/*
 *  Copyright (C) 2002-2015  The DOSBox Team
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "dosbox.h"
#include "debug.h"
#include "cpu.h"
#include "video.h"
#include "pic.h"
#include "cpu.h"
#include "callback.h"
#include "inout.h"
#include "mixer.h"
#include "timer.h"
#include "dos_inc.h"
#include "setup.h"
#include "control.h"
#include "cross.h"
#include "programs.h"
#include "support.h"
#include "mapper.h"
#include "ints/int10.h"
#include "render.h"
#include "pci_bus.h"

Config * control;
MachineType machine;
SVGACards svgaCard;

/* The whole load of startups for all the subfunctions */
void MSG_Init(Section_prop *);
void LOG_StartUp(void);
void MEM_Init(Section *);
void PAGING_Init(Section *);
void IO_Init(Section * );
void CALLBACK_Init(Section*);
void PROGRAMS_Init(Section*);
//void CREDITS_Init(Section*);
void RENDER_Init(Section*);
void VGA_Init(Section*);

void DOS_Init(Section*);


void CPU_Init(Section*);

#if C_FPU
void FPU_Init(Section*);
#endif

void DMA_Init(Section*);

void MIXER_Init(Section*);
void MIDI_Init(Section*);
void HARDWARE_Init(Section*);

#if defined(PCI_FUNCTIONALITY_ENABLED)
void PCI_Init(Section*);
#endif


void KEYBOARD_Init(Section*);	//TODO This should setup INT 16 too but ok ;)
void JOYSTICK_Init(Section*);
void MOUSE_Init(Section*);
void SBLASTER_Init(Section*);
void GUS_Init(Section*);
void MPU401_Init(Section*);
void PCSPEAKER_Init(Section*);
void TANDYSOUND_Init(Section*);
void DISNEY_Init(Section*);
void SERIAL_Init(Section*); 


#if C_IPX
void IPX_Init(Section*);
#endif

void SID_Init(Section* sec);

void PIC_Init(Section*);
void TIMER_Init(Section*);
void BIOS_Init(Section*);
void DEBUG_Init(Section*);
void CMOS_Init(Section*);

void MSCDEX_Init(Section*);
void DRIVES_Init(Section*);
void CDROM_Image_Init(Section*);

/* Dos Internal mostly */
void EMS_Init(Section*);
void XMS_Init(Section*);

void DOS_KeyboardLayout_Init(Section*);

void AUTOEXEC_Init(Section*);
void SHELL_Init(void);

void INT10_Init(Section*);

static LoopHandler * loop;

bool SDLNetInited;

static Bit32u ticksRemain;
static Bit32u ticksLast;
static Bit32u ticksAdded;
Bit32s ticksDone;
Bit32u ticksScheduled;
bool ticksLocked;

