/* * SQUID Web Proxy Cache http://www.squid-cache.org/ * ---------------------------------------------------------- * * Squid is the result of efforts by numerous individuals from * the Internet community; see the CONTRIBUTORS file for full * details. Many organizations have provided support for Squid's * development; see the SPONSORS file for full details. Squid is * Copyrighted (C) 2001 by the Regents of the University of * California; see the COPYRIGHT file for full details. Squid * incorporates software developed and/or copyrighted by other * sources; see the CREDITS file for full details. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA. * */ #ifndef SQUID_STORESEARCH_H #define SQUID_STORESEARCH_H #include "RefCount.h" #include "Store.h" class StoreSearch : public RefCountable { public: StoreSearch() {} StoreSearch(StoreSearch const &); /* no implementation - trigger link failures */ virtual ~StoreSearch() {} /* not ready yet void asList(void (*) (CbDataList<StoreEntryPointer), void *cbdata); */ /* callback the client when a new StoreEntry is available * or an error occurs */ virtual void next(void (callback)(void *cbdata), void *cbdata) = 0; /* return true if a new StoreEntry is immediately available * ???- not decided - if false, trigger making a new one available * this would be for sync api users that will schedule their own callback * to try again later. so if that next() has to allow multiple * calls being made to it without error */ virtual bool next() = 0; virtual bool error() const = 0; virtual bool isDone() const = 0; virtual StoreEntry *currentItem() = 0; }; typedef RefCount<StoreSearch> StoreSearchPointer; #endif /* SQUID_STORESEARCH_H */