/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package games.strategy.triplea.sound;

import games.strategy.engine.sound.*;

public class SoundPath {

  public static final String NAVAL_BATTLE = "naval_battle.wav";
  public static final String LAND_BATTLE = "terrain_battle.wav";
  public static final String START_TURN = "start.wav";
  public static final String MESSAGE = "message.wav";
  public static final String BOMB = "strat_bomb.wav";

  public static void preLoadSounds()
  {
//    ClipPlayer.getInstance().preLoadClip(NAVAL_BATTLE,SoundPath.class);
    ClipPlayer.getInstance().preLoadClip(LAND_BATTLE,SoundPath.class);
    ClipPlayer.getInstance().preLoadClip(START_TURN,SoundPath.class);
    ClipPlayer.getInstance().preLoadClip(MESSAGE,SoundPath.class);
    ClipPlayer.getInstance().preLoadClip(BOMB,SoundPath.class);
  }

  private SoundPath()
  {
  }
}