static Bitu Normal_Loop(void) {
	Bits ret;
	while (1) {
		if (PIC_RunQueue()) {
			ret = (*cpudecoder)();
			if (GCC_UNLIKELY(ret<0)) return 1;
			if (ret>0) {
				if (GCC_UNLIKELY(ret >= CB_MAX)) return 0;
				Bitu blah = (*CallBack_Handlers[ret])();
				if (GCC_UNLIKELY(blah)) return blah;
			}
#if C_DEBUG
			if (DEBUG_ExitLoop()) return 0;
#endif
		} else {
			GFX_Events();
			if (ticksRemain>0) {
				TIMER_AddTick();
				ticksRemain--;
			} else goto increaseticks;
		}
	}
increaseticks:
	if (GCC_UNLIKELY(ticksLocked)) {
		ticksRemain=5;
		/* Reset any auto cycle guessing for this frame */
		ticksLast = GetTicks();
		ticksAdded = 0;
		ticksDone = 0;
		ticksScheduled = 0;
	} else {
		Bit32u ticksNew;
		ticksNew=GetTicks();
		ticksScheduled += ticksAdded;
		if (ticksNew > ticksLast) {
			ticksRemain = ticksNew-ticksLast;
			ticksLast = ticksNew;
			ticksDone += ticksRemain;
			if ( ticksRemain > 20 ) {
				ticksRemain = 20;
			}
			ticksAdded = ticksRemain;
			if (CPU_CycleAutoAdjust && !CPU_SkipCycleAutoAdjust) {
				if (ticksScheduled >= 250 || ticksDone >= 250 || (ticksAdded > 15 && ticksScheduled >= 5) ) {
					if(ticksDone < 1) ticksDone = 1; // Protect against div by zero
					/* ratio we are aiming for is around 90% usage*/
					Bit32s ratio = (ticksScheduled * (CPU_CyclePercUsed*90*1024/100/100)) / ticksDone;
					Bit32s new_cmax = CPU_CycleMax;
					Bit64s cproc = (Bit64s)CPU_CycleMax * (Bit64s)ticksScheduled;
					if (cproc > 0) {
						/* ignore the cycles added due to the IO delay code in order
						   to have smoother auto cycle adjustments */
						double ratioremoved = (double) CPU_IODelayRemoved / (double) cproc;
						if (ratioremoved < 1.0) {
							ratio = (Bit32s)((double)ratio * (1 - ratioremoved));
							/* Don't allow very high ratio which can cause us to lock as we don't scale down
							 * for very low ratios. High ratio might result because of timing resolution */
							if (ticksScheduled >= 250 && ticksDone < 10 && ratio > 20480) 
								ratio = 20480;
							Bit64s cmax_scaled = (Bit64s)CPU_CycleMax * (Bit64s)ratio;
							/* The auto cycle code seems reliable enough to disable the fast cut back code.
							 * This should improve the fluency of complex games.
							if (ratio <= 1024) 
								new_cmax = (Bit32s)(cmax_scaled / (Bit64s)1024);
							else 
							 */
							new_cmax = (Bit32s)(1 + (CPU_CycleMax >> 1) + cmax_scaled / (Bit64s)2048);
						}
					}

					if (new_cmax<CPU_CYCLES_LOWER_LIMIT)
						new_cmax=CPU_CYCLES_LOWER_LIMIT;

					/*
					LOG_MSG("cyclelog: current %6d   cmax %6d   ratio  %5d  done %3d   sched %3d",
						CPU_CycleMax,
						new_cmax,
						ratio,
						ticksDone,
						ticksScheduled);
					*/  
					/* ratios below 1% are considered to be dropouts due to
					   temporary load imbalance, the cycles adjusting is skipped */
					if (ratio>10) {
						/* ratios below 12% along with a large time since the last update
						   has taken place are most likely caused by heavy load through a
						   different application, the cycles adjusting is skipped as well */
						if ((ratio>120) || (ticksDone<700)) {
							CPU_CycleMax = new_cmax;
							if (CPU_CycleLimit > 0) {
								if (CPU_CycleMax>CPU_CycleLimit) CPU_CycleMax = CPU_CycleLimit;
							}
						}
					}
					CPU_IODelayRemoved = 0;
					ticksDone = 0;
					ticksScheduled = 0;
				} else if (ticksAdded > 15) {
					/* ticksAdded > 15 but ticksScheduled < 5, lower the cycles
					   but do not reset the scheduled/done ticks to take them into
					   account during the next auto cycle adjustment */
					CPU_CycleMax /= 3;
					if (CPU_CycleMax < CPU_CYCLES_LOWER_LIMIT)
						CPU_CycleMax = CPU_CYCLES_LOWER_LIMIT;
				}
			}
		} else {
			ticksAdded = 0;
			SDL_Delay(1);
			ticksDone -= GetTicks() - ticksNew;
			if (ticksDone < 0)
				ticksDone = 0;
		}
	}
	return 0;
}

void DOSBOX_SetLoop(LoopHandler * handler) {
	loop=handler;
}

void DOSBOX_SetNormalLoop() {
	loop=Normal_Loop;
}

void DOSBOX_RunMachine(void){
	Bitu ret;
	do {
		ret=(*loop)();
	} while (!ret);
}

