# Sidewinder tips file, suitable for all game modes.
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# Author: James Dempsey <jdempsey@users.sourceforge.net>
# Version: $Revision: 17401 $
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# Each non comment, non blank line is a tip. Tips can support simple html markup.

<strong>Bienvenue dans PCGen !</strong><br>Si vous avez besoin d’aide, appuyez sur <em>F1</em> ou bien lisez la documentation accessible par le menu <b>Aide</b>. Le pas-à-pas de création de personnage est bien pour débuter.
<em>Not yet translated</em><br>The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. 
<em>Not yet translated</em><br>PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. 
<em>Not yet translated</em><br>Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools.
<em>Not yet translated</em><br>Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take.
<em>Not yet translated</em><br>The Affordable toggle button on the Purchase tab only shows those items you have the funds for.

# Game mode specific items go here
<em>Not yet translated</em><br>Don't forget bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels.
En cas de modificateur d’Intelligence positif, les langues supplémentaires doivent être choisies au premier niveau, il n’est pas permis de les sélectionner après le premier niveau à moins d’activer la règle maison contraire. Les règles maison se trouvent dans <b>Outils ▸ Préférences</b>.
<em>Not yet translated</em><br>Currently the Modern dataset does not grant any Action Points. A temporary modifier named 'Action Point Tracker' can be found in the Temporary Bonus Sub-Tab of the Inventory Tab under Templates. <br><br>You can apply this as many times as you need to get your total correct. The total is displayed on the first page of the Modern OS.
<em>Not yet translated</em><br>The <b>Wealth system</b> in the <b>MSRD</b> is not fully implemented within PCGen, though it is fairly easy to work around the limitations. When adding the first level of a base class you are prompted to choose the result of your starting wealth roll which you will need to make manually. This roll is added to any bonuses granted from your starting occupation and/or feats which may effect Wealth and that is your Starting Wealth Score. The starting Wealth Score and Current Wealth Score are displayed on the Abilities Tab in the Special Abilities window and on the Special Abilities Block of the OS. Your Current Wealth Score is displayed in the lower right pane of the Class Tab as well as on the first page of the OS. Since Wealth is fluid and can change based on circumstances within the game a Temporary Bonus exists named <b>Wealth Adjustment</b> which allows you to do exactly that. You will find this in the <b>Temporary Bonus Sub-Tab</b> of the <b>Inventory Tab</b> under <b>Templates</b>. You can apply a modifier from 10 to -10, if you need more or there is more than one adjustment to make you can apply the Wealth Adjustment as many times as is needed. Wealth Adjustment is applied to the Current Wealth Score and leaves the Starting Wealth Score untouched.<br><br><b><span style='font-size:14.0pt'>Buying stuff.</span></b> PCGen does not yet support the abstract wealth system presented in the Modern rules. As a work around we use the COST attribute to hold the Buy DC of the item instead of its monetary value. You should check the box marked 'Ignore Cost', consult the Buy DC of the item and your Current Wealth Score and make your rolls manually.
Il n’y a pour l’instant pas de moyen d’assigner votre allégeance dans PCGen. La fiche de sortie a un champs allégeance, où vous pouvez manuellement l’ajouter si vous voulez.
Le malus de circonstance de −4 aux attaques de mêlée en étant allongé au sol est un bonus temporaire qui peut être ajouté dans l’onglet <em>Bonus temporaires</em>. D’autres bonus de circonstance sont disponibles, tels que les dégâts aux caractéristiques ou être aveuglé.
Dans PCGen, vous trouverez deux versions de chaque munition, l’une est un ballot tel que vendu et l’autre est un projectile à l’unité. À part leur nom, les deux version sont identiques, le DD d’achat indiqué est toujours pour le ballot, il n’est pas possible d’acheter des balles à l’unité.<br><br>Les projectiles à l’unité n’existent que par commodité de pouvoir ajouter un nombre exact de ces objet dans la fiche de personnage, ils apparaîtront dans la fiche avec une case à cocher, pratique pour suivre les projectiles utilisés. Il est aussi possible de charger des balles dans vos armes à feu dans l’onglet <em>Équipement</em> et des case à cocher apparaîtra en dessous de la liste d’armes à feu dans le bloc principal d’équipement.
<em>Not yet translated</em><br>Because of limitations with the PCGen code the Smart Hero's Linguist talent will not appear as a talent choice at first level. If you want to select it at first level anyway, close the Feat Choice window without making a selection, add the necessary ranks in the Read/Write Language and Speak Language skills on the Skills tab, and select Linguist as one of the feats on the Feats tab.
<em>Not yet translated</em><br>On the FX Tab you'll see SpellBook textbox.  You can add new spell books (in reality sets of spells you have prepared) by adding a new name in the text box and clicking on the Add button.
<em>Not yet translated</em><br>On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane.

<em>Not yet translated</em><br>You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character.  
Il y a de nombreux moyens de personnaliser PCGen. Utilisez <b>Outils ▸ Préférences</b> pour y parvenir.
<em>Not yet translated</em><br>PCGEN doesn't always deal with leveling down perfectly.  So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly.
<em>Not yet translated</em><br>You will see small &gt;, &lt;, &lt;up&gt; and &lt;down&gt; arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length.
<em>Not yet translated</em><br>PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR@pcgen.org">PR@pcgen.org</a> or <a href="mailto:Content@pcgen.org">Content@pcgen.org</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists.
