PIC, PIT, DMA, RTC, ..
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This code returns a time value in units of 838 nanoseconds, and I have found it quite useful. Even though the examples I provide are for fixed-frame-rate games, I have used this in a crude ray-casting (yuk) demo I wrote a while back which will run as fast as your CPU (or monitor/video) will allow."
This page last modified:11/04/03 Go up a level |
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