static void DOSBOX_UnlockSpeed( bool pressed ) {
	static bool autoadjust = false;
	if (pressed) {
		LOG_MSG("Fast Forward ON");
		ticksLocked = true;
		if (CPU_CycleAutoAdjust) {
			autoadjust = true;
			CPU_CycleAutoAdjust = false;
			CPU_CycleMax /= 3;
			if (CPU_CycleMax<1000) CPU_CycleMax=1000;
		}
	} else {
		LOG_MSG("Fast Forward OFF");
		ticksLocked = false;
		if (autoadjust) {
			autoadjust = false;
			CPU_CycleAutoAdjust = true;
		}
	}
}

static void DOSBOX_RealInit(Section * sec) {
	Section_prop * section=static_cast<Section_prop *>(sec);
	/* Initialize some dosbox internals */

	ticksRemain=0;
	ticksLast=GetTicks();
	ticksLocked = false;
	DOSBOX_SetLoop(&Normal_Loop);
	MSG_Init(section);

	MAPPER_AddHandler(DOSBOX_UnlockSpeed, MK_f12, MMOD2,"speedlock","Speedlock");
	std::string cmd_machine;
	if (control->cmdline->FindString("-machine",cmd_machine,true)){
		//update value in config (else no matching against suggested values
		section->HandleInputline(std::string("machine=") + cmd_machine);
	}

	std::string mtype(section->Get_string("machine"));
	svgaCard = SVGA_None; 
	machine = MCH_VGA;
	int10.vesa_nolfb = false;
	int10.vesa_oldvbe = false;
	if      (mtype == "cga")      { machine = MCH_CGA; }
	else if (mtype == "tandy")    { machine = MCH_TANDY; }
	else if (mtype == "pcjr")     { machine = MCH_PCJR; }
	else if (mtype == "hercules") { machine = MCH_HERC; }
	else if (mtype == "ega")      { machine = MCH_EGA; }
//	else if (mtype == "vga")          { svgaCard = SVGA_S3Trio; }
	else if (mtype == "svga_s3")       { svgaCard = SVGA_S3Trio; }
	else if (mtype == "vesa_nolfb")   { svgaCard = SVGA_S3Trio; int10.vesa_nolfb = true;}
	else if (mtype == "vesa_oldvbe")   { svgaCard = SVGA_S3Trio; int10.vesa_oldvbe = true;}
	else if (mtype == "svga_et4000")   { svgaCard = SVGA_TsengET4K; }
	else if (mtype == "svga_et3000")   { svgaCard = SVGA_TsengET3K; }
//	else if (mtype == "vga_pvga1a")   { svgaCard = SVGA_ParadisePVGA1A; }
	else if (mtype == "svga_paradise") { svgaCard = SVGA_ParadisePVGA1A; }
	else if (mtype == "vgaonly")      { svgaCard = SVGA_None; }
	else E_Exit("DOSBOX:Unknown machine type %s",mtype.c_str());
}


void DOSBOX_Init(void) {
	Section_prop * secprop;
	Section_line * secline;
	Prop_int* Pint;
	Prop_hex* Phex;
	Prop_string* Pstring;
	Prop_bool* Pbool;
	Prop_multival* Pmulti;
	Prop_multival_remain* Pmulti_remain;

	SDLNetInited = false;

	// Some frequently used option sets
	const char *rates[] = {  "44100", "48000", "32000","22050", "16000", "11025", "8000", "49716", 0 };
	const char *oplrates[] = {   "44100", "49716", "48000", "32000","22050", "16000", "11025", "8000", 0 };
	const char *ios[] = { "220", "240", "260", "280", "2a0", "2c0", "2e0", "300", 0 };
	const char *irqssb[] = { "7", "5", "3", "9", "10", "11", "12", 0 };
	const char *dmassb[] = { "1", "5", "0", "3", "6", "7", 0 };
	const char *iosgus[] = { "240", "220", "260", "280", "2a0", "2c0", "2e0", "300", 0 };
	const char *irqsgus[] = { "5", "3", "7", "9", "10", "11", "12", 0 };
	const char *dmasgus[] = { "3", "0", "1", "5", "6", "7", 0 };


