///*
//* This program is free software; you can redistribute it and/or modify
//* it under the terms of the GNU General Public License as published by
//* the Free Software Foundation; either version 2 of the License, or
//* (at your option) any later version.
//* This program is distributed in the hope that it will be useful,
//* but WITHOUT ANY WARRANTY; without even the implied warranty of
//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//* GNU General Public License for more details.
//* You should have received a copy of the GNU General Public License
//* along with this program; if not, write to the Free Software
//* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
// */
//
//package games.strategy.triplea.troxAI;
//
//
//
///**
// *
// * @author  Troy Graber
// * @version 1.0
// */
//public class Personality
//{
//	private int Agressiveness = 5;
//	private int Defensiveness = 5;
//	private int Purchase = 2;
//	private int Selfishness = 2;
//	private int Attrition = 5;
//	public Personality ()
//	{
//	}
//	public Personality (int ag, int d, int p, int s, int at)
//	{
//		Agressiveness = ag;
//		Defensiveness = d;
//		Purchase = p;
//		Selfishness = s;
//		Attrition = at;
//	}
//	public int getAgressiveness()
//	{
//		return Agressiveness;
//	}
//	public int getDefensiveness()
//	{
//		return Defensiveness;
//	}
//	public int getPurchase()
//	{
//		return Purchase;
//	}
//	public int getSelfishness()
//	{
//		return Selfishness;
//	}
//	public int getAttrition()
//	{
//		return Attrition;
//	}
//}
//	
