e Statement
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## e Statement

e statement — This statement may be used to mark the end of the last section of the score.

## Description

This statement may be used to mark the end of the last section of the score.

## Syntax

    e [time]

## Performance

The first p-field time is optional and if present determines the end time (length in beats) of the final section of the score. This time must be after the end of the last event otherwise it will have no effect. "Always on" instruments will end at the given time. Extending the section in this way is useful to avoid prematurely cutting off reverb tails or other effects.

### Special Considerations

The e statement is contextually identical to an s statement. Additionally, the e statement terminates all signal generation (including indefinite performance) and closes all input and output files.

If an e statement occurs before the end of a score, all subsequent score lines will be ignored.

The e statement is optional in a score file yet to be sorted. If a score file has no e statement, then Sort processing will supply one.

## Examples

Here is an example of the e statement. It uses the file e.csd.

Example 1082. Example of the e statement.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac     ;;;realtime audio out
    ;-iadc    ;;;uncomment -iadc if RT audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o e.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    ga1 init 0

    instr 1

    aenv expseg .01, p3*0.1, 1, p3*0.9, 0.01
    ga1  poscil3 .5*aenv, cpspch(p4), 1
         outs ga1,ga1
    endin

    instr 99

    aL, aR  reverbsc ga1, ga1, 0.85, 12000, sr, 0.5, 1
    outs aL,aR

    ga1 = 0

    endin
    </CsInstruments>
    <CsScore>
    f 1 0 128 10 1		;sine wave

    i 1 1 0.1 8.00
    i 1 2 0.1 8.02
    i 1 3 0.1 8.04
    i 1 4 0.1 9.06

    i 99 0 6		;remains active for 6 seconds

    e10
    </CsScore>
    </CsoundSynthesizer>

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