	/* Setup all the different modules making up DOSBox */
	const char* machines[] = {
		"hercules", "cga", "tandy", "pcjr", "ega",
		"vgaonly", "svga_s3", "svga_et3000", "svga_et4000",
		"svga_paradise", "vesa_nolfb", "vesa_oldvbe", 0 };
	secprop=control->AddSection_prop("dosbox",&DOSBOX_RealInit);
	Pstring = secprop->Add_path("language",Property::Changeable::Always,"");
	Pstring->Set_help("Select another language file.");

	Pstring = secprop->Add_string("machine",Property::Changeable::OnlyAtStart,"svga_s3");
	Pstring->Set_values(machines);
	Pstring->Set_help("The type of machine DOSBox tries to emulate.");

	Pstring = secprop->Add_path("captures",Property::Changeable::Always,"capture");
	Pstring->Set_help("Directory where things like wave, midi, screenshot get captured.");

#if C_DEBUG	
	LOG_StartUp();
#endif
	
	secprop->AddInitFunction(&IO_Init);//done
	secprop->AddInitFunction(&PAGING_Init);//done
	secprop->AddInitFunction(&MEM_Init);//done
	secprop->AddInitFunction(&HARDWARE_Init);//done
	Pint = secprop->Add_int("memsize", Property::Changeable::WhenIdle,16);
	Pint->SetMinMax(1,64);
	Pint->Set_help(
		"Amount of memory DOSBox has in megabytes.\n"
		"  This value is best left at its default to avoid problems with some games,\n"
		"  though few games might require a higher value.\n"
		"  There is generally no speed advantage when raising this value.");
	secprop->AddInitFunction(&CALLBACK_Init);
	secprop->AddInitFunction(&PIC_Init);//done
	secprop->AddInitFunction(&PROGRAMS_Init);
	secprop->AddInitFunction(&TIMER_Init);//done
	secprop->AddInitFunction(&CMOS_Init);//done

	secprop=control->AddSection_prop("render",&RENDER_Init,true);
	Pint = secprop->Add_int("frameskip",Property::Changeable::Always,0);
	Pint->SetMinMax(0,10);
	Pint->Set_help("How many frames DOSBox skips before drawing one.");

	Pbool = secprop->Add_bool("aspect",Property::Changeable::Always,false);
	Pbool->Set_help("Do aspect correction, if your output method doesn't support scaling this can slow things down!.");

	Pmulti = secprop->Add_multi("scaler",Property::Changeable::Always," ");
	Pmulti->SetValue("normal2x");
	Pmulti->Set_help("Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,\n"
	                 "then the scaler will be used even if the result might not be desired.");
	Pstring = Pmulti->GetSection()->Add_string("type",Property::Changeable::Always,"normal2x");

	const char *scalers[] = { 
		"none", "normal2x", "normal3x",
#if RENDER_USE_ADVANCED_SCALERS>2
		"advmame2x", "advmame3x", "advinterp2x", "advinterp3x", "hq2x", "hq3x", "2xsai", "super2xsai", "supereagle",
#endif
#if RENDER_USE_ADVANCED_SCALERS>0
		"tv2x", "tv3x", "rgb2x", "rgb3x", "scan2x", "scan3x",
#endif
		0 };
	Pstring->Set_values(scalers);

	const char* force[] = { "", "forced", 0 };
	Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,"");
	Pstring->Set_values(force);

	secprop=control->AddSection_prop("cpu",&CPU_Init,true);//done
	const char* cores[] = { "auto",
#if (C_DYNAMIC_X86) || (C_DYNREC)
		"dynamic",
#endif
		"normal", "simple",0 };
	Pstring = secprop->Add_string("core",Property::Changeable::WhenIdle,"auto");
	Pstring->Set_values(cores);
	Pstring->Set_help("CPU Core used in emulation. auto will switch to dynamic if available and\n"
		"appropriate.");

	const char* cputype_values[] = { "auto", "386", "386_slow", "486_slow", "pentium_slow", "386_prefetch", 0};
	Pstring = secprop->Add_string("cputype",Property::Changeable::Always,"auto");
	Pstring->Set_values(cputype_values);
	Pstring->Set_help("CPU Type used in emulation. auto is the fastest choice.");


