Encounter | Statistics | Encumbrance
HP: |HP| BAB: |ATTACK.MELEE| INIT: |INITIATIVEMOD| AC: |AC.Total| Flatfooted: |AC.Flatfooted| Touch: |AC.Touch| |FOR,%checks,0,COUNT[CHECKS]-1,1,0| |IIF(CHECK.%checks.NAME:Fortitude)| FORT: |ELSE| |IIF(CHECK.%checks.NAME:Reflex)| REF: |ELSE| |IIF(CHECK.%checks.NAME:Will)| WILL: |ELSE| |CHECK.%checks.NAME| |ENDIF| |ENDIF| |ENDIF| |CHECK.%checks.TOTAL| |ENDFOR| CR: |CR| | Favored: |FAVOREDLIST| Alignment: |ALIGNMENT.SHORT| Race: |IIF(RACE:)| None |ELSE| |RACE| |ENDIF| Gender: |GENDER.LONG| Size: |SIZELONG| Age: |AGE| Handed: |HANDED| Vision: |VISION| Move: |MOVEMENT| | Load(L): |WEIGHT.LIGHT| |UNITSET.WEIGHTUNIT| Load(M): |WEIGHT.MEDIUM| |UNITSET.WEIGHTUNIT| Load(H): |WEIGHT.HEAVY| |UNITSET.WEIGHTUNIT| Lift Over Head: |WEIGHT.OVERHEAD| |UNITSET.WEIGHTUNIT| Lift Off Ground: |WEIGHT.OFFGROUND| |UNITSET.WEIGHTUNIT| Push or Drag: |WEIGHT.PUSHDRAG| |UNITSET.WEIGHTUNIT| Curr. Load: |TOTAL.LOAD| |TOTAL.WEIGHT| Armor Check Penalty: |ACCHECK| Max. Dex.: |MAXDEX|