Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME|
|SIZELONG|-size |GENDER.LONG| |TEMPLATELIST| |RACE|
|CLASSLIST|

|%VAR.ACTIONREMAIN.GT.0|
Action Points: | |VAR.ACTIONREMAIN.INTVAL|
|%|
Hit Dice: | |HITDICE|
Hit Points: | |HP|
Initiative: | |INITIATIVEMOD|
Speed: | |MOVEMENT|
Defense: | |AC.Total| (touch |AC.Touch|, flatfooted |AC.Flatfooted|)
Attacks: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:INVALIDTEXT.TOHIT)| (two handed) |WEAPON.%weap.THHIT|; |ELSE| |WEAPON.%weap.TOTALHIT|; |ENDIF| |ENDFOR|
Damage: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:INVALIDTEXT.TOHIT)| (two handed) |WEAPON.%weap.THDAMAGE|; |ELSE| |WEAPON.%weap.DAMAGE|; |ENDIF| |ENDFOR|
Vision: | |VISION|
Face / Reach: | |FACE| / |REACH|
Special Qualities & Talents: | |SPECIALLIST|
|IIF(count("ABILITIES";"CATEGORY=Mutation")>0)|
Mutations: | |ABILITYALLLIST.Mutation|
|ENDIF|
Saves: | |FOR,%checks,0,COUNT[CHECKS]-2,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL|, |ENDFOR| |FOR,%checks,COUNT[CHECKS]-1,COUNT[CHECKS]-1,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL| |ENDFOR|
Abilities: | |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|), |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|) |ENDFOR|
Skills: | |FOR.0,COUNT[SKILLSIT]-1,100,\SKILL.%.NAME\ \SKILL.%.TOTAL\; , , ,0|
Feats: | |FEATALLLIST|
Challenge Rating: | |IIF(CR:0)| — |ELSE| |CR| |ENDIF|
Starting Occupation: | |FEATALL.HIDDEN.0.TYPE=Occupation||ABILITYALL.Starting Occupation.0.TYPE=Occupation| |IIF(count("ABILITIES";"CATEGORY=Second Occupation")>0)| , |ABILITYALL.Second Occupation.0.TYPE=SecondOccupation| |ENDIF|
Reputation: | |VAR.REPUTATION.INTVAL|
Wealth Bonus: | |VAR.WEALTH.INTVAL|

Possessions: |FOR,%equip,0,COUNT[EQUIPMENT]-2,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME|, |ENDIF| |ENDFOR| |FOR,%equip,COUNT[EQUIPMENT]-1,COUNT[EQUIPMENT]-1,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME| |ENDIF| ; |ENDFOR|

|%REGION|

Region: |REGION|

|%| |%DOMAIN.1| Deity: |DEITY| Domains: |FOR.1,COUNT[DOMAINS]+1,1,\DOMAIN.%\(\DOMAIN.%.POWER\), ,NONE,2|
|%| |%SPELLLISTCLASS.0| Spells:
|%| |%SPELLLISTBOOK.0.0.1| Innate Spell-like Abilities: |FOR,%spell,0,COUNT[SPELLSINBOOK0.1.0]-2,1,1| |SPELLMEM.0.1.0.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK0.1.0]-1,COUNT[SPELLSINBOOK0.1.0]-1,1,1| |SPELLMEM.0.1.0.%spell.NAME| |ENDFOR|
|%| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |IIF(SPELLBOOK.%spellbook.TYPE:Innate Spell List)| |IIF(VAR.IF(VAR("COUNT[SPELLSINBOOK.0.%spellbook.0]")>0;1;0):1)| |SPELLBOOK.%spellbook.NAME| Spell-Like Abilities: |FOR,%class,0,0,1,0| |FOR,%level,0,0,1,0| |%SPELLLISTBOOK.%class.%level.%spellbook| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |SPELLMEM.%class.%spellbook.%level.%spell.NAME|, |ENDFOR| |%| |ENDFOR| |ENDFOR|
|ENDIF| |ENDIF| |ENDFOR| |FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| |%SPELLLISTCLASS.%class| Spells per Day: (|FOR.0,9,1,\SPELLLISTCAST.%class.%\,NONE,/,0| DC:|SPELLLISTDC.%class.0|+spell level)
|SPELLLISTCLASS.%class| - Known:
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |%SPELLLISTBOOK.%class.%level.0| Level |%level|: |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.0.%level]-2,1,1| |SPELLMEM.%class.0.%level.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK.%class.0.%level]-1,COUNT[SPELLSINBOOK.%class.0.%level]-1,1,1| |SPELLMEM.%class.0.%level.%spell.NAME| |ENDFOR|
|%| |ENDFOR| |ENDFOR| |%|