	Pmulti_remain = secprop->Add_multiremain("cycles",Property::Changeable::Always," ");
	Pmulti_remain->Set_help(
		"Amount of instructions DOSBox tries to emulate each millisecond.\n"
		"Setting this value too high results in sound dropouts and lags.\n"
		"Cycles can be set in 3 ways:\n"
		"  'auto'          tries to guess what a game needs.\n"
		"                  It usually works, but can fail for certain games.\n"
		"  'fixed #number' will set a fixed amount of cycles. This is what you usually\n"
		"                  need if 'auto' fails (Example: fixed 4000).\n"
		"  'max'           will allocate as much cycles as your computer is able to\n"
		"                  handle.");

	const char* cyclest[] = { "auto","fixed","max","%u",0 };
	Pstring = Pmulti_remain->GetSection()->Add_string("type",Property::Changeable::Always,"auto");
	Pmulti_remain->SetValue("auto");
	Pstring->Set_values(cyclest);

	Pstring = Pmulti_remain->GetSection()->Add_string("parameters",Property::Changeable::Always,"");
	
	Pint = secprop->Add_int("cycleup",Property::Changeable::Always,10);
	Pint->SetMinMax(1,1000000);
	Pint->Set_help("Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)");

	Pint = secprop->Add_int("cycledown",Property::Changeable::Always,20);
	Pint->SetMinMax(1,1000000);
	Pint->Set_help("Setting it lower than 100 will be a percentage.");
		
#if C_FPU
	secprop->AddInitFunction(&FPU_Init);
#endif
	secprop->AddInitFunction(&DMA_Init);//done
	secprop->AddInitFunction(&VGA_Init);
	secprop->AddInitFunction(&KEYBOARD_Init);


#if defined(PCI_FUNCTIONALITY_ENABLED)
	secprop=control->AddSection_prop("pci",&PCI_Init,false); //PCI bus
#endif


	secprop=control->AddSection_prop("mixer",&MIXER_Init);
	Pbool = secprop->Add_bool("nosound",Property::Changeable::OnlyAtStart,false);
	Pbool->Set_help("Enable silent mode, sound is still emulated though.");

	Pint = secprop->Add_int("rate",Property::Changeable::OnlyAtStart,44100);
	Pint->Set_values(rates);
	Pint->Set_help("Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.");

	const char *blocksizes[] = {
		 "1024", "2048", "4096", "8192", "512", "256", 0};
	Pint = secprop->Add_int("blocksize",Property::Changeable::OnlyAtStart,1024);
	Pint->Set_values(blocksizes);
	Pint->Set_help("Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.");

	Pint = secprop->Add_int("prebuffer",Property::Changeable::OnlyAtStart,20);
	Pint->SetMinMax(0,100);
	Pint->Set_help("How many milliseconds of data to keep on top of the blocksize.");

	secprop=control->AddSection_prop("midi",&MIDI_Init,true);//done
	secprop->AddInitFunction(&MPU401_Init,true);//done
	
	const char* mputypes[] = { "intelligent", "uart", "none",0};
	// FIXME: add some way to offer the actually available choices.
	const char *devices[] = { "default", "win32", "alsa", "oss", "coreaudio", "coremidi","none", 0};
	Pstring = secprop->Add_string("mpu401",Property::Changeable::WhenIdle,"intelligent");
	Pstring->Set_values(mputypes);
	Pstring->Set_help("Type of MPU-401 to emulate.");

	Pstring = secprop->Add_string("mididevice",Property::Changeable::WhenIdle,"default");
	Pstring->Set_values(devices);
	Pstring->Set_help("Device that will receive the MIDI data from MPU-401.");

