ver - show what version the risk game is - please quote this when sending bug reports
manual - open the "On-line help system"
newgame - creates a new game (replay will replay a game from the start)
loadgame filename - load a saved game from a file
closegame - close the current running game
savegame filename - save the current running game to a file
(for network risk use: "startserver", "killserver", "join <server name>" and "closegame")

choosemap filename - load a new mapfile, choosecards filename - load a new card file
newplayer type (skill) color name - creates a new player with a name and a color
(type can be: human ai) (when type is "ai", skill can be easy or hard)
(color can be: black blue cyan darkgray green lightgray magenta orange pink red white yellow)
delplayer name - delete a player with a name
startgame type cards (autoplaceall) - once all the players have been set up, start the game
(type can be: domination capital mission) (cards can be: increasing fixed)
info - to check everything is set up, autosetup - auto setup some players

undo - undo your go
autoendgo on/off - set the autoendgo to on or off (when on it may stop you from doing an undo)
autodefend on/off - set the autodefend to on or off (will roll your defending dice for you)
showarmies - shows you what armies are positioned were
showmission - shows you what mission you have
showcards - show what cards the current player has
(1=trading cards 2=placing reinforcements 3=attacking 4=battle 5=invading 6=tactical)
    capital country - select a country to be your capital (only used in capital risk)
1  trade card card card - trade in 3 cards of your choice
    (card can be either wildcard or the name of the country on the card)
    endtrade - end the card trading phase
2  placearmies country number - place a number of armies in a selected country
    autoplace - automaticaly place army in any empty country
3  attack country country - attack a country, first put the attacker then the defender
    endattack - end the attacking phase
4  roll number - roll the number of dice you want to attack or defend
    retreat - do not attack the country
5  move number - move a number of armies to a defeated country
    (number can be the number of troops or all) - all to move all your troops
6  movearmies country country number - move a number of armies from one country the second country
    nomove - do not make any tactical moves
7  endgo - end your go (not used when autoendgo is set to "on")
8  continue - continue playing domination risk even if you have won misson or capital risk
