Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME| | |PLAYERNAME| | |POOL.COST| |
CHARACTER NAME | PLAYER | POINTS
|CLASSLIST| | |EXP.CURRENT| | |RACE| | |SIZE| | |HEIGHT| | |WEIGHT| | |VISION|
CLASS | EXPERIENCE | RACE | SIZE | HEIGHT | WEIGHT | VISION
|TOTALLEVELS| | |EXP.NEXT| | |AGE| | |GENDER| | |COLOR.EYE| | |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| | |STAT.%stat.NOTEMP.NOEQUIP| | |STAT.%stat.MOD.NOTEMP.NOEQUIP| | |STAT.%stat| | |STAT.%stat.MOD|
|ENDFOR| |
|  |  | WOUNDS/CURRENT HP |  | SUBDUAL DAMAGE |  | DAMAGE THRESHOLD |  | DAMAGE REDUCTION |  | SPEED
HP Hit Points | |HP| |  |  |  |  |  | |VAR.DAMAGETHRESHOLD.INTVAL| |  | |DR| |  | |MOVEMENT|
DEFENSE | |BONUS.COMBAT.AC.TOTAL| | : | |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0| | : | |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor.!EQUIPMENT| | = | |BONUS.COMBAT.AC.BASE| | + | |BONUS.COMBAT.AC.CLASSDEFENSE| | + | |BONUS.COMBAT.AC.EQUIPMENT| | + | |BONUS.COMBAT.AC.Ability| | + | |BONUS.COMBAT.AC.SIZE| | + | |BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor.!CLASSDEFENSE.!EQUIPMENT| |  |  |  | |ACCHECK| |  | |MAXDEX|
| TOTAL |  | FLAT |  | TOUCH |  | BASE |  | CLASS BONUS |  | EQUIP BONUS |  | DEX MODIFIER |  | SIZE MODIFIER |  | MISC BONUS |  | MISS CHANCE |  | ARMOR CHECK |  | MAX DEX
INITIATIVE Modifier | |INITIATIVEMOD| | = | |STAT.1.MOD| | + | |INITIATIVEBONUS|
| TOTAL |  | DEX MODIFIER |  | MISC MODIFIER
BASE ATTACK Bonus | |ATTACK.MELEE.BASE|
| SKILLS |  |  | MAX RANKS | |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME | ABILITY | SKILL MODIFIER | ABILITY MODIFIER | RANKS | MISC MODIFIER
|FOR,%skill,0,${count("SKILLSIT", "VIEW=VISIBLE_EXPORT")-1},1,0| |OIF(EVEN:%skill,
,
)| |OIF(SKILL%skill.UNTRAINED,◆,)| | |SKILL.%skill| | |SKILL.%skill.ABILITY| | |SKILL.%skill.TOTAL| | = | |SKILL.%skill.ABMOD| | + | |TEXT.REPLACEFIRST{\.0,}.SKILL.%skill.RANK| | + | |SKILL.%skill.MISC|
|ENDFOR| ◆= Useable Untrained
SAVING THROWS | TOTAL |  | BASE SAVE |  | ABILITY MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
Fortitude Constitution | |CHECK.FORTITUDE.TOTAL| | = | |CHECK.FORTITUDE.BASE| | + | |CHECK.FORTITUDE.STATMOD| | + | |CHECK.FORTITUDE.MISC.NOSTAT| | + |  | Reputation | |VAR.REPUTATION.INTVAL| |
Reflex Dexterity | |CHECK.REFLEX.TOTAL| | = | |CHECK.REFLEX.BASE| | + | |CHECK.REFLEX.STATMOD| | + | |CHECK.REFLEX.MISC.NOSTAT| | + |  | Action Points | |VAR.ACTION.INTVAL| |
Will Wisdom | |CHECK.WILL.TOTAL| | = | |CHECK.WILL.BASE| | + | |CHECK.WILL.STATMOD| | + | |CHECK.WILL.MISC.NOSTAT| | + |  |
| TOTAL |  | BASE ATTACK BONUS |  | STR MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.MISC| | + |
| TOTAL |  | BASE ATTACK BONUS |  | DEX MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
|ATTACK.UNARMED.TOTAL| | |DAMAGE.UNARMED| | 20/x2
|FOR,%weap,0,2,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|
|ELSE|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used
|FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR| |ENDFOR|

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

|%ARMOR.1|

|ARMOR.EQUIPPED0.NAME| | TYPE | ARMOR BONUS | MAX DEX BONUS
|ARMOR.EQUIPPED0.TYPE| | |ARMOR.EQUIPPED0.TOTALAC| | |ARMOR.EQUIPPED0.MAXDEX|

CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES
|ARMOR.EQUIPPED0.ACCHECK| | |ARMOR.EQUIPPED0.SPELLFAIL| | |ARMOR.EQUIPPED0.SPROP|

|%|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

GEAR
ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)| |EQ.Not.Virtual.NOT.Gem.%equip1.NAME.MAGIC~~| |IIF(EQ.Not.Virtual.NOT.Gem.%equip1.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip1.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip1.CHARGES,1,0| ☐ |ENDFOR| |IIF(EQ.%equip1.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF| | |EQ.Not.Virtual.NOT.Gem.%equip1.LOCATION| | |EQ.Not.Virtual.NOT.Gem.%equip1.QTY| | |EQ.Not.Virtual.NOT.Gem.%equip1.WT| | |EQ.Not.Virtual.NOT.Gem.%equip1.COST|
|ENDFOR| |
ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2)+1,COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1,1,0| |OIF(EVEN:%equip2,
,
)| |EQ.Not.Virtual.NOT.Gem.%equip2.NAME.MAGIC~~| |IIF(EQ.Not.Virtual.NOT.Gem.%equip2.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip2.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip2.CHARGES,1,0| ☐ |ENDFOR| |IIF(EQ.%equip2.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF| | |EQ.Not.Virtual.NOT.Gem.%equip2.LOCATION| | |EQ.Not.Virtual.NOT.Gem.%equip2.QTY| | |EQ.Not.Virtual.NOT.Gem.%equip2.WT| | |EQ.Not.Virtual.NOT.Gem.%equip2.COST|
|ENDFOR|
TOTAL WEIGHT CARRIED/VALUE | |TOTAL.WEIGHT| | |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light | |WEIGHT.LIGHT| | Medium | |WEIGHT.MEDIUM| | Heavy | |WEIGHT.HEAVY|
|%MISC.FUNDS|
OTHER ASSETS
|MISC.FUNDS|
|%| |%FOLLOWERTYPE.ANIMAL PARTNER| |FOR,%anm,0,COUNT[FOLLOWERTYPE.ANIMAL PARTNER]-1,1,0|
Animal Companion: |FOLLOWERTYPE.ANIMAL PARTNER.%anm.NAME| (|FOLLOWERTYPE.ANIMAL PARTNER.%anm.RACE|)
FORT: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.CHECK.FORTITUDE.TOTAL| | REF: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.CHECK.REFLEX.TOTAL| | WILL: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.CHECK.2.TOTAL| | HP: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.HP| | AC: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.AC.Total| | INIT: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.INITIATIVEMOD|
|FOR,%wep,0,COUNT[FOLLOWERTYPE.ANIMAL COMPANION.%anm.EQTYPE.WEAPON]-1,1,1|
|FOLLOWERTYPE.ANIMAL PARTNER.%anm.WEAPON.%wep.NAME| | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.WEAPON.%wep.TOTALHIT| | DAMAGE: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.WEAPON.%wep.DAMAGE| | CRITICAL: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.WEAPON.%wep.CRIT|/x|FOLLOWERTYPE.ANIMAL PARTNER.%anm.WEAPON.%wep.MULT|
|ENDFOR|
Special: | |FOLLOWERTYPE.ANIMAL PARTNER.%anm.SPECIALLIST|
|ENDFOR| |%| |%FOLLOWERTYPE.FOLLOWERS|
HENCHMEN
|FOR,%follower,0,COUNT[FOLLOWERTYPE.FOLLOWERS]-1,1,1| |FOLLOWERTYPE.FOLLOWERS.%follower.NAME|, |ENDFOR|
|%| |%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%| |%TEMPLATE|
TEMPLATES
|TEMPLATELIST|
|%|
PROFICIENCIES
|WEAPONPROFS|
|%PROHIBITEDLIST|
PROHIBITED
|PROHIBITEDLIST|
|%| |%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |ELSE|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CONTENTS:0)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|
|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used | |FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR| |ENDFOR|
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4|
|FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|
RoF
|WEAPON.%weap.RATEOFFIRE|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|

LANGUAGES
|LANGUAGES|

ALLEGIANCES

|%| |IIF(HASVAR:isMutant)|

MUTANT ABILITIES
Mutation | Description
|FOR,%abil,0,count("ABILITIES","CATEGORY=Mutation")-1,1,0| |OIF(EVEN:%abil,
,
)| |ABILITY.Mutation.%abil| | |ABILITY.Mutation.%abil.DESC|
|ENDFOR|
Defect | Description
|FOR,%abil,0,count("ABILITIES","CATEGORY=Defect")-1,1,0| |OIF(EVEN:%abil,
,
)| |ABILITY.Defect.%abil| | |ABILITY.Defect.%abil.DESC|
|ENDFOR|

|ENDIF|
|%|

TALENTS/SPECIAL ABILITIES
|SPECIALLIST|

BACKGROUND | STARTING OCCUPATION
| |FEATALL.HIDDEN.Background.0||ABILITYALL.Background.0.TYPE=Background| | |IIF(count("ABILITIES";"CATEGORY=Occupation")>0)| |FEATALL.HIDDEN.Occupation.0||ABILITYALL.Occupation.0.TYPE=Occupation| |ENDIF|

FEATS
NAME | DESCRIPTION
|FOR,%feat,0,COUNT[FEATSALL]-1,1,0| |OIF(EVEN:%feat,
,
)| |FEATALL.VISIBLE.%feat| | |FEATALL.VISIBLE.%feat.DESC|
|ENDFOR|

|%BIO|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME|
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
|%DESC|
Description
|DESC| |
|%| |%BIO|
Home
|%REGION| From |REGION|. |RESIDENCE|, |LOCATION|
Biography:
|BIO| |
|%|

|%|