	Pstring = secprop->Add_string("midiconfig",Property::Changeable::WhenIdle,"");
	Pstring->Set_help("Special configuration options for the device driver. This is usually the id of the device you want to use.\n"
	                  "  or in the case of coreaudio, you can specify a soundfont here.\n"
	                  "  When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.\n"
	                  "  In that case, add 'delaysysex', for example: midiconfig=2 delaysysex\n"
	                  "  See the README/Manual for more details.");

#if C_DEBUG
	secprop=control->AddSection_prop("debug",&DEBUG_Init);
#endif

	secprop=control->AddSection_prop("sblaster",&SBLASTER_Init,true);//done
	
	const char* sbtypes[] = { "sb1", "sb2", "sbpro1", "sbpro2", "sb16", "gb", "none", 0 };
	Pstring = secprop->Add_string("sbtype",Property::Changeable::WhenIdle,"sb16");
	Pstring->Set_values(sbtypes);
	Pstring->Set_help("Type of Soundblaster to emulate. gb is Gameblaster.");

	Phex = secprop->Add_hex("sbbase",Property::Changeable::WhenIdle,0x220);
	Phex->Set_values(ios);
	Phex->Set_help("The IO address of the soundblaster.");

	Pint = secprop->Add_int("irq",Property::Changeable::WhenIdle,7);
	Pint->Set_values(irqssb);
	Pint->Set_help("The IRQ number of the soundblaster.");

	Pint = secprop->Add_int("dma",Property::Changeable::WhenIdle,1);
	Pint->Set_values(dmassb);
	Pint->Set_help("The DMA number of the soundblaster.");

	Pint = secprop->Add_int("hdma",Property::Changeable::WhenIdle,5);
	Pint->Set_values(dmassb);
	Pint->Set_help("The High DMA number of the soundblaster.");

	Pbool = secprop->Add_bool("sbmixer",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("Allow the soundblaster mixer to modify the DOSBox mixer.");

	const char* oplmodes[]={ "auto", "cms", "opl2", "dualopl2", "opl3", "opl3gold", "none", 0};
	Pstring = secprop->Add_string("oplmode",Property::Changeable::WhenIdle,"auto");
	Pstring->Set_values(oplmodes);
	Pstring->Set_help("Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.");

	const char* oplemus[]={ "default", "compat", "fast", 0};
	Pstring = secprop->Add_string("oplemu",Property::Changeable::WhenIdle,"default");
	Pstring->Set_values(oplemus);
	Pstring->Set_help("Provider for the OPL emulation. compat might provide better quality (see oplrate as well).");

	Pint = secprop->Add_int("oplrate",Property::Changeable::WhenIdle,44100);
	Pint->Set_values(oplrates);
	Pint->Set_help("Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).");


	secprop=control->AddSection_prop("gus",&GUS_Init,true); //done
	Pbool = secprop->Add_bool("gus",Property::Changeable::WhenIdle,false); 	
	Pbool->Set_help("Enable the Gravis Ultrasound emulation.");

	Pint = secprop->Add_int("gusrate",Property::Changeable::WhenIdle,44100);
	Pint->Set_values(rates);
	Pint->Set_help("Sample rate of Ultrasound emulation.");

	Phex = secprop->Add_hex("gusbase",Property::Changeable::WhenIdle,0x240);
	Phex->Set_values(iosgus);
	Phex->Set_help("The IO base address of the Gravis Ultrasound.");

	Pint = secprop->Add_int("gusirq",Property::Changeable::WhenIdle,5);
	Pint->Set_values(irqsgus);
	Pint->Set_help("The IRQ number of the Gravis Ultrasound.");

	Pint = secprop->Add_int("gusdma",Property::Changeable::WhenIdle,3);
	Pint->Set_values(dmasgus);
	Pint->Set_help("The DMA channel of the Gravis Ultrasound.");

	Pstring = secprop->Add_string("ultradir",Property::Changeable::WhenIdle,"C:\\ULTRASND");
	Pstring->Set_help(
		"Path to Ultrasound directory. In this directory\n"
		"there should be a MIDI directory that contains\n"
		"the patch files for GUS playback. Patch sets used\n"
		"with Timidity should work fine.");

	secprop = control->AddSection_prop("speaker",&PCSPEAKER_Init,true);//done
	Pbool = secprop->Add_bool("pcspeaker",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("Enable PC-Speaker emulation.");

