/vs-op-ne-vec2-vec2.shader_test/vs-op-ne-vec2-vec2-using-if.shader_test/vs-op-ne-mat4-mat4.shader_test/vs-op-ne-mat4-mat4-using-if.shader_test/vs-op-ne-mat3-mat3.shader_test/vs-op-ne-mat3-mat3-using-if.shader_test/vs-op-ne-mat2-mat2.shader_test/vs-op-ne-mat2-mat2-using-if.shader_test/vs-op-ne-ivec4-ivec4.shader_test/vs-op-ne-ivec4-ivec4-using-if.shader_test/vs-op-ne-ivec3-ivec3.shader_test/vs-op-ne-ivec3-ivec3-using-if.shader_test/vs-op-ne-ivec2-ivec2.shader_test/vs-op-ne-ivec2-ivec2-using-if.shader_test/vs-op-ne-int-int.shader_test/vs-op-ne-int-int-using-if.shader_test/vs-op-ne-float-float.shader_test/vs-op-ne-float-float-using-if.shader_test/vs-op-ne-bvec4-bvec4.shader_test/vs-op-ne-bvec4-bvec4-using-if.shader_test/vs-op-ne-bvec3-bvec3.shader_test/vs-op-ne-bvec3-bvec3-using-if.shader_test/vs-op-ne-bvec2-bvec2.shader_test/vs-op-ne-bvec2-bvec2-using-if.shader_test/vs-op-ne-bool-bool.shader_test/vs-op-ne-bool-bool-using-if.shader_test/vs-op-mult-vec4-vec4.shader_test/vs-op-mult-vec4-mat4.shader_test/vs-op-mult-vec4-float.shader_test/vs-op-mult-vec3-vec3.shader_test/vs-op-mult-vec3-mat3.shader_test/vs-op-mult-vec3-float.shader_test/vs-op-mult-vec2-vec2.shader_test/vs-op-mult-vec2-mat2.shader_test/vs-op-mult-vec2-float.shader_test/vs-op-mult-mat4-vec4.shader_test/vs-op-mult-mat4-mat4.shader_test/vs-op-mult-mat4-float.shader_test/vs-op-mult-mat3-vec3.shader_test/vs-op-mult-mat3-mat3.shader_test/vs-op-mult-mat3-float.shader_test/vs-op-mult-mat2-vec2.shader_test/vs-op-mult-mat2-mat2.shader_test/vs-op-mult-mat2-float.shader_test/vs-op-mult-ivec4-ivec4.shader_test/vs-op-mult-ivec4-int.shader_test/vs-op-mult-ivec3-ivec3.shader_test/vs-op-mult-ivec3-int.shader_test/vs-op-mult-ivec2-ivec2.shader_test/vs-op-mult-ivec2-int.shader_test/vs-op-mult-int-ivec4.shader_test/vs-op-mult-int-ivec3.shader_test/vs-op-mult-int-ivec2.shader_test/vs-op-mult-int-int.shader_test/vs-op-mult-float-vec4.shader_test/vs-op-mult-float-vec3.shader_test/vs-op-mult-float-vec2.shader_test/vs-op-mult-float-mat4.shader_test/vs-op-mult-float-mat3.shader_test/vs-op-mult-float-mat2.shader_test/vs-op-mult-float-float.shader_test/vs-op-lt-int-int.shader_test/vs-op-lt-int-int-using-if.shader_test/vs-op-lt-float-float.shader_test/vs-op-lt-float-float-using-if.shader_test/vs-op-le-int-int.shader_test/vs-op-le-int-int-using-if.shader_test/vs-op-le-float-float.shader_test/vs-op-le-float-float-using-if.shader_test/vs-op-gt-int-int.shader_test/vs-op-gt-int-int-using-if.shader_test/vs-op-gt-float-float.shader_test/vs-op-gt-float-float-using-if.shader_test/vs-op-ge-int-int.shader_test/vs-op-ge-int-int-using-if.shader_test/vs-op-ge-float-float.shader_test/vs-op-ge-float-float-using-if.shader_test/vs-op-eq-vec4-vec4.shader_test/vs-op-eq-vec4-vec4-using-if.shader_test/vs-op-eq-vec3-vec3.shader_test/vs-op-eq-vec3-vec3-using-if.shader_test/vs-op-eq-vec2-vec2.shader_test/vs-op-eq-vec2-vec2-using-if.shader_test/vs-op-eq-mat4-mat4.shader_test/vs-op-eq-mat4-mat4-using-if.shader_test/vs-op-eq-mat3-mat3.shader_test/vs-op-eq-mat3-mat3-using-if.shader_test/vs-op-eq-mat2-mat2.shader_test/vs-op-eq-mat2-mat2-using-if.shader_test/vs-op-eq-ivec4-ivec4.shader_test/vs-op-eq-ivec4-ivec4-using-if.shader_test/vs-op-eq-ivec3-ivec3.shader_test/vs-op-eq-ivec3-ivec3-using-if.shader_test/vs-op-eq-ivec2-ivec2.shader_test/vs-op-eq-ivec2-ivec2-using-if.shader_test/vs-op-eq-int-int.shader_test/vs-op-eq-int-int-using-if.shader_test/vs-op-eq-float-float.shader_test/vs-op-eq-float-float-using-if.shader_test/vs-op-eq-bvec4-bvec4.shader_test/vs-op-eq-bvec4-bvec4-using-if.shader_test/vs-op-eq-bvec3-bvec3.shader_test/vs-op-eq-bvec3-bvec3-using-if.shader_test/vs-op-eq-bvec2-bvec2.shader_test/vs-op-eq-bvec2-bvec2-using-if.shader_test/vs-op-eq-bool-bool.shader_test/vs-op-eq-bool-bool-using-if.shader_test/vs-op-div-vec4-vec4.shader_test/vs-op-div-vec4-float.shader_test/vs-op-div-vec3-vec3.shader_test/vs-op-div-vec3-float.shader_test/vs-op-div-vec2-vec2.shader_test/vs-op-div-vec2-float.shader_test/vs-op-div-mat4-mat4.shader_test/vs-op-div-mat4-float.shader_test/vs-op-div-mat3-mat3.shader_test/vs-op-div-mat3-float.shader_test/vs-op-div-mat2-mat2.shader_test/vs-op-div-mat2-float.shader_test/vs-op-div-ivec4-ivec4.shader_test/vs-op-div-ivec4-int.shader_test/vs-op-div-ivec3-ivec3.shader_test/vs-op-div-ivec3-int.shader_test/vs-op-div-ivec2-ivec2.shader_test/vs-op-div-ivec2-int.shader_test/vs-op-div-int-ivec4.shader_test/vs-op-div-int-ivec3.shader_test/vs-op-div-int-ivec2.shader_test/vs-op-div-int-int.shader_test/vs-op-div-float-vec4.shader_test/vs-op-div-float-vec3.shader_test/vs-op-div-float-vec2.shader_test/vs-op-div-float-mat4.shader_test/vs-op-div-float-mat3.shader_test/vs-op-div-float-mat2.shader_test/vs-op-div-float-float.shader_test/vs-op-assign-sub-vec4-vec4.shader_test/vs-op-assign-sub-vec4-float.shader_test/vs-op-assign-sub-vec3-vec3.shader_test/vs-op-assign-sub-vec3-float.shader_test/vs-op-assign-sub-vec2-vec2.shader_test/vs-op-assign-sub-vec2-float.shader_test/vs-op-assign-sub-mat4-mat4.shader_test/vs-op-assign-sub-mat4-float.shader_test/vs-op-assign-sub-mat3-mat3.shader_test/vs-op-assign-sub-mat3-float.shader_test/vs-op-assign-sub-mat2-mat2.shader_test/vs-op-assign-sub-mat2-float.shader_test/vs-op-assign-sub-ivec4-ivec4.shader_test/vs-op-assign-sub-ivec4-int.shader_test/vs-op-assign-sub-ivec3-ivec3.shader_test/vs-op-assign-sub-ivec3-int.shader_test/vs-op-assign-sub-ivec2-ivec2.shader_test/vs-op-assign-sub-ivec2-int.shader_test/vs-op-assign-sub-int-int.shader_test/vs-op-assign-sub-float-float.shader_test/vs-op-assign-mult-vec4-vec4.shader_test/vs-op-assign-mult-vec4-mat4.shader_test/vs-op-assign-mult-vec4-float.shader_test/vs-op-assign-mult-vec3-vec3.shader_test/vs-op-assign-mult-vec3-mat3.shader_test/vs-op-assign-mult-vec3-float.shader_test/vs-op-assign-mult-vec2-vec2.shader_test/vs-op-assign-mult-vec2-mat2.shader_test/vs-op-assign-mult-vec2-float.shader_test/vs-op-assign-mult-mat4-mat4.shader_test/vs-op-assign-mult-mat4-flo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dirname: /usr/share/rear/layout/save/GNU/Linux
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dirname: /usr/share/rear/finalize/GNU/Linux
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dirname: /usr/share/rear/backup/RSYNC/default
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filenames:
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dirname: /usr/share/rear/prep/NETFS/default
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dirname: /usr/share/rear/restore/DUPLICITY/default
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filenames:
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filenames:
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dirname: /usr/share/rear/backup/NETFS/default
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dirname: /usr/share/rear/prep/GNU/Linux
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dirname: /usr/share/rear/output/ISO/Linux-i386
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dirname: /usr/share/rear/prep
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dirname: /usr/share/rear/verify/GALAXY10/default
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dirname: /usr/share/rear/restore/NETFS/default
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dirname: /usr/share/rear/verify/GALAXY7/default
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