	Pint = secprop->Add_int("pcrate",Property::Changeable::WhenIdle,44100);
	Pint->Set_values(rates);
	Pint->Set_help("Sample rate of the PC-Speaker sound generation.");

	secprop->AddInitFunction(&TANDYSOUND_Init,true);//done
	const char* tandys[] = { "auto", "on", "off", 0};
	Pstring = secprop->Add_string("tandy",Property::Changeable::WhenIdle,"auto");
	Pstring->Set_values(tandys);
	Pstring->Set_help("Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.");
	
	Pint = secprop->Add_int("tandyrate",Property::Changeable::WhenIdle,44100);
	Pint->Set_values(rates);
	Pint->Set_help("Sample rate of the Tandy 3-Voice generation.");

	secprop->AddInitFunction(&DISNEY_Init,true);//done
	
	Pbool = secprop->Add_bool("disney",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).");

	secprop=control->AddSection_prop("joystick",&BIOS_Init,false);//done
	secprop->AddInitFunction(&INT10_Init);
	secprop->AddInitFunction(&MOUSE_Init); //Must be after int10 as it uses CurMode
	secprop->AddInitFunction(&JOYSTICK_Init);
	const char* joytypes[] = { "auto", "2axis", "4axis", "4axis_2", "fcs", "ch", "none",0};
	Pstring = secprop->Add_string("joysticktype",Property::Changeable::WhenIdle,"auto");
	Pstring->Set_values(joytypes);
	Pstring->Set_help(
		"Type of joystick to emulate: auto (default), none,\n"
		"2axis (supports two joysticks),\n"
		"4axis (supports one joystick, first joystick used),\n"
		"4axis_2 (supports one joystick, second joystick used),\n"
		"fcs (Thrustmaster), ch (CH Flightstick).\n"
		"none disables joystick emulation.\n"
		"auto chooses emulation depending on real joystick(s).\n"
		"(Remember to reset dosbox's mapperfile if you saved it earlier)");

	Pbool = secprop->Add_bool("timed",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).");

	Pbool = secprop->Add_bool("autofire",Property::Changeable::WhenIdle,false);
	Pbool->Set_help("continuously fires as long as you keep the button pressed.");
	
	Pbool = secprop->Add_bool("swap34",Property::Changeable::WhenIdle,false);
	Pbool->Set_help("swap the 3rd and the 4th axis. can be useful for certain joysticks.");

	Pbool = secprop->Add_bool("buttonwrap",Property::Changeable::WhenIdle,false);
	Pbool->Set_help("enable button wrapping at the number of emulated buttons.");

	secprop=control->AddSection_prop("serial",&SERIAL_Init,true);
	const char* serials[] = { "dummy", "disabled", "modem", "nullmodem",
	                          "directserial",0 };
   
	Pmulti_remain = secprop->Add_multiremain("serial1",Property::Changeable::WhenIdle," ");
	Pstring = Pmulti_remain->GetSection()->Add_string("type",Property::Changeable::WhenIdle,"dummy");
	Pmulti_remain->SetValue("dummy");
	Pstring->Set_values(serials);
	Pstring = Pmulti_remain->GetSection()->Add_string("parameters",Property::Changeable::WhenIdle,"");
	Pmulti_remain->Set_help(
		"set type of device connected to com port.\n"
		"Can be disabled, dummy, modem, nullmodem, directserial.\n"
		"Additional parameters must be in the same line in the form of\n"
		"parameter:value. Parameter for all types is irq (optional).\n"
		"for directserial: realport (required), rxdelay (optional).\n"
		"                 (realport:COM1 realport:ttyS0).\n"
		"for modem: listenport (optional).\n"
		"for nullmodem: server, rxdelay, txdelay, telnet, usedtr,\n"
		"               transparent, port, inhsocket (all optional).\n"
		"Example: serial1=modem listenport:5000");

	Pmulti_remain = secprop->Add_multiremain("serial2",Property::Changeable::WhenIdle," ");
	Pstring = Pmulti_remain->GetSection()->Add_string("type",Property::Changeable::WhenIdle,"dummy");
	Pmulti_remain->SetValue("dummy");
	Pstring->Set_values(serials);
	Pstring = Pmulti_remain->GetSection()->Add_string("parameters",Property::Changeable::WhenIdle,"");
	Pmulti_remain->Set_help("see serial1");

	Pmulti_remain = secprop->Add_multiremain("serial3",Property::Changeable::WhenIdle," ");
	Pstring = Pmulti_remain->GetSection()->Add_string("type",Property::Changeable::WhenIdle,"disabled");
	Pmulti_remain->SetValue("disabled");
	Pstring->Set_values(serials);
	Pstring = Pmulti_remain->GetSection()->Add_string("parameters",Property::Changeable::WhenIdle,"");
	Pmulti_remain->Set_help("see serial1");

	Pmulti_remain = secprop->Add_multiremain("serial4",Property::Changeable::WhenIdle," ");
	Pstring = Pmulti_remain->GetSection()->Add_string("type",Property::Changeable::WhenIdle,"disabled");
	Pmulti_remain->SetValue("disabled");
	Pstring->Set_values(serials);
	Pstring = Pmulti_remain->GetSection()->Add_string("parameters",Property::Changeable::WhenIdle,"");
	Pmulti_remain->Set_help("see serial1");


	/* All the DOS Related stuff, which will eventually start up in the shell */
	secprop=control->AddSection_prop("dos",&DOS_Init,false);//done
	secprop->AddInitFunction(&XMS_Init,true);//done
	Pbool = secprop->Add_bool("xms",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("Enable XMS support.");

	secprop->AddInitFunction(&EMS_Init,true);//done
	const char* ems_settings[] = { "true", "emsboard", "emm386", "false", 0};
	Pstring = secprop->Add_string("ems",Property::Changeable::WhenIdle,"true");
	Pstring->Set_values(ems_settings);
	Pstring->Set_help("Enable EMS support. The default (=true) provides the best\n"
		"compatibility but certain applications may run better with\n"
		"other choices, or require EMS support to be disabled (=false)\n"
		"to work at all.");

	Pbool = secprop->Add_bool("umb",Property::Changeable::WhenIdle,true);
	Pbool->Set_help("Enable UMB support.");

	secprop->AddInitFunction(&DOS_KeyboardLayout_Init,true);
	Pstring = secprop->Add_string("keyboardlayout",Property::Changeable::WhenIdle, "auto");
	Pstring->Set_help("Language code of the keyboard layout (or none).");

	// Mscdex
	secprop->AddInitFunction(&MSCDEX_Init);
	secprop->AddInitFunction(&DRIVES_Init);
	secprop->AddInitFunction(&CDROM_Image_Init);
#if C_IPX
	secprop=control->AddSection_prop("ipx",&IPX_Init,true);
	Pbool = secprop->Add_bool("ipx",Property::Changeable::WhenIdle, false);
	Pbool->Set_help("Enable ipx over UDP/IP emulation.");
#endif
//	secprop->AddInitFunction(&CREDITS_Init);

	//TODO ?
	secline=control->AddSection_line("autoexec",&AUTOEXEC_Init);
	MSG_Add("AUTOEXEC_CONFIGFILE_HELP",
		"Lines in this section will be run at startup.\n"
		"You can put your MOUNT lines here.\n"
	);
	MSG_Add("CONFIGFILE_INTRO",
	        "# This is the configuration file for DOSBox %s. (Please use the latest version of DOSBox)\n"
	        "# Lines starting with a # are comment lines and are ignored by DOSBox.\n"
	        "# They are used to (briefly) document the effect of each option.\n");
	MSG_Add("CONFIG_SUGGESTED_VALUES", "Possible values");

	control->SetStartUp(&SHELL_Init);
}
